Angband 64 x 64 pixel tileset

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  • Thraalbee
    Knight
    • Sep 2010
    • 707

    Hmmm, maybe time to try playing with tiles. I never liked the reduced viewing range before. But my new screen is 32" 4k so that may be less of an issue now.

    Comment

    • Shockbolt
      Knight
      • Jan 2011
      • 635

      Originally posted by Nick
      Great, these will be in the next build

      EDIT: One question - is there a set of three tiles for passable rubble too?

      EDITEDIT: Could you possibly give me a labelled version of the traps like for monsters too? I think I can probably guess them all, but I'd rather be safe.

      BTW, the decoy is awesome
      There are now, of all 4 variants of rubble, I forgot to do these last night.

      Traps and names, there might be new versions of old tiles in here, lost track of everything I've made in the past
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        Cool, I can probably work out the rest - I certainly recognise brain smash
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          A few new character tokens before getting some sleep:

          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            Originally posted by Thraalbee
            Hmmm, maybe time to try playing with tiles. I never liked the reduced viewing range before. But my new screen is 32" 4k so that may be less of an issue now.
            I do hope you won't regret it. I sure didn't, once I switched to Adam bolt's tiles and so on
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

            Comment

            • Shockbolt
              Knight
              • Jan 2011
              • 635

              A few more new character tiles.



              I also want to let everybody know that the old trap/rubble tiles will be deleted from the tilesheet in the next update, as they have been copied and relocated elsewhere on the same tilesheet. This in order to make room for other new tiles.
              http://www.rpgartkits.com/
              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                More character tiles:

                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • eastwind
                  Apprentice
                  • Dec 2019
                  • 79

                  Thanks Very Much

                  Thanks very much for doing this. I'm playing vanilla with this tileset (I think). I love it, even though my screen is only 1920x1080, I'd rather L and scroll around than have to play my rogue with squinty eyes (lol). I have two questions:

                  1. Has it been made to work for any variants other than vanilla?

                  2. When I'm using it (on windows 10) the main term-0 window always seems to have a black border on the right about the width of one of the tiles. If I stretch the window or shrink it horizontally, the black border remains and the number of tiles shown is adjusted to compensate. This seems like wasted screen real estate. I've compensated by rearranging my windows so term-0 can stick off the right side of my display, but is there another way?

                  Sorry if either of these two have been answered somewhere in the 85 pages of this thread, it was too much to go through for me.

                  Comment

                  • eastwind
                    Apprentice
                    • Dec 2019
                    • 79

                    The issue I asked about in question #2 seems to have disappeared, so nvm that.

                    In 4.2.0 the icons for the doors for the Home and Black Market aren't correct in graf-shb.prf. They should be:

                    # Black Market
                    feat:Black Market:*:0x99:0x8A

                    # Home
                    feat:Home:*:0x99:0x89

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      Gorgeous!

                      Love this work. I recently got my sons, ages 12 and 9, into Angband, and we love this set!
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • eastwind
                        Apprentice
                        • Dec 2019
                        • 79

                        In 4.2.0 the tile used for 'tamer' is using the same tile as Metalic Red Centipede. The 91/A4 tile is a red centipede, so tamer is the one that's wrong. I can't figure out what tile tamer is supposed to be (there are so many interesting humanoid tiles). Excerpt from graf-shb.prf:

                        monster:Metallic red centipede:0x91:0xA4
                        monster:Yellow worm mass:0x91:0x92
                        monster:Clear worm mass:0x91:0x93
                        monster:Radiation eye:0x90:0x87
                        monster:Cave lizard:0x93:0x8E
                        monster:Scout:0x84:0x84
                        monster:tamer:0x91:0xA4
                        monster:Gallant:0x84:0x85

                        Edit: in my copy, I substituted the Druid tile 0x84:0x92 since Tamer is a Druid title.
                        Last edited by eastwind; December 26, 2019, 05:23.

                        Comment

                        • DavidMedley
                          Veteran
                          • Oct 2019
                          • 1004

                          Originally posted by eastwind
                          in my copy, I substituted the Druid tile 0x84:0x92 since Tamer is a Druid title.
                          Thanks for posting this! That Tamer thing always bothered me. I made a couple other nice changes:

                          Code:
                          # Black Market
                          feat:Black Market:*:0x99:0x8a
                          
                          # Home
                          feat:Home:*:0x99:0x89
                          I also submitted these three things on GitHub.
                          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                          Comment

                          • Tibarius
                            Swordsman
                            • Jun 2011
                            • 429

                            awesome graphics

                            Hello Shockbolt,

                            i am used to ASC-II graphics and toyed around with your latest tileset a bit.
                            Just AWESOME, your fantasy art graphics and tiles are top professional level,
                            and just the best i ever encountered.

                            Some things i recognized playing the first steps with graphics as further
                            improvement ideas to you and the maintainers / developers:
                            (A) The magic missile bolt graphics fly "backwards" if i fire it to the right
                            side. There are 'only' 4 bolts of every type instead of the required 8 (one
                            per every direction). I guess computing them during game time isn't a
                            good idea. Maybe those could be added to the tileset in the future.
                            (B) If i play with graphics on and press Shift+M for the overview map,
                            the ASC map is displayed. But in graphics mode there is in the option
                            menu a graphic map available which is superior to the asc overview in
                            my eyes. So 'M' command could check if graphics is turned on, and then
                            display the proper map instead of ASC map.
                            (C) Scaling your high resolution graphics is only possible in multiplicator
                            steps, for example '4x2' or '8x4'. It would be cool if there would be a
                            percentage scale factor X and Y wise abailable, which would allow scaling
                            in smaller steps than now.
                            (D) Enabling 'Nice graphics' option results in about 15 rows displayed on my
                            computer screen (1920*1280 resolution). That is even less in Y direction
                            than what is 'required' to have all breath / spell monsters 'on screen',
                            even if you have already activated 'half spell / breath range' which would
                            require 10+1+10 rows = 21. That's why i wondered about a finer scale
                            under (C).
                            (D) To have maximum Y size of a screen available for the graphics i suggest
                            to have the main window only contain the graphics (that would also allow
                            to use for example the rectangle 16x16 font for graphics, which is not so
                            well suited for displaying text [character & status]. The Character compact
                            status is already available for a terminal window. The status line could be
                            included into the message terminal window. That would allow to place them
                            to the left of the main play window.

                            But again, an exceptional excellent piece of artwork from you Shockbolt !
                            Blondes are more fun!

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              BTW: Those issues aren't on the gfx icon s. They are am issue with the gfx engine itself.

                              Comment

                              • invisibletroll
                                Apprentice
                                • Jul 2020
                                • 50

                                These tiles are great items. But they won't scale well with my gameplay.

                                Many tiles are too dark. Norwegians are dark too.

                                Tiles won't scale well. Let me explain this in detail.

                                I like to see the whole gamemap (without pushing any keys).
                                So I scale the thing to my needs (I want to see what's happening around me).
                                To do this, I have to scale tiles much smaller. And then Shockbolt become useless.

                                Therefore I must use Gervais tiles. DUH!

                                I don't necessarily like Gervais but those old tiles look like Bubble Bobble.

                                Comment

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