Thank you!
You are most likely correct. I do not control how the game is coded, I "just" supply the tile art.
The problem is not in the tiles, but the way you are trying to use them. These are not meant to be scaled down smaller than 32x32, that's why they are created as 64x64 in the first place. Good thing you still have the other tilesets to play around with
You are most likely correct. I do not control how the game is coded, I "just" supply the tile art.
The problem is not in the tiles, but the way you are trying to use them. These are not meant to be scaled down smaller than 32x32, that's why they are created as 64x64 in the first place. Good thing you still have the other tilesets to play around with
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