The Angband Ladder: Bjornar, Dunadan Warrior by <c.smith@ucc.ie>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Bjornar                Age                 67       STR: 18/***       
 Sex   : Female                 Height              73       INT: 18/120       
 Race  : Dunadan                Weight             175       WIS: 18/***       
 Class : Warrior                Social Class        87       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          84 Level             50    Max Hit Points      1328   
 + To Melee Damage       80 Experience  49806971    Cur Hit Points      1328   
 + To Ranged Hit         81 Max Exp     49806971    Max SP (Mana)        139   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        139   
   AC                75+175 Gold         4195935                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[67]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  60d5+1200 
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noble Lord.  You are a          
          well liked child.  You have blue eyes, straight brown hair,          
          and a very dark complexion.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Coire of the 2890th year of the third age.
 It now is 142 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+.+.....+...+.            
        Add Int   : ..+.............            
        Add Wis   : .++++...+.......            
        Add Dex   : .+++............            
        Add Con   : .++.......+.....            
        Add Chr   : ..+.+...+.......            
        Add Stea. : ..+.............            
        Add Sear. : ........+.....+.            
        Add Infra : ..............+.            
        Add Tun.. : ..............+.            
        Add Speed : +++.++.....+....            
        Add Blows : ...+.........+..            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..++...+........            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : .......+.......+            
        Sust Chr  : ..+.....+.......            
        Invisible : ...+............            
        Mul life  : ................            
        Imm Acid  : .......+........            
        Imm Elec  : .......+........            
        Imm Fire  : .......+........            
        Imm Cold  : ..+.............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : ..+..+..........            
        Res Acid  : ......+.+.....+.            
        Res Elec  : ......+++.......            
        Res Fire  : ....+.++........            
        Res Cold  : +.....++........            
        Res Pois  : ....+.+.........            
        Res Fear  : +...+..........+            
        Res Lite  : +....++.........            
        Res Dark  : .....++.+.....+.            
        Res Blind : ..+.............            
        Res Conf  : ...+..+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......++........            
        Res Chaos : .....++.........            
        Res Disen : ....+.+.+.....+.            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Hide Type : +.+.++..+.++....            
        Show Mods : ++........+..+..            
        Insta Art : ..+.++..........            
        Lite      : ++......+....+..            
        See Invis : +.+..+..........            
        Digestion : +...............            
        Regen     : +..............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : +++++++++++..++.            
        Ign Elec  : +++++++++++..++.            
        Ign Fire  : +++++++++++..++.            
        Ign Cold  : +++++++++++..++.            
        Activate  : +.+.+++.++....+.            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+........+.            
        Full ESP  : ..+.............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [0.850]
	 	  . Sword-mastery                             07.600 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     50.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    08.560 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   13.600 [0.900]
 - Magic                                         03.280 [0.300]
	  . Magic-Device                                38.950 [1.150]
 - Spirituality                                  07.600 [0.400]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   13.500 [0.500]
 - Monster-lore                                  00.650 [0.500]
	  . Corpse-preservation                         03.200 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 20 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 39072 enemies.


  [Fates]

You may meet a Giant white mouse on level 12.
You are fated to find an Essence of Poison on level 1.
You are fated to find a Rod Tip of Nothing on level 18.
You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10) {@w0 !d!k!k!v}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Mordor.
d) The Heavy Crossbow of Hyath (x7) (+25,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity,
    constitution and speed by 3.  It fires missiles with extra might. 
    It fires missiles excessively fast.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 86 of 
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 84 of Angband.
f) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your wisdom, dexterity and attack speed by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance
    to confusion.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 81 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {@w5}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    61 of Erebor.
n) Blasted Power Dragon Scale Mail [40,+11]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 31 of Moria.
o) The Cloak of Mimicry [Wolf] of Rastir [1,+11] {ACID,ELEC,FIRE}
    It sustains your intelligence and constitution.  It provides immunity
    to acid, electricity and fire.  It provides resistance to electricity,
    fire, cold and nexus.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Snotling Shaman on level 33 of Mirkwood.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+12] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 17 Seeker Bolts of Saramda (4d5) (+18,+10) (+3 attacks) {90% off}
    It provides light (radius 1) forever.  It increases your attack speed 
    by 3.  It does extra damage from acid.  It produces chaotic effects.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.


