I now have an actual fix for the movement problem, which will be in the next update - it was nothing to do with the AI logic, but rather some silliness with variable types. In the process I redid the logic to read more sensibly, though, so it was all really quite productive.
The fix will work for now, but at some point I will need to break savefiles to get a more robust solution.
Your savefile was interesting - the problem was that despite Sauron being dead, the Sauron quest wasn't registered as complete, so the game wasn't generating stairs. So any fix to the original problem wouldn't fix your savefile; it will enable me to (a) look for why the quest didn't register as complete and (b) put a failsafe in place for if that happens again.
The fix will work for now, but at some point I will need to break savefiles to get a more robust solution.
Your savefile was interesting - the problem was that despite Sauron being dead, the Sauron quest wasn't registered as complete, so the game wasn't generating stairs. So any fix to the original problem wouldn't fix your savefile; it will enable me to (a) look for why the quest didn't register as complete and (b) put a failsafe in place for if that happens again.
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