Angband 64 x 64 pixel tileset

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Originally posted by Shockbolt
    And I just want to add that I plan on expanding my tileset, to include more terrain tiles, more objects, more items and possibly even more enemy tiles. These will be included into the tileset you get @ $250, and all future additions will be available for free.

    I also plan on adding the new tiles to the current Angband tilesheet if possible.
    That's excellent - we'll be needing at least some new terrain soon
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Antoine
      Ironband/Quickband Maintainer
      • Nov 2007
      • 1010

      Originally posted by Shockbolt
      And I just want to add that I plan on expanding my tileset, to include more terrain tiles, more objects, more items and possibly even more enemy tiles. These will be included into the tileset you get @ $250, and all future additions will be available for free.

      I also plan on adding the new tiles to the current Angband tilesheet if possible.
      Awesome - keep up the great work!

      A.
      Ironband - http://angband.oook.cz/ironband/

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        A bunch of new tiles that will be included with the free Angband tileset. Many of these tiles are not supported currently I believe, but they are there for future possible purposes. More to come soon, especially outdoor tiles. The tiles seen here are made from using a portion of my base Fantasy art kit:

        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          My god, that's beautiful work.

          Nick, are you watching this?
          Want it NOW!!!!
          (After the restructure, of course).

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            Originally posted by MattB
            My god, that's beautiful work.

            Nick, are you watching this?
            Want it NOW!!!!
            (After the restructure, of course).
            Can you tell me the major new changes to the future new version, or point me to a thread where I can read about it? I'm obviously excited about the game as a whole, but new possibilities graphicswise are of great interest of course
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

            Comment

            • Zireael
              Adept
              • Jul 2011
              • 204

              I love those pics, if I wasn't doing my own game in 32x32 (to be able to edit some tiles myself), I'd definitely use them

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                Originally posted by Zireael
                I love those pics, if I wasn't doing my own game in 32x32 (to be able to edit some tiles myself), I'd definitely use them
                There are free image batch resizers out there, resizing the entire tileset to 32x32 is a breeze
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by Shockbolt
                  Can you tell me the major new changes to the future new version, or point me to a thread where I can read about it? I'm obviously excited about the game as a whole, but new possibilities graphicswise are of great interest of course
                  This is a very rough and incomplete working plan from our devteam meeting last October:
                  4.0 - gameplay neutral restruct as discussed
                  4.1 - fix traps, rune-based ID, new dungeon gen and maybe some improved monster AI
                  4.2 - new terrain, redo monster list and AI fully, possibly new classes/races
                  4.3 - combat system and object revamp
                  There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0. I intend to keep Angband's current straightforward, uncluttered dungeon style, so there probably won't be a lot of new terrain.

                  Graphically in the future we probably have changes to traps, a bit more new terrain, and likely new monsters and objects. So just about anything is possible
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Dean Anderson
                    Adept
                    • Nov 2009
                    • 193

                    Originally posted by Shockbolt
                    There are free image batch resizers out there, resizing the entire tileset to 32x32 is a breeze
                    Speaking of which...

                    I'm probably missing something obvious, but is the entire tileset (in 64x64) available anywhere? This thread contains lots of pictures with individual tiles or groups of tiles, but if there are any links to a big honking tilesheet then I've missed them.

                    I'd love to use them in Cthangband.

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      Originally posted by Nick
                      This is a very rough and incomplete working plan from our devteam meeting last October:


                      There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0. I intend to keep Angband's current straightforward, uncluttered dungeon style, so there probably won't be a lot of new terrain.

                      Graphically in the future we probably have changes to traps, a bit more new terrain, and likely new monsters and objects. So just about anything is possible
                      Most of the terrain that Shockbolt posted is flavor terrain. Theoretically it could go in at 4.0. Unfortunately my one attempt to play around with loading tiles ended in disaster, so I'm wary of trying again.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        Originally posted by Nick
                        This is a very rough and incomplete working plan from our devteam meeting last October:
                        Regarding AI. As I understand it, currently all enemies use pretty much an identical AI routine (cast spell or advance or attack, then flee or die). Any chance that (after the restructure) one might lay the groundwork for individual monster AI, stored in an external, user editable file. In this way monsters could truly behave differently, rather than just having different stats and abilities.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by buzzkill
                          Regarding AI. As I understand it, currently all enemies use pretty much an identical AI routine (cast spell or advance or attack, then flee or die). Any chance that (after the restructure) one might lay the groundwork for individual monster AI, stored in an external, user editable file. In this way monsters could truly behave differently, rather than just having different stats and abilities.
                          That's a really good question. I was assuming that any AI difference between monsters would be based on monster base type, or possibly flags in monster.txt. A couple of first thoughts:
                          • In a game like Angband with so many encounters, you need not to make every battle epic, so the aim would be to have differing AI only really matter in close battles.
                          • You can already essentially see some AI difference between monsters with and without random movement.


                          The idea of an edit file specifically controlling AI fits very well with the general theme of pushing stuff out to edit files, too. Now you've distracted me...
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            Originally posted by Nick
                            That's a really good question. I was assuming that any AI difference between monsters would be based on monster base type, or possibly flags in monster.txt. A couple of first thoughts:
                            • In a game like Angband with so many encounters, you need not to make every battle epic, so the aim would be to have differing AI only really matter in close battles.
                            • You can already essentially see some AI difference between monsters with and without random movement.
                            I don't think the goal is necessarily to make every battle epic as it is to make every battle different. There are plenty of "stupid" AIs that could interact together in interesting ways. You could have e.g. a stationary construct that would fire a powerful elemental blast every 10 turns -- very predictable, no real threat on its own, but if you're being harrassed by other enemies then the added pressure to stay "in cover" away from the construct creates some interesting scenarios.

                            I'm not sure how much of this is feasible to implement as edit file flags, though.

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              Originally posted by Nick
                              There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0. I intend to keep Angband's current straightforward, uncluttered dungeon style, so there probably won't be a lot of new terrain.

                              Graphically in the future we probably have changes to traps, a bit more new terrain, and likely new monsters and objects. So just about anything is possible
                              Would the lava terrain be a single tile type, or come with the possibility to add it in as a 13 piece tileset? (all 9 outer edges, center, 4 inner edges)?
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by Shockbolt
                                Would the lava terrain be a single tile type, or come with the possibility to add it in as a 13 piece tileset? (all 9 outer edges, center, 4 inner edges)?
                                At this stage I don't think we've worked out how to use anything but single tile for terrain. Is some of your recent batch designed for a 13 piece tileset, and how does that work?
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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