The Angband Ladder: Porun, RohanKnight Warrior by Mars

  [ToME 2.1.1 Character Dump]

 Name  : Porun                  Age                 22       STR: 18/***       
 Sex   : Male                   Height              63       INT: 18/190       
 Race  : RohanKnight            Weight              77       WIS: 18/***       
 Class : Warrior                Social Class         1       DEX: 18/170       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/130       
                                                                               
 + To Melee Hit          83 Level             50    Max Hit Points      1342   
 + To Melee Damage       64 Experience  25583518    Cur Hit Points       -24   
 + To Ranged Hit         68 Max Exp     25583518    Max SP (Mana)        409   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        393   
   AC                29+144 Gold         6037354    Piety             160354   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[27]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  48d5+768  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the child of Sama the Third, a mighty swordsman who          
          met his doom way too early on mount Doom. Your only goal is          
          to revenge your father and kill Morgoth! ;-)                         
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 28 (1400')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 It now is 38 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Osyluth.
You can breath fire.
You can destroy walls.
You can use rohir powers.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
You aggravate monsters.
You are in a battle rage.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [1.050]
	 	  . Sword-mastery                             04.800 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     04.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         13.915 [0.300]
	  . Magic-Device                                43.550 [1.150]
	  . Demonology                                  00.000 [1.500]
 - Spirituality                                  16.320 [0.400]
	  . Prayer                                      15.500 [0.500]
	  . Mindcraft                                   50.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 84 princesses.

 You have defeated 37193 enemies.


  [Fates]

You are fated to meet a Soldier ant on level 1.
You may find a Scroll of Blessing on level 1.
You may find an Essence of Confusion on level 7.
You are fated to find a Potion of Sleep on level 1.
You may find an Essence of Life on level 14.
You are fated to meet a Green naga on level 9.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) (charging) {@w1}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Gondolin
    .
d) The Light Crossbow of Gormirrie (x4) (+11,+10) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, dexterity, constitution and speed by 1.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger
    on level 70 of Angband.
e) an Indestructible Ring of Speed (+11)
    It increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 75 of Angband.
f) The Ring of Ginwe (+3)
    It increases your intelligence, wisdom, dexterity, attack speed and
    ability to score critical hits by 3.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to electricity,
    cold, confusion, sound, nether, nexus, chaos and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 
    of The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Cloak of Mimicry [Cold cloud] 'Mendor' [1,+11] {imm Acid,Cold}
    It sustains your charisma.  It provides immunity to acid and cold.
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 39 of Moria.
p) The Large Metal Shield of Niphrin [5,+11]
    It provides immunity to electricity.  It provides immunity to paralysis.
    It provides resistance to life draining, acid, fire, dark and sound.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    46 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 67 of The Sacred
    Land Of Mountains.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns 
    if it is being worn. It increases your dexterity and charisma by 5.
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 11 Bolts of Slay Undead (1d5) (+9,+9)
    It strikes at undead with holy wrath.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
|) a Magical Dwarven Pick of Digging (1d4) (+14,+16) (+5)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 War Tomes of Tulkas {@m1 !k!d!v}
    
b) Baalzebub's All-seeing Servant (charging) {teleport level}
    It can be activated for teleport level.  
    You found it in the remains of a Master lich on level 38 of Mordor.
c) The Gem of Ice (charging) {Heal 700 per 250}
    It can be activated for heal 700 hit points every 250 turns.  
d) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {Mass geno
p}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 80 of Angband.
e) the Immortal Skull of Benetar {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Mage on level 34 of Mordor.
f) 26 Rations of Food
    
g) 7 Potions of Restore Mana
    
h) 19 Scrolls of *Identify*
    
i) 3 Scrolls of *Remove Curse*
    
j) a Silver Rod of the Istari of Restoration (200/200) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 55
    of Mordor.
k) a Silver Rod of Capacity of Recall (200/200) {!* @z0}
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 48 of Mordor.
l) an Adamantite Rod of the Istari of Healing (48/400) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 71 of Angband.
m) a Staff of Identify[10|36] (10 charges)
    
n) a Staff of Genocide[1|12] (0 charges)
    
