New memorable randarts

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  • bio_hazard
    Knight
    • Dec 2008
    • 649

    Originally posted by StMicah
    I wonder whether @ gets any bonus to 3-pointers with this bow:

    the Long Bow 'Lebron' (x6) (+14,+20) <+3>
    -----------------------------------------
    +3 dexterity.
    +3 shooting power.
    Provides resistance to acid, nexus.
    Cannot be harmed by acid, fire.

    If it's anything like my ethereal slippers of "Jordan," I'm sure to be disappointed by the supposed stat boost...
    *Slays* Warriors

    Comment

    • StMicah
      Adept
      • Feb 2015
      • 112

      Originally posted by bio_hazard
      *Slays* Warriors
      Oh, didn't think about that!

      Comment

      • bio_hazard
        Knight
        • Dec 2008
        • 649

        Uh, thanks Ufthak, you shouldn't have

        Code:
        The Augmented Chain Mail 'Ilgabar' (-2) [42, -9] {cursed}
        Dropped by Ufthak of Cirith Ungol at 1200 feet (level 24)
        
        Cursed.
        Cannot be harmed by acid
        Drains experience
        No wonder he was so keen on upgrading to Frodo's mithril chain mail.

        Comment

        • bio_hazard
          Knight
          • Dec 2008
          • 649

          This is a pretty good find for 900' though

          Code:
          a) the Spear of Nataur (2d6) (+13,+33) <+2, +1>
               Found lying on the floor of a special room at 900 feet (level 18)
               
               +2 dexterity.
               +2 constitution.
               Slays animals, demons (powerfully), dragons, evil creatures,
               undead.
               Branded with poison, weak cold, lightning.
               Provides resistance to acid, lightning, fire, frost, light, dark.
               Provides protection from fear.
               Cannot be harmed by acid, fire.
               Blessed by the gods.  Feather Falling.  Prevents paralysis. 
               Grants the ability to see invisible things.  
               Radius 1 light.
               
               Combat info:
               3.3 blows/round.
               With +1 STR and +0 DEX you would get 3.4 blows
               With +0 STR and +2 DEX you would get 3.5 blows
               Average damage/round: 195.1 vs. creatures not resistant to poison,
               171.1 vs. creatures not resistant to cold, 195.1 vs. creatures not
               resistant to lightning, 171.1 vs. animals, 243.4 vs. demons, 195.1
               vs. dragons, 171.1 vs. evil creatures, 195.1 vs. undead, and 147.1
               vs. others.

          Comment

          • MattB
            Veteran
            • Mar 2013
            • 1214

            Originally posted by bio_hazard
            This is a pretty good find for 900' though
            Nice!

            .

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              Ok, this is nuts:
              Rapier "Marimlon' (5d6) (+13,+15) <+2>
              +2 attacks
              Provides resistance to acid, chaos
              Speeds regeneration. See invisible.
              Activate for mass banishment
              613 vs. Evil and creatures no resistant to acid
              744 vs. Creatures not resistant to poison
              1006 vs. Undead

              Just offed With-King and Hoarmath without healing or stopping to rest

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                Originally posted by Pete Mack
                Ok, this is nuts:
                Rapier "Marimlon' (5d6) (+13,+15) <+2>
                +2 attacks
                Provides resistance to acid, chaos
                Speeds regeneration. See invisible.
                Activate for mass banishment
                613 vs. Evil and creatures no resistant to acid
                744 vs. Creatures not resistant to poison
                1006 vs. Undead

                Just offed With-King and Hoarmath without healing or stopping to rest
                Oh my god!
                Is it heavy? Or can you get full blows with it?

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  It's a rapier, so sure I get max blows. I am now getting 665/turn vs. Evil, fully buffed (7 blows/turn for a Rogue.)
                  Edit: Killed Cantoras and Vecna, each in standup fights with no healing. Only ever did that with Deathwreaker and MoD +2 attacks before. Certainly not with a randart.
                  Last edited by Pete Mack; September 26, 2016, 00:15.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    So that was an easy fight. For all the huge stack of *Healing* and Mass Banishment, I used only 1 one of the former (replaced during th fight), and 2 of the latter, along with 6 !Heal and 11 CCW

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      Originally posted by Pete Mack
                      It's a rapier, so sure I get max blows.
                      Don't randarts simetimes 'compensate' by making absurdly heavy versions of light weapons? Or did I imagine that...?

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2347

                        Randarts can get heavier than the normal base item, but you can always get max blows regardless (unless you are a warrior). It might take a bit more str/dex.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          a) the Lochaber Axe 'Cualim' (11d8) (+6,+11) <+4>
                          Found lying on the floor in a vault at 4850 feet (level 97)

                          +4 intelligence.
                          Slays giants, undead (powerfully), demons.
                          Branded with fire.
                          Provides resistance to acid.
                          Cannot be harmed by acid, fire.
                          Sustains your life force.

                          When activated, it attempts to magically enhance a weapon both
                          to-hit and to-dam. Also gives a chance to break a curse.
                          Takes 576 to 844 turns to recharge at your current speed.
                          Your chance of success is 93.3%

                          Combat info:
                          5.0 blows/round.
                          Average damage/round: 1196.5 vs. creatures not resistant to fire,
                          1196.5 vs. giants, 1771 vs. undead, 1196.5 vs. demons, and 622.5
                          vs. others.

                          Self-enchanting! Now to waste turns getting it to +15/+15....

                          Comment

                          • MattB
                            Veteran
                            • Mar 2013
                            • 1214

                            That, sir, is a *lot* of damage!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              Originally posted by MattB
                              That, sir, is a *lot* of damage!
                              Even more if you consider that its activation is *enchant weapon* and it's only (+6,+11)...
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Thraalbee
                                Knight
                                • Sep 2010
                                • 707

                                Shoes galore

                                My ironman mage found all of these, all nice in their way for a mage.
                                Code:
                                w) the Pair of Ethereal Slippers of Gondossa [0,+20] <+4, +1>
                                     Found lying on the floor in a vault at 4150 feet (level 83)
                                     
                                     +4 intelligence.
                                     +4 stealth.
                                     +1 speed.
                                     Provides resistance to fire, frost.
                                     Provides protection from blindness, confusion.
                                     Cannot be harmed by acid, fire.
                                     Sustains intelligence.
                                     Prevents paralysis.  
                                     
                                     When activated, it creates a fire ball with damage 144.
                                     Takes 342 to 418 turns to recharge at your current speed.
                                     Your chance of success is 91.2%
                                
                                l) the Pair of Steel Shod Boots of Elladhri [7,+21] <+1, +3, +8>
                                     Found lying on the floor in a vault at 4150 feet (level 83)
                                     
                                     +1 wisdom.
                                     +3 constitution.
                                     +8 speed.
                                     Provides resistance to fire, light, dark.
                                     Provides protection from fear.
                                     Cannot be harmed by acid, fire.
                                     Feather Falling.  
                                     
                                     When activated, it attempts to remove a curse from an item.
                                     Takes 247 to 273 turns to recharge at your current speed.
                                     Your chance of success is 95.9%
                                     
                                v) the Pair of Mithril Shod Boots of Elwen [8,+15] {COLD}
                                     Found lying on the floor in a vault at 3700 feet (level 74)
                                     
                                     Provides immunity to frost.
                                     Cannot be harmed by acid, fire.

                                Comment

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