I presume he was including Keen Senses, which really helps a lot with this (avoiding all cases that don't involve diagonal movement past a corner if I recall correctly).
I looked into this as it seemed like a good idea. But the violet mold Will is currently 3, which is the standard Will for a 250ft creature. This means that with Will 8, you have an 84% chance of avoiding the drain for each attack. That actually seems about right to me. In contrast the drain effect from a herb of sickness is at Will 10.
Thanks for explaining more detail about what is going on in your games for those who are puzzled as to why you seem to be getting about 10 times as much Con drain as some other players. I'm fine with you playing your games however you want, so I don't mind if you change the way violet molds work. I think your light solution is interesting, and that removing them, lowering their Will, or adding a prompt are reasonable options, even if I don't prefer them. However, it sounds like most of your complaints are better understood as 'violet molds are unreasonably dangerous if you play fairly carelessly at that depth', than 'violet molds are unreasonably dangerous'.
One way to re-balance violet molds would be to lower their will, which would make reasonably high player Will give reasonable "sustain con" against them.
Oh, I could definitely be called careless. I play with "automatically dismiss -more- prompts" on, after all. And yes, I don't micromanage my "shift-direction" running, and I don't micromanage my manual walking. Sometimes while I'm exploring, I will press the direction keys in a rather automated fashion where I might not notice the purple 'm' on my diagonal that I'm sliding past. He might get 2 shots at me before I notice. He might get another while I try to distance myself.
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