  [Character Inventory]

a) The Bag of Tricks {Geno per 500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 81 of Angband.
b) Boccob's Unifinished Works {@A0 Satisfy Hunger !d!k!k!v}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 12 of Mirkwood.
c) Tenser's Top-Heavy Teaspoon (charging) {Mass Geno per 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 81 of Angband.
d) 11 Potions of *Healing*
e) 4 Potions of Life
f) 12 Scrolls of *Identify* {50% off}
g) 12 Scrolls of *Destruction*
h) 2 Scrolls of Genocide
i) a Moonstone Rod of the Istari of Enlightenment (150/150) {@z0 !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 82 of Angband.
j) a Moonstone Rod of the Istari of Restoration (150/150) {!d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Moonstone Rod of Quickness of Home Summoning (75/75) {!d!k!k!v}
    It can cast spells faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Silver Rod of the Istari of Detection (200/200) {@z9 !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61
    of Dol Guldur.
m) a Silver Rod of the Istari of Teleport Other (200/200) {!d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 68 of
    Angband.
n) a Silver Rod of Capacity of Recall (147/200) {!d!k!k!v}
    It can hold more mana.  
    You bought it from the Black Market.
o) a Golden Rod of the Istari of Disarming (250/250) {@z1 !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Golden Rod of the Istari of Healing (250/250) {@z3 B !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 81 of Angband.
q) a Golden Rod of the Istari of Healing (250/250) {@z3 A !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
r) a Golden Rod of the Istari of Healing (242/250) {@z3 C !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 96 of Angband.
s) a Mithril Rod of the Istari of Perception (320/320) {@z5 !d!k!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 81 of
    Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
v) a Mighty Hammer (9d9) {special}
w) The Long Bow of Bard (x5) (+17,+19) (+2)


  [Home Inventory - Bree ]

a) The Gem of Fire {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Grave wight on level 95 of Angband.
b) The Gem of Wisdom {Teleport Level}
    It can be activated for teleport level.  
    You found it in the remains of a Sorcerer on level 37 of Mordor.
c) The Box of Many Wonders {Cure Insanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 23 of Mirkwood.
d) 12 Sprigs of Athelas {25% off}
e) 4 Potions of Corruption
f) 4 Potions of Enlightenment
g) 27 Potions of Curing
h) 6 Scrolls of *Remove Curse*
i) 7 Scrolls of Recharging
j) 27 Scrolls of Reset Recall
k) a Wand of Teleport Away[15|42] of Plenty (18 charges) {All in LoS}
    
    You found it in the remains of a Barrow wight on level 88 of Angband.
l) a Staff of Remove Curses[5|40] (10 charges)
m) a Staff of Vision[4|29] (4 charges) {LEVEL}
n) a Staff of Genocide[1|12] (3 charges)
o) a Ring of Damage (+21)
p) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of Ungoliant, the Unlight on level 81 
    of Angband.
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of The Witch-King of Angmar in the town
    of Gondolin .
r) an Amulet of Anti-Teleportation
s) a Two-Handed Sword of Greater Life (3d6) (+23,+12)(60%)
    It must be wielded two-handed.  It increases your hit points by 60%.
    It provides resistance to life draining.  
    You found it lying on the floor of a special level.
t) a Shadow Blade of *Slay Undead* (4d4) (+14,+19) (+3 to stealth) {@w0}
    It increases your wisdom and stealth by 3.  It is a great bane of 
    undead.  It provides resistance to dark and nether.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    undead.  It cannot be harmed by acid.  
    You found it lying on the ground on level 97 of Angband.
u) an Empty Bottle