o) The Ring of Dorth (+1 to stealth)
    It increases your stealth by 1.  It sustains your charisma.  It provides
    resistance to acid, dark, nether, nexus, chaos and disenchantment.
    It allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga on level 84 of Angband.
p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {@w2}
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin
    .
q) The Dagger 'Nimthanc' (E:4479229, L:42) (1d4) (+46,+22) (+5) {@w3}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 5.  It does extra damage
    from frost.  It is especially deadly against dragons.  It strikes 
    at demons with holy wrath.  It makes you invisible.  It provides resistance
    to electricity, cold, poison and nether.  It slows your metabolism.
    It drains experience.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 64 of Mordor.
r) 29 Bolts of Flame (1d5) (+10,+10)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    77 of Angband.
s) 25 Seeker Bolts of Slay Undead (4d5) (+10,+11)
    It strikes at undead with holy wrath.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    84 of Angband.
t) 25 Silver Bolts of Slay Undead (3d5) (+8,+15)
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of a Dracolisk on level 81 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness (charging) {acq}
    It can be activated for acquirement.  
    You found it in the remains of a Druid on level 15 of Mirkwood.
b) The Pendulum of Orcus (charging) {acq}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
c) The Wand of Digging of Thrain (14 charges)
d) The Ring of Amlad (+3)
    It increases your strength, wisdom and constitution by 3.  It provides
    resistance to fire, light, confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 62 of Mordor.
e) an Indestructible Ring of Blindness Resistance
    It provides resistance to blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Lordly Protection [+20]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, chaos and disenchantment.  
    You found it lying on the ground on level 57 of Mordor.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of The Sacred
    Land Of Mountains.
h) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You bought it from the Rare Jewelry Shop.
i) an Indestructible Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Many Colours on level
    77 of Angband.
k) The Metal Brigandine Armour of Andalion (-3) [19,+10]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to cold, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, confusion and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    64 of Mordor.
m) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Thunderlord Coat of Varwe [9,+10]
    It sustains your strength and constitution.  It provides immunity to
    acid and fire.  It makes you completely fearless.  It provides resistance
    to life draining, fire, cold, confusion, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 53 of
    Mordor.
p) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    77 of Angband.
q) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, shards and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
t) The Hard Leather Cap 'Nostath' [2,+17]
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides resistance to poison, light and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 77 of Angband.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Elder vampire on level 55 of The
    Sacred Land Of Mountains.
v) a Steel Helm of Water Breathing [6,+6]
    It allows you to breath underwater.  It cannot be harmed by acid. 
    
    You found it in the remains of a Fallen angel on level 73 of Angband.
w) The Set of Cesti 'Avaldoron' (+4) [5,+21]
    It provides resistance to life draining, cold, light, nexus and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 73 of Angband.


  [Home Inventory - Gondolin ]

a) The Crystal Ball of Godly Sights {cure}
    It can be activated for curing.  
    You found it in the remains of a Dark elven mage on level 32 of The
    Land Of Rhun.
b) The Toenail of Vecna {destruction}
    It can be activated for Destruction.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Moria.
c) 14 Sprigs of Athelas
    
d) 13 Potions of Cure Serious Insanity
    
e) 7 Potions of Cure Insanity
f) 10 Potions of *Healing*
    
g) 2 Potions of Life
    
h) 15 Potions of Restore Mana
    
i) a Potion of Invulnerability
    
j) 2 Potions of New Life
    
k) 5 Scrolls of Protection from Evil
l) 4 Scrolls of Rune of Protection
    
m) 8 Scrolls of *Destruction*
n) a Scroll of Genocide
    
o) 2 Fireproof Scrolls of Mass Genocide
    It cannot be harmed by fire.  
    You found it lying on the ground on level 62 of The Sacred Land Of
    Mountains.
p) a Scroll of Mass Genocide
q) a Silver Rod of Capacity of Havoc (200/200)
r) a Rod Tip of Healing (120 Mana to cast)
    
s) The Ring of Glant [+17] (+4 to speed)
    It can be activated for ball of fire and resist fire if it is being
    worn. It increases your strength and speed by 4.  It sustains your
    strength, intelligence and charisma.  It provides resistance to acid,
    fire, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.
t) The Ring 'Sinure' (+15) (+1)
    It increases your strength and intelligence by 1.  It sustains your
    wisdom.  It makes you completely fearless.  It provides resistance
    to confusion and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 63 of
    The Sacred Land Of Mountains.
u) The Ring 'Agabina' (+9)
    It increases your charisma, searching, infravision and speed by 9.
    It sustains your dexterity and charisma.  It provides resistance to
    poison, dark and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    77 of Angband.
v) The Ring of Ardalque (+7)
    It increases your dexterity, infravision and speed by 7.  It provides
    resistance to acid, blindness and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 75 of Angband.
w) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dracolisk on level 62 of The Sacred
    Land Of Mountains.
x) Climbing Set
    It allows you to climb mountains.  


