memorable randarts
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It's a comment on how Cubragol's old activation was bad for gameplay (providing unlimited fire-branded bolts if you were willing to spend ages tediously waiting for it to recharge). Arguably the activation should no longer be available for items, so you wouldn't ever see that description. -
It's a lovely ring, allowing me to ditch the Weaponmastery (disen) and Quarterstaff 'Asbestoscottonwoolbud'. It also maintained my total lack of equipment-based DEX, at least until I got home and put on my lovingly stored Trickery.Code:c) the Ring of Nahaegur (+1,+1) <+3> Dropped by a Pit Fiend at 4700 feet (level 94). +3 strength, intelligence, wisdom, constitution, charisma. +15% to searching. Provides immunity to fire. Provides resistance to acid, lightning, cold, poison, light, dark, shards, disenchantment. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, constitution, charisma. Slows your metabolism. Feather Falling. Prevents paralysis. Grants the ability to see invisible things. When activated, it brands bolts with fire, in an unbalanced fashion. Takes 799 to 1267 turns to recharge at your current speed. Your chance of success is 87.5%
But... can someone please tell me what 'unbalanced branding' is?Leave a comment:
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Hell, if I were playing a mage I'd be seriously tempted to wear them, casting penalties or no. Those gloves are amazing.Leave a comment:
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Ranger. Doing a lot of melee too, although arrows are doing more damage.
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Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.Leave a comment:
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My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts
k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4>
Found lying on the floor at 2900 feet (level 58).
+4 strength, constitution, charisma.
Provides resistance to lightning, poison, dark, shards.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
When aimed, it creates an acid ball with damage 125.
Takes 279 to 341 turns to recharge at your current speed.
Your chance of success is 96.4%Leave a comment:
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Ooh, and another having just reached CL50...
My first randart missile weapon of the game and a major step down purely as a weapon, but I'm short of blindness options and until now have had absolutely no infravision plus it takes my EB INT to +20. If only I was a spellcasterCode:u) the Long Bow of Erion (x3) (+11,+15) <+3> Dropped by a Dracolisk at 3650 feet (level 73). +3 intelligence, constitution, infravision. Provides resistance to lightning, light. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it fires a stinking cloud with damage 12. Takes 75 to 81 turns to recharge at your current speed. Your chance of success is 97.1%
The clincher, though, is the stinking cloud. It's an absolute game changer, so it is.Leave a comment:
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Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...
My DEX has *no* equipment bonuses, which is ridiculous at such a level.Code:u) the Great Axe of Lorniquen (4d4) (+7,+12) Dropped by a Black reaver at 3650 feet (level 73). *Slays* undead. Cannot be harmed by acid, electricity, fire, cold. When activated, it raises your charisma at the expense of a random attribute. Takes 159 to 175 turns to recharge at your current speed. Your chance of success is 97.0% Combat info: 4.3 blows/round. With +2 STR and +0 DEX you would get 4.5 blows With +0 STR and +3 DEX you would get 4.7 blows Average damage/round: 404.9 vs. undead, and 208.7 vs. others.
My equipment bonuses of +17 make me the brightest paladin in town, though.Leave a comment:
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So named because its creator said "Faugh! I'm layin' this right down here and going to get a drink."
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worst xbow ever?
s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
Conjured forth by magic at 2550 feet (level 51).
Heavily cursed.
-2 strength.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience. Induces random teleportation.Leave a comment:
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