Angband 4.0 beta release
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
edit: I found at least one bug, I put a fix which handles the cases in those files. But I have a feeling this bug will crop up in other places too.Last edited by fizzix; April 24, 2015, 04:18.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Just found a randart Star with no activation - is that supposed to happen? (As far as I know, randart lights in earlier versions always retained their standart equivalent activations.) This one just has radius 3 light and disenchantment resistance.
Also, on far a more trivial note, when you generate artefact spoilers there's no "Successfully created a spoiler file." message any more, so it's not obvious anything's actually happened from selecting the option.Comment
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Update 9296830 fixes- Movement problems (all I believe - please report if not) - thanks to fizzix for pointing out to me which way was up
- Empty lists (especially quiver and floor) can be selected from the inventory 'i' or equipment 'e' commands
- Messages now appear correctly for mages taking gloves on and off, and beginning and end of armour encumbrance
Related to the last, there has also been a large rewrite of player property recalculations, after PowerWyrm pointed out some deficiencies with it. This should have improved the logic, but it's possible it will have introduced new bugs, in particular from places where compensation had been put in place for the old logic...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Damn, the latest iteration didn't fix the no downstairs after killing Sauron and recalling issue. "Tester" still can't go kill Morgoth. Oh, well, I think I'll let him die and start a new Tester. That will be good from a playtest perspective since it will reexamine the early play bugs of id-by use, etc.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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You can also check out the level on the full map. No downstairs even though Sauron is dead. The stairs appear when you kill him, but if you don't take them and recall to town or go up, @ can never descend below DL99.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Some weird behaviour from Wormtongue here in the latest version (9296830). I've got him in a corner like this:
Code:[tt][bc=black][color=grey] #[COLOR="#C08040"]'[/COLOR]##### #.[COLOR="#C08040"]'[/COLOR]..[COLOR="#00FFFF"]p[/COLOR]# #[COLOR="#C08040"]'[/COLOR]###[color=white]@[/color]## #....... [/color][/bc][/tt]
Attached FilesComment
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Some weird behaviour from Wormtongue here in the latest version (9296830). I've got him in a corner like this:
Code:[tt][bc=black][color=grey] #[COLOR="#C08040"]'[/COLOR]##### #.[COLOR="#C08040"]'[/COLOR]..[COLOR="#00FFFF"]p[/COLOR]# #[COLOR="#C08040"]'[/COLOR]###[color=white]@[/color]## #....... [/color][/bc][/tt]
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But on further testing, I'm getting some weird monster movement all round - I keep seeing monsters move upwards away from me instead of down towards me, and getting stuck in similar sorts of corners. Looks like a new bug has been introduced with 9296830 - it has the feel of a copy/paste error or accidental inversion where some sort of IF [situation] THEN [move in x direction] statement is outputting the wrong direction.Comment
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Update 9296830 fixes [LIST]
...there has also been a large rewrite of player property recalculations, after PowerWyrm pointed out some deficiencies with it. This should have improved the logic, but it's possible it will have introduced new bugs, in particular from places where compensation had been put in place for the old logic...“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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But on further testing, I'm getting some weird monster movement all round - I keep seeing monsters move upwards away from me instead of down towards me, and getting stuck in similar sorts of corners. Looks like a new bug has been introduced with 9296830 - it has the feel of a copy/paste error or accidental inversion where some sort of IF [situation] THEN [move in x direction] statement is outputting the wrong direction.Comment
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The player property recalculations have improved ID by use a little bit. {magical} items now drop their appendage after use. However, other obvious {excellent} items remain a problem. E.g., Sling worn as {excellent}. After successfully firing a missile, it shows as a “Sling (x2) (+15,+6) {excellent}". Obviously, it is a Sling of Accuracy, but the “{excellent}” appendage remains rather than id by use. Same thing with a Cloak of Stealth, the stealth is obvious, but after defending an attack so the armor class is known the cloak still carries the {excellent} appendage. Have to burn Identification simply to remove the appendages.Comment
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