New memorable randarts

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  • Estie
    Veteran
    • Apr 2008
    • 2347

    Yes, as a warrior, just read scrolls as you come by them if you happen to wield a lowly enchanted weapon; but other classes get the spell, and if high enough level, its a matter of macroing the cast to get to +15 in no time. Not something you want to do when in a competition for low turncount, but otherwise hardly an effort.

    On that note, with enchant scrolls gone from the alchemist, I think it would be better if they just gave a plain +1, without any chance of failure, up to the +15 cap. To to-hit, to-dam, or both, depending on scroll type.

    As for Calris, I used to collect scrolls when I found it and love it. In hindsight, I agree its not good enough a weapon to bother, but Calris is my all time favourite cursed artifact. It is the thing I measure all curse mechanics against.

    Comment

    • kandrc
      Swordsman
      • Dec 2007
      • 299

      I've had countless mage winners who wielded Calris immediately upon finding it. +5 to con in the weapon slot is nothing to sneeze at, and even at -20 to hit, it makes short work of d's and early D's.

      It doesn't suit my play style these days, but the way I played in the 90s and early oughts, sure thing.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        j) the Steel Helm 'Fauglith' [9,+10] <+6>
        Dropped by Uldor the Accursed at 1400 feet (level 28)

        +6 wisdom.
        Provides protection from blindness, confusion.
        Cannot be harmed by acid.

        This made the day for my priest; it upgraded a helm of infravision.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          The War Hammer of Morgoth

          Didn't know Grond had a litte brother but this one is a great upgrade for me albeit less impressive than Grond.

          a) the War Hammer of Morgoth (5d3) (+13,+15) <+2, +5, +3>
          Dropped by a mind flayer at 3100 feet (level 62)

          +2 strength.
          +5 intelligence.
          +3 dexterity.
          Slays dragons (powerfully), demons (powerfully).
          Branded with fire, lightning.
          Provides resistance to acid, lightning, fire, cold, dark.
          Cannot be harmed by acid, fire.
          Grants telepathy. Grants the ability to see invisible things.
          Blessed by the gods.

          Combat info:
          4.7 blows/round.
          With +2 STR and +0 DEX you would get 5.0 blows
          With +0 STR and +1 DEX you would get 5.0 blows
          This weapon may benefit from one or more off-weapon brands or
          slays.
          Average damage/round: 296 vs. creatures not resistant to fire, 296
          vs. creatures not resistant to lightning, 399.8 vs. dragons, 399.8
          vs. demons, and 192.3 vs. others.

          Comment

          • bdgamer
            Adept
            • Nov 2015
            • 100

            If all I needed was some AC... wow.

            Code:
            s) the Leather Shield of Nuvalda [8,+47] <+1, +3>
                 Found lying on the floor at 2300 feet (level 46)
                 
                 +1 intelligence.
                 +3 infravision.
                 Cannot be harmed by acid.

            Comment

            • bdgamer
              Adept
              • Nov 2015
              • 100

              Guessing this has to be based off of one of the rings of power. Will have to look at spoilers after the game though...

              Code:
              d) the Ring 'Pereluin' <+6, +1, +5>
                   Found lying on the floor in a pit at 2650 feet (level 53)
                   
                   +6 strength.
                   +1 wisdom.
                   +5 constitution.
                   +1 light.
                   Provides immunity to lightning, fire.
                   Provides resistance to acid, cold, light, chaos.
                   Provides protection from fear, blindness.
                   Cannot be harmed by lightning.
                   Sustains dexterity.
                   Slows your metabolism.  Prevents paralysis.  
                   Radius 1 light.
                   
                   When activated, it inflicts damage on evil creatures you can see,
                   heals 50 hit points, cures all temporary negative effects and
                   grants you protection from evil.
                   Takes 176 to 216 turns to recharge at your current speed.
                   Your chance of success is 96.4%

              Comment

              • bdgamer
                Adept
                • Nov 2015
                • 100

                Ridiculousness at lvl 25

                This ring is amazing at any level, but to have picked it up at level 25 off of the ground is just crazy.

                Code:
                c) the Ring of Avalachar <+3, +1>
                     Found lying on the floor in a vault at 1250 feet (level 25)
                     
                     +3 dexterity.
                     +3 constitution.
                     +3 stealth.
                     +1 light.
                     Provides immunity to cold.
                     Provides resistance to acid, lightning, fire, poison, dark, sound,
                     nether, chaos, disenchantment.
                     Cannot be harmed by lightning.
                     Sustains intelligence, dexterity, constitution.
                     Radius 1 light.
                     
                     When activated, it teleports you five levels down.
                     Takes 155 to 209 turns to recharge.
                     Your chance of success is 94.6%

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  Use it to dive to the bottom of the dungeon.

                  Comment

                  • AnonymousHero
                    Veteran
                    • Jun 2007
                    • 1393

                    Oooh, nice observation -- activates for Deep Descent

                    Comment

                    • bdgamer
                      Adept
                      • Nov 2015
                      • 100

                      Working on it. Don't want to dive TOO fast before getting more HP and speed though. I would hate to waste such a gift from RNGsus.

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        ha, dirty peasants! BEHOLD, my infinite might, as i posses not one, but TWO rings of power:

                        the Band of Gindir
                        ------------------
                        Cannot be harmed by lightning.
                        Aggravates creatures nearby.


                        Min Level 13, Max Level 26, Generation chance 107, Power -8, 0.2 lbs
                        Random ring of power 8.


                        the Band of Ondir
                        -----------------
                        Cannot be harmed by lightning.
                        Aggravates creatures nearby.


                        Min Level 13, Max Level 26, Generation chance 115, Power -8, 0.2 lbs
                        Random ring of power 8.


                        BOW BEFORE ZOD!
                        "i can take this dracolich"

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          So, is that a challenge ? Outside the starting kit, only equip cursed items ?

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            I suspect it's more along the lines of a wail of frustration.
                            Cue: world's tiniest violin.
                            That said, I won't argue that randarts are perfect. I use standarts for a reason.
                            Originally posted by Estie
                            So, is that a challenge ? Outside the starting kit, only equip cursed items ?

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              Originally posted by Pete Mack
                              I suspect it's more along the lines of a wail of frustration.
                              Cue: world's tiniest violin.
                              That said, I won't argue that randarts are perfect. I use standarts for a reason.
                              I dont know. Standarts are perfectly designed to fit. Randarts are, well, random.
                              I use randarts because I want my next game to be different.

                              As for the challenge, I agree it would be frustrating. I wasnt going to take it on.
                              That said, high elf mages dont need many things to get by. If mixed blessing items count, it would actually not be that hard - with a "good" randart set.

                              On second thought, randarts _are_ perfect. I use them for a reason.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                Um. A 9d8 MoD +2 attacks with slay evil (among other slays) --with heal500 activation-- suggests that randarts are less than perfect. Yeah it's a great weapon. But a priest doing 1100 damage vs. evil really doesn't have much challenge.

                                Comment

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