  [Home Inventory - Minas Anor ]

a) a Staff of Healing[3|35] (5 charges)
b) The Amulet 'Valithmo' (+3)
    It increases your stealth, searching and infravision by 3.  It sustains
    your wisdom and charisma.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 34 
    of Mordor.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
d) The Augmented Chain Mail of Lothang (-2) [16,+10]
    It sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to fire, poison, sound, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 51
    of The Sacred Land Of Mountains.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    41 of Mordor.
f) The Splint Mail of Isilydh (-2) [19,+11]
    It provides immunity to electricity and cold.  It provides immunity
    to paralysis.  It provides resistance to electricity, cold, light 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 81 of Angband.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 45 of Mordor.
h) The Cloak of Mimicry [Ape] of Narme [1,+11] (+2 to stealth) {imm. Acid,elec}
    It increases your stealth by 2.  It sustains your strength and
intelligence.
    It provides immunity to acid and electricity.  It provides resistance
    to electricity, poison, sound and shards.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
i) The Cloak of Mimicry [Kobold] of Natalinor [1,+12] (+3 to stealth) {imm.
Cold}
    It increases your stealth by 3.  It sustains your charisma.  It provides
    immunity to cold.  It provides resistance to life draining and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
j) The Large Leather Shield of Radhelth [4,+14]
    It sustains your constitution and charisma.  It provides immunity to
    acid and fire.  It makes you completely fearless.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 81 of 
    Angband.
k) The Iron Crown of Galdoroth [0,+10]
    It provides resistance to life draining, acid, electricity, sound 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nycadaemon on level 74 of Angband.
l) The Jewel Encrusted Crown of Arnor [0,+13]
    It sustains your wisdom, dexterity and constitution.  It provides 
    resistance to fire, dark, nether, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 79
    of Angband.
m) The Set of Cesti of Esgarwe [5,+4]
    It makes you completely fearless.  It provides resistance to life 
    draining, electricity, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 84 of Angband.
n) The Pair of Hard Leather Boots called 'Sama' [3,+11] {Gonna walk all over
you}
    It provides resistance to life draining, electricity, poison, light,
    sound and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) a Pair of Hard Leather Boots of Stability [3,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 26 of Heart of the Earth.
p) The Light War Axe of Mendildor (2d5) (+15,+11) (+5)
    It increases your constitution by 5.  It does extra damage from fire.
    It is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    65 of Mordor.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    45 of Mordor.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 74 of
    Angband.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 78 of 
    Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade 'Hadhel' (4d6) (+6,+14) (+2)
    It increases your wisdom and dexterity by 2.  It does extra damage
    from fire.  It poisons your foes.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) The Demonshield of Machimar [5,+11]
    It sustains your intelligence and dexterity.  It provides immunity
    to fire.  It provides immunity to paralysis.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 42 of Moria.
c) 4 Scrolls of Dispel Undead
    
d) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*!*!*!*!*!*!*!*!*}
e) a Golden Rod of Disarming (125/125)
f) The Ring 'Menend' [+14] (+3 to speed)
    It increases your intelligence, constitution, infravision, speed and
    ability to score critical hits by 3.  It provides resistance to poison 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Acidic cytoplasm on level 41 of 
    Moria.
g) The Ring of Anfardor [+16] (+3 attacks)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your wisdom, searching and attack speed by 3.  It
    sustains your dexterity and constitution.  It provides resistance to
    cold and blindness.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    58 of Dol Guldur.
h) a Ring of Speed (+9) {HoE 1350'}
    It increases your speed by 9.  
    You found it lying on the ground on level 27 of Heart of the Earth.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 
    of Mordor.
j) an Indestructible Ring of Lordly Protection [+20]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    45 of Mordor.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gandalf the Grey on level 68 of The
    Sacred Land Of Mountains.
l) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of a Great Wyrm of Law in the town of 
    Gondolin .
m) The Chain Mail 'Anfaradh' (-2) [14,+5]
    It provides immunity to acid and cold.  It provides resistance to
electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 53 of Mordor.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
o) The Small Metal Shield of Valdor [3,+5]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 33 of
    A lost temple.
p) a Jewel Encrusted Crown of Might [0,+9] (+1)
    It increases your strength, dexterity and constitution by 1.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to poison.  It cannot be harmed
    by acid.  
    You found it in the remains of a Bronze Thunderlord on level 66 of
    The Sacred Land Of Mountains.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 54 of The 
    Sacred Land Of Mountains.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {@w1}
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 38 of Moria.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The
    Sacred Land Of Mountains.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a War troll Priest in the town of Gondolin
    .


