The Angband Ladder: Turdy, Yeek Warrior by zasvid

  [ToME 2.3.1 Character Sheet]

 Name  : Turdy                  Age                 11       STR!     40       
 Sex   : Neuter                 Height              10       INT!     38       
 Race  : Yeek Hermit            Weight              45       WIS:     34       
 Class : Warrior                Social Class        32       DEX!     32       
 Body  : Player                                              CON:     36       
 God   : Manwe Sulimo                                        CHR!     33       
                                                                               
 + To Melee Hit          57 Level             50    Max Hit Points      1601   
 + To Melee Damage       68 Experience  10707362    Cur Hit Points      1601   
 + To Ranged Hit         63 Max Exp     10707362    Max SP (Mana)        274   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        176   
   AC                 65+68 Gold        10828137    Piety              41415   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Legendary[12]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  36d4+612  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, wavy red hair,           
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 129 (6450')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 51 (2550')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 10388 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can destroy walls.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon drains life from your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    02.525 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         04.024 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  31.300 [0.400]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Vampiric Shadow Blade of Aman (4d4) (+8,+8) [+3](60%) (+3 to stealth)
    It increases your wisdom and stealth by 3.  
    It increases your hit points by 60%.  It drains life from your foes.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  It cannot be harmed by acid.  
d) a Small Metal Boomerang of Westernesse (3d4) (+14,+12) (+2) {cursed}
    It increases 
    your strength, dexterity and constitution by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It is heavily cursed.  It can
    resist being shattered by morgul beings.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Erebor.
e) an Indestructible Ring of Slaying (+16,+17) {cursed}
    It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.
f) a Ring of Speed (+10)
k) an Amulet of Doom [+5] (+8) {cursed}
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 8.  It is cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
m) a Dwarven Lantern of the Magi [Recharge] (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+15]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    immunity to fire.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of the Magi (-2,-1) [4,+10] (+6)
    It 
    increases your intelligence, stealth, searching, speed and luck by 6.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) a Shield of Deflection of Resist Lightning [10,+24]
s) a Golden Crown of Seeing [0,+10] (+5 to searching)
    It increases your 
    searching by 5.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) a Set of Cesti of Power (+5,+2) [5,+9] (+5)
    It 
    increases your strength by 5.  It provides resistance to nether.  
    You found it lying in a vault on level 27 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+5 to infravision)
    It 
    increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Magical Orcish Pick of Digging (+5)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of the Blowing Wind {!*!*!*}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) 2 Fireproof Tomes of Translocation {!*!*!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) 2 Fireproof Holy Tomes of Manwe Sulimo {!*!*!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) 10 Potions of Resistance {25% off}
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) 18 Scrolls of Satisfy Hunger {@r2}
    
f) a Scroll of Genocide
g) a Silver Rod of the Istari of Perception (200/200) {@z1}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) a Golden Rod of Capacity of Recall (250/250) {@z9}
    It can
    hold more mana.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) an Adamantite Rod of the Istari of Speed (400/400) {@z7}
j) an Adamantite Rod of the Istari of Restoration (400/400) {@z6}
k) an Adamantite Rod of the Istari of Healing (256/400) {@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 68 of Paths of the Dead.
l) an Adamantite Rod of the Istari of Healing (198/400) {@z3}
m) an Adamantite Rod of the Istari of Detection (90/400) {@z0}
n) a Wand of Fireflash[9|29] (2 charges) {@a1}
o) a Staff of Shake[3|19] (0 charges)
p) a Staff of Probability Travel[4|20] (0 charges)
q) a Staff of Genocide[1|10] (0 charges)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Staff of Wish[1|1] (0 charges) {@u5}
    