  [Home Inventory - Gondolin ]

a) 3 Potions of New Life
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Golden Rod of the Istari of Nothing (250/250)
d) 2 Rings of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of Ungoliant, the Unlight on level 81 
    of Angband.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Mount Doom.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Ring of Critical Hits (+9% of critical hits)
    It increases your ability to score critical hits by 9.  
    You bought it from the Black Market.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of 
    Erebor.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 51 of Mordor.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Palantir of Orthanc (+2) {@w5}
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 47 of Mordor.
m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 88 of
    Angband.
n) a Long Bow of Lothlorien (x5) (+29,+19) (+2)
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
p) The Light Crossbow of Malacir (x5) (+27,+23) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and speed 
    by 2.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 86 of 
    Angband.
q) The Heavy Crossbow of Aindor (x6) (+10,+12) (+2)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom, dexterity, constitution and charisma by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    57 of Dol Guldur.
r) a Heavy Crossbow of the Haradrim (x5) (+17,+28)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
s) a Heavy Crossbow of Extra Might (x8) (+15,+18)
t) 5 Bolts of Perdin (1d5) (+18,+10) (+1 attack)
    It provides light (radius 1) forever.  It increases your strength 
    and attack speed by 1.  It does extra damage from acid and frost. 
    It poisons your foes.  It is a great bane of dragons.  It strikes 
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
u) 26 Seeker Bolts of Lightning (4d5) (+20,+15)
v) 17 Silver Bolts of Slay Demon (3d5) (+16,+14)
w) 16 Silver Bolts of Slay Demon (3d5) (+11,+15)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
x) 25 Silver Bolts of Slay Animal (3d5) (+12,+10)
    It fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Erebor.


  [Home Inventory - Minas Anor ]

a) a Demonblade of *Slay Dragon* (4d6) (+15,+11) (+2)
    It increases your constitution by 2.  It is a great bane of dragons.
    It strikes at demons with holy wrath.  It makes you completely fearless.
    It provides resistance to acid and fire.  It allows you to sense the
    presence of dragons.  
    You found it lying on the ground on level 81 of Angband.
b) 13 Scrolls of Enchant Weapon To-Hit
c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution and charisma by 2.  It does extra damage from frost. 
    It is especially deadly against orcs.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
d) an Elemental Slaughter Axe (5d7) (+15,+10)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against natural creatures.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 76 of Angband.
e) The Dagger 'Narthanc' (E:298128, L:31) (1d4) (+30,+15) (+1)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    ability to tunnel by 1.  It does extra damage from electricity and
    fire.  It can cause earthquakes.  It is especially deadly against 
    giants.  It strikes at demons with holy wrath.  It fights against 
    evil with holy fury.  It provides resistance to fire and shards.  It
    allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 95
    of Angband.
f) a Dagger of Aman (1d4) (+13,+17) [+2] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient red dragon on level 85 of
    Mount Doom.
g) 7 Daggers (Defender) (1d4) (+11,+13) [+4] (+1 to stealth)
h) a Frozen Short Sword of Life (1d7) (+13,+20)(20%)
    It increases your hit points by 20%.  It does extra damage from frost.
    It provides resistance to life draining and cold.  It cannot be harmed
    by cold.  
    You found it in the remains of a Horned Reaper on level 81 of Angband.
i) a Short Sword of Life (1d7) (+20,+10)(20%)
j) a Spectral Khopesh (*Defender*) (2d4) (-2,+4) [+13] (+3 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your wisdom, dexterity, constitution and stealth 
    by 3.  It strikes at undead with holy wrath.  It sustains your intelligence,
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison,
    sound and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 86 of Angband.
k) a Long Sword of Gondolin (2d5) (+9,+8) (+3) {ESP}
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 3.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to dark.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of Ugluk, the Uruk on level 20 of Orc 
    Cave.
l) The Great Scimitar of Aliont (4d5) (+24,+22) (+4 to speed)
    It must be wielded two-handed.  It increases your intelligence, wisdom 
    and speed by 4.  It does extra damage from fire.  It poisons your 
    foes.  It is very sharp and make your foes bleed.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 83 of
    Angband.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
o) a Spectral Blade of Chaos (6d5) (+14,+11)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It produces chaotic effects.  It strikes at undead with holy
    wrath.  It provides resistance to life draining and chaos.  It allows
    you to see invisible monsters.  It drains life.  
    It was given to you as a reward.
p) The Bluesteel Blade 'Anonwe' (1d6) (+25,+16) (+1 to speed)
    It increases your speed by 1.  It poisons your foes.  It produces 
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level
    81 of Angband.
q) a Frozen Shadow Blade (4d4) (+12,+21) (+1 to stealth)
    It increases your stealth by 1.  It does extra damage from frost. 
    It provides resistance to cold and dark.  It cannot be harmed by acid.
    It cannot be harmed by cold.  
    You found it lying in a vault on level 81 of Angband.
r) a Dark Sword of Westernesse (3d7) (+17,+21) (+2)
    It generates an antimagic field.  It increases your strength, dexterity 
    and constitution by 2.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  
    You found it lying in a vault on level 81 of Angband.
s) an Elemental Dark Sword (3d7) (+12,+10)
    It generates an antimagic field.  It does extra damage from acid,
electricity,
    fire and frost.  It poisons your foes.  It provides resistance to acid,
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) a Heavy Lance of Greater Life (4d8) (+8,+14)(60%)
    It must be wielded two-handed.  It increases your hit points by 60%.
    It provides resistance to life draining.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 35 of Moria.
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability
    to tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison and
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.


