Angband 4.0 beta release

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    I now have an actual fix for the movement problem, which will be in the next update - it was nothing to do with the AI logic, but rather some silliness with variable types. In the process I redid the logic to read more sensibly, though, so it was all really quite productive.

    The fix will work for now, but at some point I will need to break savefiles to get a more robust solution.

    Originally posted by Ingwe Ingweron
    Damn, the latest iteration didn't fix the no downstairs after killing Sauron and recalling issue. "Tester" still can't go kill Morgoth. Oh, well, I think I'll let him die and start a new Tester. That will be good from a playtest perspective since it will reexamine the early play bugs of id-by use, etc.
    Your savefile was interesting - the problem was that despite Sauron being dead, the Sauron quest wasn't registered as complete, so the game wasn't generating stairs. So any fix to the original problem wouldn't fix your savefile; it will enable me to (a) look for why the quest didn't register as complete and (b) put a failsafe in place for if that happens again.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Originally posted by Nick
      The fix will work for now, but at some point I will need to break savefiles to get a more robust solution.
      Thanks, Nick! No problem breaking savefiles. We're all in Beta, right? Wish I could code so I could offer solutions like the amazing PowerWyrm. In real life, I always hate identifying problems without proposing a solution. But, since coding isn't in my repertoire, I'm just glad to contribute through playtesting.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        Originally posted by Nick
        Your savefile was interesting - the problem was that despite Sauron being dead, the Sauron quest wasn't registered as complete, so the game wasn't generating stairs. So any fix to the original problem wouldn't fix your savefile; it will enable me to (a) look for why the quest didn't register as complete and (b) put a failsafe in place for if that happens again.
        Wow, I was so wrong there. In fact, there are two records of quests - the original (which never gets changed) and the player's. When I wrote that I had checked the original, and wondered why it hadn't changed (duh). Sadly, I did the same thing when writing the game quest-checking code.

        In short, the next update will have the problem fixed, and that savefile (below if you need it) is still good...
        Attached Files
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Update 007914e fixes
          • Movement problems, really this time, I think
          • Stairs not appearing on quest levels after killing quest monster
          • Message after buying an unseen item now uses its name, not flavor
          • I believe messages in shops are now fixed


          The change to fix shop messages has quite large scope, so it's possible it may cause - or fix - other wackiness. Please continue reporting - the testers are doing a wonderful job. Down to 44 listed bugs now.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Angband 4.0 dev 007914e

            1. Morgoth summons ring wraiths, but nothing comes. I believe it used to default to the same effect as summon fiends of darkness if the nine were dead.

            2. I believe this was reported previously, but I can confirm the “You have removed the glyph of warding” message is in error. Morgoth broke it.

            3. For kicks I descended farther after killing Morgie. There are lot's of crashes wielding Grond when there are a large number of monsters and/or items nearby. I think it get’s overwhelmed with so many changes due to the successive earthquakes. Attached is a savefile. If you hack away at several of the monsters for a little while, it will likely crash. This is on OSX.

            Tester.zip
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              The option "Show unique monsters in purple" does not seem to work like it used to. My colors are a bit screwed up on my new monitor but I am fairly sure there is a problem with this. Gothmog, for instance, is a blue U regardless of this setting

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Angband 4.0 dev 007914e

                Crash when using an unidentified staff from the floor. Note that when you hit "u -" you will see a "? fail" descriptor. That's new to me, but I imagine Nick, you included it as a bug finder. Tester_II.zip

                EDIT: Forgot to mention, this is on OSX.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Angband 4.0 dev 007914e

                  Okay, this one is really puzzling. @ has Chaos Dragon Scale Mail of Craftsmanship. It was activating just fine before the crash. Now it has no activation at all. Where did the activation power go? Tester_II.zip

                  Oh, and very small nit, when it did have an activation description, the “at random” description for Chaos Dragon Scale Mail activation should be an “or” not an “and”.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    More along the lines of a question, although it might be a bug... When a monster has a breath weapon, in 3.5 it used to be able to breath past other monsters to reach @, but now if there are intervening monsters the intervening monsters receive the breath attack (although I've no idea if they take any damage). The change makes sense to me, since breath weapons are not the same as ball spells, but it is a change. Was this intentional?
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      Originally posted by Nick
                      Update 007914e fixes
                      • Movement problems, really this time, I think
                      • Stairs not appearing on quest levels after killing quest monster
                      • Message after buying an unseen item now uses its name, not flavor
                      • I believe messages in shops are now fixed
                      Shop messages look good! I'm playing with selling on and seeing all the appropriate messages including shopkeeper hints now. In fact, I feel like I'm seeing a lot more messages in general in this version, though it's hard to pin down specific cases of things that were missing having come back. I'll try to re-report any ones I notice still missing when they should be there.

                      Monster movement looks good too, or at least the last update's obvious problems are fixed. So far, thumbs up!

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Remaining message bugs spotted so far in 007914e:

                        * There's still no "You reorder some items in your pack" message when newly identified items are moved to a different inventory slot.
                        * No "You see no more [items]." message when using consumables from the floor.

                        Comment

                        • Thraalbee
                          Knight
                          • Sep 2010
                          • 707

                          Rouge keyset. I use "." to wait one turn, no problem. But if I stand on something; pressing "." with full inventory says "You have no room for ..." and with non full inventory it says "You see ..."

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Angband 4.0 dev 007914e

                            Unrecoverable crash. @ aimed a "Tin Wand" at a wall. It was some sort of ball spell, but the game crashed. Thereafter, it continually crashes immediately upon trying to open the savefile. This is in OSX. Tester_II.zip
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              Originally posted by Ingwe Ingweron
                              Angband 4.0 dev 007914e

                              Unrecoverable crash. @ aimed a "Tin Wand" at a wall. It was some sort of ball spell, but the game crashed. Thereafter, it continually crashes immediately upon trying to open the savefile. This is in OSX. [ATTACH]1229[/ATTACH]
                              Congratulations - you have managed to crash the game with the same bug three times in completely different circumstances!
                              1. Use un-ID'd staff on ground - it was *Destruction* and there was a mimic in the blast radius
                              2. Hit stuff with Grond, mimic earthquaked
                              3. Zap wand at wall, kill potion mimic with splash damage


                              Turns out there's a problem with mimicked objects not being deleted cleanly. The one line fix will be in the next update.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • fizzix
                                Prophet
                                • Aug 2009
                                • 3025

                                Originally posted by Nick
                                Congratulations - you have managed to crash the game with the same bug three times in completely different circumstances!
                                Now, that's impressive.

                                Comment

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