  [Home Inventory - Lothlorien ]

a) 8 Sprigs of Athelas
    
b) 66 Potions of Cure Insanity
    
c) 13 Potions of *Healing*
    
d) an Adamantite Rod of the Istari of Nothing (400/400)
e) a Rod Tip of Detection (80 Mana to cast)
f) 3 Rod Tips of Healing (120 Mana to cast)
g) a Rod Tip of Speed (100 Mana to cast)
h) a Wand of Firewall[6|23] (7 charges)
i) a Wand of Firewall[9|7] (2 charges) {@a3}
j) a Wand of Tidal Wave[8|42] of Plenty (14 charges)
k) a Wand of Tidal Wave[4|29] of Plenty (14 charges)
l) a Wand of Tidal Wave[7|50] (3 charges)
m) a Wand of Ice Storm[3|34] (0 charges) {@a5}
n) a Wand of Thunderstorm[1|25] (0 charges) {@a6}
    
o) a Wand of Strike[4|45] (0 charges)
p) a Wand of Strike[2|32] (3 charges)
q) a Wand of Demon Blade[16|37] (0 charges) {@a4}
r) a Staff of Fiery Shield[6|27] (7 charges)
s) a Staff of Shake[2|15] (14 charges)
t) a Staff of Probability Travel[4|25] (2 charges)
u) a Staff of Genocide[1|13] (3 charges)
v) a Staff of Genocide[1|11] (4 charges)
w) 6 Staffs of Genocide[1|5] (3 charges)
    
x) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+22]
    It can
    be activated for breathe the elements (300) every 60+d90 turns if it
    is being worn. It provides immunity to cold.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  



Posted on 3.9.2003 18:37
Last updated on 9.8.2006 15:28

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On 3.9.2003 18:37 felagund@poczta.fm wrote:
Effect of compo.

On 13.6.2005 14:21 felagund@poczta.fm wrote:
I started this character as a homage to the compo char, because while it was quite hard back then, now it's insane - it's an artifactless ironman_rooms female yeek hermit warrior.

For the first time ever, I feel like I've hit a brick wall with a ToME character. Places where I could hope to find some useful equipment are crowded with too powerful monsters and there's little else I can do to pack more power.

I could mass slaughter slews of lesser monsters in less demanding dungeons to gather piety (lots and lots of piety - about 200k = Avatar spell in almost every fight) and wait for Eru-sent gift like a PDSM, Staff of Wish or something, but this seems tedious. Does anyone have any better ideas?



On 13.6.2005 14:53 Elliott946@aol.com wrote:
For the love of god, man, why didn't you put any points into Sword, Axe, etc. mastery?!?

Since you weren't going to worship Melkor, I can understand going with Manwe over Tulkas (accuracy vs. hitting power), but your real problem (other than the skillpoint allocation thing I just mentioned) is what made me decide not to try an artifactless melee character again - your ability to defeat the end-game big baddies is entirely dependent on finding some monster ego weapon (or a staff of wish and wishing for one), and I just didn't have the patience to scum that long. Ok, Melkor worshippers can get around that with Curse, but for everyone else its a major limiting factor.

I've been playing Hengband recently and had the same character find an 8d4 (+6,+17) scythe of slicing of prism (which means its branded with fire, cold, and electricity) and then later find a 9d8 (+10,+17) mace of disruption of slaying, which are possibly the two best ego weapons I've ever found, even though neither was a double ego. The problem is that you have to scum until you find something comparable to them, and it could take a VERY long time, especially since Yeeks are unlucky.

I'm in awe over you having saved 90 princesses with this character. That must have taken aeons to accomplish.

On 13.6.2005 14:56 Elliott946@aol.com wrote:
Wait a minute... I didn't think you could have princess quests with Ironman rooms?

On 13.6.2005 15:17 felagund@poczta.fm wrote:
I don't have a faint idea how the game counted this 90 princess quests. I surely didn't see any :|

I didn't put any points into foomastery because I wouldn't get max Magic Device or Prayer or decent Spirituality this way. Actually, I would have to invest a lot of points to get any useful effects from masteries. And I need Magic Device to have a handful of reliable tricks in battle, Prayer to be able to hit something later on and Spirituality hopefully will prevent me from becoming a pin cushion for cursing monsters.