  [Home Inventory - Lothlorien ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Metal Lamellar Armour of Moriath (-10,-3) [23,+10](20%)
    It increases your hit points by 20%.  It sustains your wisdom and dexterity.
    It provides immunity to electricity and fire.  It provides resistance
    to life draining, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 56 of
    Mordor.
c) The Full Plate Armour 'Eluingorn' (-3) [25,+19] {ACID,COLD}
    It sustains your intelligence and charisma.  It provides immunity to
    acid and cold.  It makes you completely fearless.  It provides resistance
    to electricity, cold and confusion.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
d) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level
    99 of Mount Doom.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, shards and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
f) The Adamantite Plate Mail 'Ekkaith' (-4) [40,+16]
    It provides resistance to life draining, electricity, dark, chaos 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 96 of Mount Doom.
g) The Soft Studded Leather of Airude [5,+0] {ACID,ELEC,FIRE}
    It provides immunity to acid, electricity and fire.  It makes you 
    completely fearless.  It provides resistance to life draining, cold,
    sound and chaos.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
i) The Thunderlord Coat of Turon [9,+10] {ACID,FIRE,COLD}
    It provides immunity to acid, fire and cold.  It provides resistance
    to fire, cold, light, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Angband.
j) an Elven Cloak of Invisibility [4,+20] (+8)
    It increases your stealth, searching and luck by 8.  It makes you 
    invisible.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Nightcrawler on level 97 of Angband.
k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Mimicry [Serpent] of Niphel [1,+13] {FIRE,COLD}
    It provides immunity to fire and cold.  It provides resistance to fire,
    poison, dark, confusion and nether.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You bought it from the Black Market.
m) The Large Metal Shield of Iathor [5,+13] {Reflect,ACID}
    It sustains your intelligence.  It provides immunity to acid.  It 
    provides immunity to paralysis.  It provides resistance to electricity,
    nether, nexus and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 81 of Angband.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and dark.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 47 of Submerged Ruins.
o) The Large Metal Shield of Gwilindon [5,+15] {COLD}
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Angband.
p) a Shield of Deflection of Preservation (-3,-2) [10,+37]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, cold 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Bile Demon on level 81 of Angband.
q) The Shield of Deflection 'Esgalion' [10,+20] {Reflect,Nether}
    It sustains your strength, wisdom, dexterity, constitution and charisma.
    It provides resistance to acid and nether.  It reflects bolts and 
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 81 of Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, chaos 
    and disenchantment.  It allows you to see invisible monsters.  It 
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 56 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of 
    Angband.
u) a Dragon Helm of Water Breathing [8,+25]
    It provides resistance to poison and shards.  It allows you to breath
    underwater.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 99 of Angband.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 62 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for decreasing Wisdom.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
b) The Gem of Venom
    It can be activated for cure blindness.  
    You found it in the remains of a Blubbering icky thing on level 20
    of Orc Cave.
c) The Gem of Ghosts
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Village idiot on level 29 of The 
    Land Of Rhun.
d) Gruumsh's Bottle of Death {Cure Blindness}
    It can be activated for cure blindness.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Maze.
e) Mordekainen's Sneaking Eye
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 18 of Mirkwood.
f) a Parchment titled ``Demigods and their Uses'' {Summon Pet}
    It can be activated for summon pet.  
    You found it in the remains of a Village idiot on level 29 of The 
    Land Of Rhun.
g) Balrilbon's Bag of Wondrous Tricks
    It can be activated for aggravate.  
    You found it in the remains of a Dreadmaster on level 51 of Mordor.
h) Bumganir's Bag of Magic Toys
    It can be activated for poison.  
    You found it lying on the ground on level 1 of Barrow-Downs.
i) The Crystal Ball of Godly Sights
    It can be activated for Ruination.  
    You found it in the remains of a Dark elven priest on level 8 of
Barrow-Downs.
j) the Hand of Vecna
    It can be activated for experience loss.  
    You found it in the remains of a Dark elven priest on level 8 of
Barrow-Downs.
k) the Eye of Vecna
    It can be activated for cure insanity.  
    You found it in the remains of a Seraph on level 55 of Mordor.
l) The Cunning Plan of Zog {Cure Stun}
    It can be activated for cure stun.  
    You found it in the remains of a Dark elven warlock on level 39 of
    Illusory Castle.
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 39 of The Land Of
    Rhun.
n) The Wand of Rhuang (5 charges)
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Wand of Digging of Thrain (17 charges) {a@0}
    
p) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains
    your dexterity.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It allows you to levitate.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol
    Guldur.
q) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It increases your strength, dexterity and infravision by 4.  It makes
    you invisible.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison and light.  It allows 
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
r) The Ring of Power of The Witch-King of Angmar (+4)
    It increases your dexterity and constitution by 4.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to fire 
    and nether.  It slows your metabolism.  It drains experience.  It 
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar in the town
    of Gondolin .
s) The Ring of Power of Ren the Unclean (+4 to searching)
    It increases your constitution and searching by 4.  It makes you invisible.
    It provides resistance to blindness.  It slows your metabolism.  It
    drains experience.  It cannot be dropped while cursed.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean in the town of Gondolin
    .
t) The Ring of Power of Adunaphel the Quiet (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains
    your intelligence.  It provides resistance to fire, confusion and nexus.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet in the town of 
    Gondolin .
u) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your intelligence and charisma.
    It makes you completely fearless.  It slows your metabolism.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of
    Dol Guldur.
v) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
w) The Cloak of Mimicry [Ent] 'Carver' [1,+7] {cursed}
    It sustains your dexterity.  It provides resistance to fire, poison 
    and light.  It prevents teleportation.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
x) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns 
    if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.



Posted on 12.1.2003 18:08
Last updated on 2.2.2003 18:24

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On 12.1.2003 18:08 c.smith@ucc.ie wrote:
Hands up all those who would like to take the tip OFF their lovely moonstone rod ... yes, Bjornar :-)

On 30.1.2003 19:24 c.smith@ucc.ie wrote:
Quite often crashes when leaving a level, but maybe that's a Mac thing - the Rod of Home Summoning has saved bacon twice on special levels, an exception to the "your potions are no good left at home" maxim.

Oh no - a Trap of Femininity - Bjornar's had radical surgery.

Now what to do with this Ring - she says to hurt it, but it's ours, we found it (eventually) on that nasty purple man - it's our precious ...

On 1.2.2003 17:59 c.smith@ucc.ie wrote:
... and the RNG taketh away. Decided to be a good little warrior and tackle Mount Doom - after chucking the Ring, chased Sauron around for half an hour (he's SUCH a crybaby) during which my lovely armour got plagued by a trap ... hope these scrolls can undo some of the damage.

On 2.2.2003 18:24 c.smith@ucc.ie wrote:
He's a bit less anxious to get to you than in vanilla - started to think something wrong ... his first task was to summon a host of barrow wights (oh please) which meant the ringwraiths took ages to get into action, yippee :-)

On 2.2.2003 18:29 c.smith@ucc.ie wrote:
p.s. almost a different story altogether - he threw the Hand of Doom wobbly after several wraiths had shouted nasty things - saved by a saving throw.

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