memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    Bah. That doesn't slay demons or have extra blows. ;-)

    Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).

    While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.

    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.

    Leave a comment:


  • debo
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    <font size="1000">O____O</font>

    Leave a comment:


  • fizzix
    replied
    Originally posted by Derakon
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
    It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

    Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

    What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.

    Leave a comment:


  • Derakon
    replied
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!

    Leave a comment:


  • PowerWyrm
    replied
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!

    Leave a comment:


  • Magnate
    replied
    Originally posted by Jay
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
    Oh, sorry. This must be a 3.4-dev feature. My bad.

    Leave a comment:


  • Jay
    replied
    Originally posted by Magnate
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Jay
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.

    Leave a comment:


  • Jay
    replied
    Originally posted by debo
    Looks like thunderfist
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.

    Leave a comment:


  • debo
    replied
    Originally posted by Jay
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.
    Looks like thunderfist

    Leave a comment:


  • Jay
    replied
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.

    Leave a comment:


  • ranger jeff
    replied
    Nice shield for my 3.3.2 priest:

    (+0,+4) [12,+11]
    +3 int, wis
    causes melee attacts to *slay* demons
    immunity to cold
    res lightning

    Activate for berserk rage, bless, and resistance

    Leave a comment:


  • Jay
    replied
    This one just showed up in the game that's being used in Comp 119:

    The Dagger 'Halebrim' (11d4) (+6, +14) [+9] <+2>
    +2 DEX
    Slays undead
    Provides resistance to acid, cold, sound
    Grants the ability to see invisible things

    An 11d4 dagger! And, of course, the character in the comp is a priest.

    Leave a comment:


  • ghengiz
    replied
    Originally posted by Estie
    That Lostolwe guy never existed and the weapon is a fake.
    congratulations! you found the cheap plastic imitation of the axe of Thorin
    edit: rebranded as Lostolwe for copyright reasons

    Leave a comment:


  • Estie
    replied
    Actually this all sounds more like the alliteration of a mediocre poet: Lostolwes Lochaberaxe....

    That Lostolwe guy never existed and the weapon is a fake.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