  [Home Inventory - Khazad-dum ]

a) an Indestructible Amulet of Brilliance (+4)
b) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
c) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Moria.
d) The Two-Handed Sword of Olinienya (3d6) (+2,+4) (+3 to speed)
    It must be wielded two-handed.  It increases your speed by 3.  It 
    does extra damage from frost.  It poisons your foes.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
f) The Executioner's Sword of Talin (4d5) (+9,+19) (+5)
    It must be wielded two-handed.  It increases your strength and constitution

    by 5.  It poisons your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    47 of Moria.
g) The Lance of Mionwe (2d8) (+8,-1) (+2 to speed)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your constitution, charisma, speed and attack speed by
    2.  It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It is especially 
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 48 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 46 of Moria.
d) The Phial of Galadriel (+4) {@w5@A1}
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of 
    Moria.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 55
    of Mordor.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 76 of Angband.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Bree}
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Bree}
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 36 of A lost temple.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 33 of Moria.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Short Bow of Gonegun (x5) (+7,+8) (+3)
    It increases your intelligence, wisdom, dexterity, constitution and
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Mirkwood.
q) Itangast the Fire Drake's corpse {veni, vidi, vici!}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48
    of Mordor.



Posted on 6.2.2003 22:51
Last updated on 24.2.2003 01:05

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1255. on the Ladder (of 18974)
520. on the ToME Ladder (of 3152)
7. for this player (

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Heavy dude!

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On 6.2.2003 22:51 Mars wrote:
My new Rohanknight warrior. His father (no dump :'() was killed on mount Doom (stupidly: when cleaning out Mordor I thought i should go there already to be able recalling there via thunderlords but stranded w/o stairs up and overpowered by uniques and wyrms.. oops).
Anyway, currently doing the heart of earth where I found this nice ring of speed +9, but can't wear it yet, have to find some other equipment with resists to clean up a ringg slot. Oh well.

On 11.2.2003 23:03 Mars wrote:
Almost finished stat gain now, only STR and WIS still need some potions. Found some nice cloaks (imm Acid+Elec and imm Acid+cold) and a shield (imm elec). Keeping lots of stuff stored in my home that allows me to switch some eq around w/o losing resistances.
Still wondering what skills to improve after max-ing my 3 primary abilities.

On 11.2.2003 23:06 Mars wrote:
Okay let's try that again...

On 11.2.2003 23:09 Mars wrote:
>:( Upload keeps going wrong! Okay, one more time then...

On 18.2.2003 01:15 Mars wrote:
Reached level 50 now! I wonder how long it'll take the RNG to find out and whack my sorry *ss :).

On 18.2.2003 23:33 Mars wrote:
Very nice! I just did the Gondolin quest, Maeglin summoned some Bile demons and a greater balrog just before the final blow. They almost took me out, but with very few hitpoints to spare i managed to teleport to a safe place, heal, and eliminate them (but not before they summoned some more demons and wyrms). My rewards: Ringil, Dragonbane, the Seeker arrow of Gondor, Belegennon, 2 RoS (+6), and some other nice goodies. Happy me, especially because I almost decided to flee the battlescene with all that stuff still lying around!

On 24.2.2003 01:05 Mars wrote:
No way!!! Dead!! This really sucks... My mighty character was cleaning the Dim Gates. Everything going fine. Then, Ancalagon the Black showed up in a large room,, summoning some wyrms. When I finally slew him, I still had to deal with some Wyrms of law, also ummoning more Wyrms. I killed them too, and after that I had not much energy left in my rods, potions also decreased a lot. And then, I stupidly went to the other end of the room without detecting first... Demonic Quylthug (or however that spells) summoned pit fiends, balrogs, they summoned more.. and more.. and more. I had no chance! NO FAIR!!!
"Next time, Gadget, next time...."

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