Sil: compilation of annoying deaths
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Just had the following round of melee against an Orc Soldier:
Orc's melee roll: 20
My evasion roll: 1
Orc's damage roll (3d7): 20
My protection roll (3-15): 3
Damage done: 17
My HP at the time: 17
One lousy side away from a procession of perfection.
Back of the envelope calculation of odds:
.05 * .05 * .15 * .15 * .3 * .25 * .25 * .14 = 0.00000015
That's roughly one in 7 million. Not even counting the perfect reduction of HP to 0.
I haven't played *that* much Sil, have I??Comment
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Anyway this guy made the throne room:
before being one-hit by a breath attack. Probably shouldn't be surprised, he was a bit of a ridiculous build.
What's most annoying is his bow - shortbow of radiance (+0,1d8) 1.5 lb. That is actually the best bow that appeared all game. I had weapon-smithing so I guess I can't really complain, still it's quite frustrating on an archer.
On the plus side the sword is quite nice, though I probably should of build a good bow instead. I think I was so used to melee-ing everything (versatility archer) that I settled on a good sword instead.Comment
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What is weird is that you took all the melee abilities (I mean charge, riposte and whatnot as an archer, but no focus, no concentration, no listen!), but put the skill points into archery nonetheless. And even your smithing seems to be melee smithing. You could easily have made a damage ring instead of strength for example or a bow instead of this sword (trade danger and constitution for fire/cold resist?) or archery gloves instead of wearing smithing gear. (In 1.1 I killed Morgoth with a simple selfmade 1d8 2lb shortbow once.)
There is nothing wrong with being an archer!Comment
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Stairs down in the starting room, a band of orc soldiers comes up them in the first few turns of the game, surrounds me, and beats me to death. Not *all* that annoying since it's pretty easy to just restart the character at that point, but in terms of unavoidable deaths that has to rank pretty high.Comment
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Is there something about a lucky start that means certain death? My latest smith 1st found a free round shield of deflection in the starting room, then had double forges generate at 100'. Course he never got to use them. Opened the wrong door at the wrong time & is now a white wolf's breakfast. Why didn't I just wait to heal??Comment
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Is there something about a lucky start that means certain death? My latest smith 1st found a free round shield of deflection in the starting room, then had double forges generate at 100'. Course he never got to use them. Opened the wrong door at the wrong time & is now a white wolf's breakfast. Why didn't I just wait to heal??Comment
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Just had a decent game to 600. No great finds and very few forges - I'd found two till I found my third at 600. Just playing pretty well and carefully and surviving. After I found my third I thought I might explore just a little around the forge, but after I got one room away I realized I might fall through a false floor so backtracked. But not apparently exactly on the same path I used to get there. For, I fell through a false floor three steps into my backtrack.
Then I died about 50 moves later. I was already weak for the dungeon level I had fallen from. I needed that forge.
I'm becoming less shy about changing the game to make it more fun for me personally. I recently removed maprot from Mewlips and I thank myself for it every time I encounter them now. I would remove false floors from the game if I could. But I don't think it's possible in the edit files.
They are unfairly more destructive for smiths than for any other character. Even if the smith hasn't yet found the forge on the level. False floors were not balanced for smiths, they were balanced for every other sort of character, for whom changing levels isn't really that big a deal.
The analog for a smith would be a trap which gave you temporary "encounter more dangerous creatures" for the rest of the level. Which would be fine.Comment
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Code:10 Play Sil 20 Find least liked feature 30 Remove 40 GOTO 10
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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That was a fun game, other than that. I think that was at about at 600'. I'd found few forges for the turncount, and I needed that one. The most remarkable thing about that game was that I'd found lots of mithril items. I was really excited about forging some stuff.
I didn't give up after the false floor. I "forged" on, but never found another forge. Ended up dying to a room with 9 cats in it. They somehow managed to vortex me, even though they only get two attacks per turn and get a 25% chance of vortexing, surrounding, and overwhelming you with each one. Hard to imagine.
I think from now on I will be save scumming whenever I find a forge but need to explore a bit around it. Save, copy that save, reload original, and if I fall through a false floor, reload copy. I wish I could compile the code, but false floors remain in my game because I can't. The current windows version of cygwin is not compatible with the makefile. And even after it compiles with some customization, the exe doesn't run. At least that was my experience.Comment
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I'm not a huge fan of the tedium of walking around all the time with a certain song on, either - especially if it requires a swap.
It's not that the false floor thing happens all the time. In fact, that it doesn't, allows a player to just hope that it won't. And then it does. And it sucks.
In no case does it add interest to the game. Only risk, and frustration. You don't notice when you get a succession of thousands of good rolls. You only notice when you get a single bad roll. From a game design perspective, I don't believe in it. And I know the perspectives of smiths is significantly different than the perspective of other characters.Comment
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BlueFish: Have you tried the secret tech of 'throw something at a floor, if it doesn't stay on the tile you threw it to, that tile is trapped'?My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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