The Angband Ladder: Orski, Hobbit Sorceror by <bigjq@phnet.fi>

  [ToME 2.3.4 Character Sheet]

 Name  : Orski                  Age                 31       STR:  18/80       
 Sex   : Male                   Height              36       INT! 18/210       
 Race  : Hobbit LostSoul        Weight              60       WIS: 18/178       
 Class : Sorceror               Social Class        69       DEX: 18/138       
 Body  : Player                                              CON: 18/129       
 God   : Eru Iluvatar                                        CHR: 18/138       
                                                                               
 + To Melee Hit          -7 Level             47    Hit Points      -92/   308 
 + To Melee Damage      -36 Experience   4803646    Spell Points    926/  1076 
 + To Ranged Hit          0 Max Exp      4803646    Sanity          663/   663 
 + To Ranged Damage      14 Exp to Adv.  4900000    Piety                 6852 
   AC                 26+71 Gold          245135    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-144   
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a credit to the family.  You have blue-gray eyes, wavy           
          black hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 3772 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Law on level 72 of Erebor.
You can switch locations with another being.
You can create food.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your intelligence is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..3......3......            
        Add Int   : ....6...........            
        Add Wis   : ....6....3......            
        Add Con   : ..3......3......            
        Add Chr   : ..3.............            
        Mul Mana  : +..............+            
        Add Stea. : .......3........            
        Add Sear. : ..3.............            
        Add Speed : .*.....3.3......            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ......+.+.+.....            
        Hold Life : ................            
        Imm Acid  : .......+*.......            
        Imm Elec  : ......*.*+......            
        Imm Fire  : .+*...*..+......            
        Imm Cold  : ......*..+......            
        Res Pois  : ................            
        Res Fear  : ........+.......            
        Res Light : ........++......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ........++......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ........++......            
        Res Disen : ......+.........            
        Lite      : ....++...+......            
        See Invis : .++......+.....+            
        Regen     : .........+......            
        Activate  : .++....+.+......            
        Precogn.  : ...+............            
        Fly       : ..+.............            
        Climb     : ..............+.            
        TLord.ESP : ..+.............            

Skills (points left: 0)
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         36.160 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+5,-13)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
k) an Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  
    You found it lying on the ground on level 97 of Halls of Mandos.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Bar Chain Mail 'Mirdor' (-2 to accuracy) [18,+0]
    It sustains your intelligence.  It provides immunity to electricity, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Large Metal Shield of Rammith [5,+11]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
u) a Set of Gauntlets of Free Action [2,+6]
    It provides immunity to paralysis.  
    You found it in the remains of Bullroarer the Hobbit on level 10 of
    Barrow-Downs.
x) (nothing)
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Tome of Translocation
g) a Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) Baalzebub's All-seeing Servant {cure conf.}
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) The Mirror of Alternate Dimensions {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
l) Benetar's Death Ray Experiment {restore 200trns}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 97 of Halls of Mandos.
m) 9 Potions of Healing
n) 6 Potions of *Healing*
o) The Ring of Errimban [+14] (+5)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence by 5.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to electricity, fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Halls of Mandos.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) 97 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Ice {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 94 of Halls of Mandos.
b) 6 Sprigs of Athelas
c) a Silver Rod of the Istari of Nothing (200/200)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Healing (120 Mana to cast)
f) The Ring of Celthith (+3)
    It increases your constitution by 3.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to blindness, 
    nether and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 94 of Halls of
    Mandos.
g) The Ring of Inionwe
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, dark and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
h) The Ring 'Eldagon' (+5)
    It increases your strength, dexterity and charisma by 5.  It provides
    immunity to paralysis.  It provides resistance to cold, shards and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
i) 2 Rings of Speed (+9)
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 98 of Halls of
    Mandos.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) an Iron Helm of Serenity [5,+11]
    It makes you completely fearless.  It provides resistance to confusion
     and sound.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
f) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) 95 Potions of Water Curing {quest}
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
c) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Large Leather Shield of Reflection [4,+12]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 94 of Halls of
    Mandos.



Posted on 30.11.2006 20:39
Last updated on 1.12.2006 08:50

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On 30.11.2006 20:39 bigjq@phnet.fi wrote:
I believe this my first lost soul character I have ever got out of Mandos. Once I gained a couple of levels and found tome of knowledge, things got quite easy. With little patience, sufficient equipment was gathered, and I probability travelled out. Ever since I've been conquering easier dungeons, and finally decided to try Dol Guldur with probability travel. Easy! Fireflash-spell helped me away with it, the necromancer proved to be of little challenge after all. Then off I went in search for the one ring and, for the first time, I found it in the Paths of the Dead, which was also very easy with probability travel. Now, I guess, I'll just try to find better equipment. I guess I'll go to Erebor next. I'm also planning to go to the Submerged Ruins, if I get magic breath somewhere. My last trip there with a fighter (if my memory serves) was a really close call and drained me of healing potions, this time I won't make the same mistake.

On 30.11.2006 23:04 bigjq@phnet.fi wrote:
Completing quests...

On 1.12.2006 08:50 bigjq@phnet.fi wrote:
Dead. *sigh*. GWoLaw breathed shards, I was careless.

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