Well, I've converted the first couple of thousand lines of code so far, and it's not going too badly.
When it comes to a port of this size,...
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Here we go again... (porting Cthangband, to Godot this time!)
Some of you may remember that a few years ago (2018, so that's eight years ago now) I ported Cthangband from C to C#.
While this allowed...👍 1
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