The Angband Ladder: Turdy, Yeek Warrior by zasvid
[ToME 2.3.1 Character Sheet] Name : Turdy Age 11 STR! 40 Sex : Neuter Height 10 INT! 38 Race : Yeek Hermit Weight 45 WIS: 34 Class : Warrior Social Class 32 DEX! 32 Body : Player CON: 36 God : Manwe Sulimo CHR! 33 + To Melee Hit 57 Level 50 Max Hit Points 1601 + To Melee Damage 68 Experience 10707362 Cur Hit Points 1601 + To Ranged Hit 63 Max Exp 10707362 Max SP (Mana) 274 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 176 AC 65+68 Gold 10828137 Piety 41415 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Very Good Blows/Round: 9 Bows/Throw : Legendary[12]Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 36d4+612 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, wavy red hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 129 (6450') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 47 (2350') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 35 (1750') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 10388 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 90 princesses. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can destroy walls. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon drains life from your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.525 [0.900] . Stealth 01.000 [0.400] . Disarming 00.500 [0.900] - Magic 04.024 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 31.300 [0.400] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Vampiric Shadow Blade of Aman (4d4) (+8,+8) [+3](60%) (+3 to stealth) It increases your wisdom and stealth by 3. It increases your hit points by 60%. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid. d) a Small Metal Boomerang of Westernesse (3d4) (+14,+12) (+2) {cursed} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It is heavily cursed. It can resist being shattered by morgul beings. You found it in the remains of an Ancient blue dragon on level 60 of Erebor. e) an Indestructible Ring of Slaying (+16,+17) {cursed} It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. f) a Ring of Speed (+10) k) an Amulet of Doom [+5] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. m) a Dwarven Lantern of the Magi [Recharge] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+15] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of the Magi (-2,-1) [4,+10] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. p) a Shield of Deflection of Resist Lightning [10,+24] s) a Golden Crown of Seeing [0,+10] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 27 of The Sandworm lair. u) a Set of Cesti of Power (+5,+2) [5,+9] (+5) It increases your strength by 5. It provides resistance to nether. You found it lying in a vault on level 27 of The Sandworm lair. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You found it lying in a vault on level 27 of The Sandworm lair. z) (nothing) {) (nothing) |) a Magical Orcish Pick of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of the Blowing Wind {!*!*!*} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. b) 2 Fireproof Tomes of Translocation {!*!*!*} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) 2 Fireproof Holy Tomes of Manwe Sulimo {!*!*!*} It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. d) 10 Potions of Resistance {25% off} It cannot be harmed by acid, cold, lightning or fire. e) 18 Scrolls of Satisfy Hunger {@r2} f) a Scroll of Genocide g) a Silver Rod of the Istari of Perception (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 28 of The Sandworm lair. h) a Golden Rod of Capacity of Recall (250/250) {@z9} It can hold more mana. You found it lying in a vault on level 24 of The Sandworm lair. i) an Adamantite Rod of the Istari of Speed (400/400) {@z7} j) an Adamantite Rod of the Istari of Restoration (400/400) {@z6} k) an Adamantite Rod of the Istari of Healing (256/400) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 68 of Paths of the Dead. l) an Adamantite Rod of the Istari of Healing (198/400) {@z3} m) an Adamantite Rod of the Istari of Detection (90/400) {@z0} n) a Wand of Fireflash[9|29] (2 charges) {@a1} o) a Staff of Shake[3|19] (0 charges) p) a Staff of Probability Travel[4|20] (0 charges) q) a Staff of Genocide[1|10] (0 charges) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Staff of Wish[1|1] (0 charges) {@u5} [Home Inventory - Lothlorien ] a) 8 Sprigs of Athelas b) 66 Potions of Cure Insanity c) 13 Potions of *Healing* d) an Adamantite Rod of the Istari of Nothing (400/400) e) a Rod Tip of Detection (80 Mana to cast) f) 3 Rod Tips of Healing (120 Mana to cast) g) a Rod Tip of Speed (100 Mana to cast) h) a Wand of Firewall[6|23] (7 charges) i) a Wand of Firewall[9|7] (2 charges) {@a3} j) a Wand of Tidal Wave[8|42] of Plenty (14 charges) k) a Wand of Tidal Wave[4|29] of Plenty (14 charges) l) a Wand of Tidal Wave[7|50] (3 charges) m) a Wand of Ice Storm[3|34] (0 charges) {@a5} n) a Wand of Thunderstorm[1|25] (0 charges) {@a6} o) a Wand of Strike[4|45] (0 charges) p) a Wand of Strike[2|32] (3 charges) q) a Wand of Demon Blade[16|37] (0 charges) {@a4} r) a Staff of Fiery Shield[6|27] (7 charges) s) a Staff of Shake[2|15] (14 charges) t) a Staff of Probability Travel[4|25] (2 charges) u) a Staff of Genocide[1|13] (3 charges) v) a Staff of Genocide[1|11] (4 charges) w) 6 Staffs of Genocide[1|5] (3 charges) x) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+22] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to cold. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 3.9.2003 18:37
3802. on the Ladder (of 19097)
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