And indeed my game plan includes
"must find a staff of wish". or a few. my planned end-game equipment lists things that probably were never found throughout the normal game by anyone - mainly a Polished PDSM of Immunity and a Vampiric Shadow Blade (*Defender*) (or of Extra Attacks) with a bunch of Craftsmanship scrolls.

Did I say I plan on killing Melkor too?

Though this will surely take some time.


On 13.6.2005 17:03 Elliott946@aol.com wrote:
Contemplating the best possible ego weapon is a fun exercise. I'm a big fan of slaughter axes, but any of the "high end" base weapons (mace of disruption, shadow blade, etc.) are good. Well, maybe not blades of chaos because going after Morgoth with a chaotic weapon just sucks (I did it once, and don't really recommend it).

Blessed slaughter axe of extra attacks is a good one (because the p-vals stack, you can get up to 6 extra attacks) or an acidic slaughter axe of slaying.

On 5.8.2006 22:59 felagund@poczta.fm wrote:
Wow. After a yearly break I found this character still on disk and re-started playing.

She (well, now he) wandered a bit here and there without any significant progress - then, out of nowhere, unidentified staff lying unguarded on the ground turns out to be the Staff of WISH! My first one ever! I immediately called for PDSM of Immunity, but what next, what next...

On 6.8.2006 21:07 felagund@poczta.fm wrote:
Haha, Paths of the Dead with Ironman rooms are a wonderful places. All those nasty undead contained safely within permanent walls, waiting to be genocided and then you get to take all those fancy staves and rods and wands for free.

Staff of Wish count for now: 4 (total of 11 wishes) :)

On 6.8.2006 23:37 felagund@poczta.fm wrote:
Staff of Wish count went high up - they are, in fact, quite common down there at the Paths. This nice fact is the reason behind my new, nifty weapon. Few wishes to get extra blows on this weapon, few scrolls of craftsmanship and I have one of the best weapons this side of alchemy.

I think I'll pay Melkor a visit later on :)
(and probably die hideously there;] )

On 8.8.2006 19:56 felagund@poczta.fm wrote:
Yeek power! Winning wasn't that hard with items like my weapon, armor and rods. Fuelled by many magical devices I almost could charge head on any enemy . It was definitely surprising for such a weakling. Unfortunately I broke my Extra Blows weapon accidentaly on a Nazgul and had to use remaining wishes to replace it.

Now I'll take a break from Turdy, then I'll see about void diving.

On 8.8.2006 20:56 lorddimwit@hotmail.com wrote:
Congrats!

Ahh, yeeks... why do we love them so? :P

On 8.8.2006 22:46 felagund@poczta.fm wrote:
thanks.

I promised myself to never play a yeek again. In ToME at least. Except one Yeek Hermit Sorceror ultimate winner (I can't have my first ultimate win be something mundane ;)). But besides that, I'm done with yeeks. I hope ;)

On 9.8.2006 15:46 felagund@poczta.fm wrote:
The very last update. I've broke another weapon on Dwar, the second-to-last Nazgul (and subsequently pummeled him to death with fists), and this kind of discouraged me. I've decided to do one last useful thing with Turdy, that is scouting the Ironman Void. Looks good with monsters swarming within granite/permanent walls of various vaults. Also, few ARoIoHealing are sufficient equivalent of a Cloak of Air (though it would be necessary to recharge them safely).

Surprisingly, you can retire in the Void and it's all well and good ;)

One more thing: I've forgot to mention an incredible feat Turdy pulled off in Angband. She... wait, he... wait, it's IT now... got knocked out by a Grand Master Mystic, but survived, got up, and cut him and few more monsters that were close into little pieces. That's something. I've never had a character survive knock out.

Now, onto the aforementioned Sorceror.

On 10.8.2006 14:37 HektorLorenzo-aht-web.de wrote:
Incredible luck!

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