Angband 4.2.3

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  • Selkie
    replied
    If a ranger is poisoned and casts the resist poison spell he remains poisoned - shouldn't it also cure the poison?

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  • backwardsEric
    replied
    Originally posted by Grotug
    After playing a bunch of games without any issues, my last game started to have some lag. Finished that game and started another one and the lag was still there. So I restarted my computer. At first the lag was gone but then it returned and now, for some inexplicable reason, the lag is worse, and now the beachball of death comes on the screen for about 15 seconds or so.
    Playing 4.2.3. on MacOS Big Sur 11.6
    Is only Angband showing the delayed response or do you see it in other applications as well? You might check sections in the console log (Utilities->Console; "Spin Reports" or "Log Reports" may be the most interesting) on the off chance that has something useful. If you open a Terminal window and run 'top' what does it say about the active processes? Changing the sort key in top (by pressing 'o' and then entering what to sort on; 'cpu' is the default; 'faults' or 'rsize' may be interesting) may help indicate what the cause is.

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  • AndyXuma
    replied
    Pete, Hounded, thanks for the explanations!

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  • Nick
    replied
    Originally posted by Chud
    Sorry if this has already been reported... unless I'm blind and just missing it, I have a level with no down staircase.
    This is an old bug that was assumed fixed - thanks for reporting.

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  • Chud
    replied
    Sorry if this has already been reported... unless I'm blind and just missing it, I have a level with no down staircase. Fortunately I'm not playing ironman so I can just go up again, but this would be a problem with must-descend on... :-)

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  • Hounded
    replied
    Originally posted by AndyXuma
    Hi all, new player here! I recently started playing Angband, and got a bit confused regarding the birth_ai_learn option. The documentation reads, "This option makes the game very difficult and is not recommended." However, I see that this is the default, and most players that I saw on the Ladder seem to play with it enabled. Should the documentation be updated?
    I always play with it on but that's likely the product of experience. When my kid started playing I turned it off for her so she could develop some comfort with the game without it being quite so challenging right off the bat (it's still difficult enough).

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  • Grotug
    replied
    After playing a bunch of games without any issues, my last game started to have some lag. Finished that game and started another one and the lag was still there. So I restarted my computer. At first the lag was gone but then it returned and now, for some inexplicable reason, the lag is worse, and now the beachball of death comes on the screen for about 15 seconds or so.
    Playing 4.2.3. on MacOS Big Sur 11.6

    Leave a comment:


  • Pete Mack
    replied
    Andy--
    The option is pretty much fixed. It no longer means monsters spam self-heal. (Back when, I tried that once as a paladin, and couldn't get Morgoth below 5 stars.)

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  • backwardsEric
    replied
    Originally posted by PowerWyrm
    In my variant, I have ported the Phial of Undeath, which is cursed and has a base cost of 0. With this fix, any character can tell immediately which Phial is which, since Undeath will appear at the bottom of the list while Galadriel will not... I think we should use a base cost for all special artifacts (since real cost is not used anyway...)
    To me, the quick solution would be to set the cost of the Phial of Undeath to be the same as the Phial of Galadriel; then they'd look the same until touched. The previous behavior, having the kind's cost be zero for special artifacts which don't have a base object kind iin object.txt, led to what Ugramoth mentioned. That seems undesirable for both of your Phials - until touched they end up sorted with the worthless items in the object list.

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  • AndyXuma
    replied
    Hi all, new player here! I recently started playing Angband, and got a bit confused regarding the birth_ai_learn option. The documentation reads, "This option makes the game very difficult and is not recommended." However, I see that this is the default, and most players that I saw on the Ladder seem to play with it enabled. Should the documentation be updated?

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Ugramoth
    Maybe it's same for all versions and not specific to 4.2.3 but just saw this:
    Drank potion of enlightenment and it listed 'an arkenstone'. But it was in grey color at the bottom, as if it was a crap item. Turned out to be perfectly fine arkenstone with no negative effects so no reason to show it as junk... good that I went to check it anyway
    In my variant, I have ported the Phial of Undeath, which is cursed and has a base cost of 0. With this fix, any character can tell immediately which Phial is which, since Undeath will appear at the bottom of the list while Galadriel will not... I think we should use a base cost for all special artifacts (since real cost is not used anyway...)

    Leave a comment:


  • Nick
    replied
    Originally posted by Egavactip
    Shouldn't Angband not be allowed to place creatures on lava? It's weird to go to a new level and immediately hear the screams of the burned.
    Agreed, that doesn't seem right.

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  • Egavactip
    replied
    Shouldn't Angband not be allowed to place creatures on lava? It's weird to go to a new level and immediately hear the screams of the burned.

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  • PowerWyrm
    replied
    Originally posted by Nick
    Are you in another phase of importing stuff from V and finding bugs? I ask because I've been thinking of releasing 4.2.4 soon, and it makes sense to wait until you're done
    I am. However I'm still around last november's commits and I still have 3-4 pages to go, which I'm doing very slowly. You should just go ahead if you want to release a 4.2.4.

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  • Nick
    replied
    Originally posted by PowerWyrm
    Got an assert failure when trying to generate a level with a Cloud room template. Looking at the design of the room, there is a blank space instead of a floor tile on line 7836, causing the crash (!square_isempty).
    Fix pushed.

    Are you in another phase of importing stuff from V and finding bugs? I ask because I've been thinking of releasing 4.2.4 soon, and it makes sense to wait until you're done

    Leave a comment:

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