The Angband Ladder: Orski, Hobbit Sorceror by <bigjq@phnet.fi>
[ToME 2.3.4 Character Sheet] Name : Orski Age 31 STR: 18/80 Sex : Male Height 36 INT! 18/210 Race : Hobbit LostSoul Weight 60 WIS: 18/178 Class : Sorceror Social Class 69 DEX: 18/138 Body : Player CON: 18/129 God : Eru Iluvatar CHR: 18/138 + To Melee Hit -7 Level 47 Hit Points -92/ 308 + To Melee Damage -36 Experience 4803646 Spell Points 926/ 1076 + To Ranged Hit 0 Max Exp 4803646 Sanity 663/ 663 + To Ranged Damage 14 Exp to Adv. 4900000 Piety 6852 AC 26+71 Gold 245135 Speed Fast (+47) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Bad Searching : Bad Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4-144 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Warrior. You are a credit to the family. You have blue-gray eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 3772 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Great Wyrm of Law on level 72 of Erebor. You can switch locations with another being. You can create food. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your intelligence is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..3......3...... Add Int : ....6........... Add Wis : ....6....3...... Add Con : ..3......3...... Add Chr : ..3............. Mul Mana : +..............+ Add Stea. : .......3........ Add Sear. : ..3............. Add Speed : .*.....3.3...... Sust Str : ................ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ...............+ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ......+.+.+..... Hold Life : ................ Imm Acid : .......+*....... Imm Elec : ......*.*+...... Imm Fire : .+*...*..+...... Imm Cold : ......*..+...... Res Pois : ................ Res Fear : ........+....... Res Light : ........++...... Res Dark : ................ Res Blind : .........+...... Res Conf : ........++...... Res Sound : .........+...... Res Shard : ................ Res Neth : ................ Res Nexus : .......+........ Res Chaos : ........++...... Res Disen : ......+......... Lite : ....++...+...... See Invis : .++......+.....+ Regen : .........+...... Activate : .++....+.+...... Precogn. : ...+............ Fly : ..+............. Climb : ..............+. TLord.ESP : ..+............. Skills (points left: 0) - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 36.160 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (+5,-13)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying on the ground on level 97 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. k) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You found it lying on the ground on level 97 of Halls of Mandos. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Bar Chain Mail 'Mirdor' (-2 to accuracy) [18,+0] It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Large Metal Shield of Rammith [5,+11] It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. u) a Set of Gauntlets of Free Action [2,+6] It provides immunity to paralysis. You found it in the remains of Bullroarer the Hobbit on level 10 of Barrow-Downs. x) (nothing) z) (nothing) {) (nothing) |) a Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Tome of the Blowing Wind d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Tome of Translocation g) a Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) Baalzebub's All-seeing Servant {cure conf.} It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 98 of Halls of Mandos. k) The Mirror of Alternate Dimensions {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 98 of Halls of Mandos. l) Benetar's Death Ray Experiment {restore 200trns} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 97 of Halls of Mandos. m) 9 Potions of Healing n) 6 Potions of *Healing* o) The Ring of Errimban [+14] (+5) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence by 5. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Halls of Mandos. p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. q) 97 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Ice {acquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 94 of Halls of Mandos. b) 6 Sprigs of Athelas c) a Silver Rod of the Istari of Nothing (200/200) d) a Rod Tip of Recall (80 Mana to cast) e) a Rod Tip of Healing (120 Mana to cast) f) The Ring of Celthith (+3) It increases your constitution by 3. It sustains your strength. It makes you completely fearless. It provides resistance to blindness, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 94 of Halls of Mandos. g) The Ring of Inionwe It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, dark and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. h) The Ring 'Eldagon' (+5) It increases your strength, dexterity and charisma by 5. It provides immunity to paralysis. It provides resistance to cold, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. i) 2 Rings of Speed (+9) j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 98 of Halls of Mandos. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) an Iron Helm of Serenity [5,+11] It makes you completely fearless. It provides resistance to confusion and sound. You found it lying on the ground on level 98 of Halls of Mandos. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Halls of Mandos. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. d) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. f) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 95 Potions of Water Curing {quest} b) The Golden Horn of the Thunderlords (6 charges) {100% off} c) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Large Leather Shield of Reflection [4,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 94 of Halls of Mandos. |
Posted on 30.11.2006 20:39
6595. on the Ladder (of 19090)
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