The Angband Ladder: The Yeekinator, Yeek Warrior by <lorddimwit@hotmail.com>

  [ToME:Competition 2.2.2 Character Dump]

 Name  : The Yeekinator         Age                 11       STR! 18/***       
 Sex   : Neuter                 Height              27       INT! 18/140       
 Race  : Yeek Hermit            Weight              58       WIS!  18/70       
 Class : Warrior                Social Class        33       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR:  18/69       
                                                                               
 + To Melee Hit         112 Level             50    Max Hit Points      1240   
 + To Melee Damage       83 Experience  16416021    Cur Hit Points      1240   
 + To Ranged Hit         81 Max Exp     16416021    Max SP (Mana)        186   
 + To Ranged Damage      20 Exp to Adv.    *****    Cur SP (Mana)        186   
   AC                37+151 Gold         2631374                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Poor         Blows/Round:  13        
 Bows/Throw  : Legendary[25]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Very Good    Mel.dmg/Rnd:  39d7+1079 
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, wavy red hair,           
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8284 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 40 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1.44...44.3....            
        Add Int   : ......42.....2..            
        Add Wis   : ....4..2........            
        Add Dex   : 61.4.....44..2..            
        Add Con   : 61.4..4.44.3....            
        Add Chr   : ....4..2........            
        Add Stea. : ......42........            
        Add Tun.. : ..............7.            
        Add Speed : ...44342...3....            
        Add Blows : .............2..            
        Chaotic   : .............+..            
        Slay Evil : .+..............            
        Slay Und. : .............+..            
        Slay Demon: .+..............            
        Slay Orc  : +............+..            
        Slay Troll: .+..............            
        Slay Giant: +............+..            
        Slay Drag.: ++...........+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+......+.+.....            
        Hold Life : .+...+..........            
        Imm Acid  : ......++*++.....            
        Res Elec  : ......+..+......            
        Imm Fire  : ....+.*+.+......            
        Res Cold  : ......++.+......            
        Res Pois  : ....+...+.......            
        Res Fear  : .+..+......+...+            
        Res Lite  : .....+...+......            
        Res Dark  : .+...+..........            
        Res Blind : .........+......            
        Res Conf  : ...........+....            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Lite      : .+.......+......            
        See Invis : .+...+...+......            
        Activate  : ...+++.+.++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .........+......            
        Evil.ESP  : .+.+............            
        TLord.ESP : ......+..+......            
        Full ESP  : .+..............            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 0)
 - Combat                                        37.000 [0.800]
          - Weaponmastery                        27.554 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         03.450 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Demonhorn on level 4.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Dark Sword called 'Dimwit's Revenge' (3d7) (+0,+0) (+6) {w@0}
        It generates an antimagic field.  It increases your dexterity and 
    constitution by 6.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) a Wooden Boomerang of Gondolin (1d8) (+19,+20) (+1)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 72 of Angband.
e) a Ring of Slaying (+13,+14) {!k}
    
    You bought it from the Jewelry Shop.
f) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 73 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution
     and speed by 3.  It makes you completely fearless.  It provides
    resistance to confusion.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Hualmin' (1d5) (+21,+19) (+2 attacks)
    It increases your intelligence, 
    dexterity and attack speed by 2.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) a Magical Dwarven Shovel of Digging (1d3) (+4,+7) (+7) {!k}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Tenser's Alteration Manual {Heal}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
b) The Grail of Kenault {Heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Glabrezu on level 41 of Mordor.
c) Tenser's Torch of Spontaneous Combustion {Mass Genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
d) 4 Potions of Speed
e) 9 Potions of Healing {!*}
f) a Potion of *Healing*
g) 18 Potions of Resistance {50% off}
h) 9 Scrolls of Phase Door {25% off}
i) 15 Scrolls of Teleportation
j) 6 Scrolls of Word of Recall {25% off}
k) 4 Scrolls of Identify {25% off}
l) 19 Scrolls of Satisfy Hunger {25% off}
m) The Dark Sword 'Mormegil' (E:3237261, L:41) (6d7) (+1,+1) [-20] (+3 to speed)
{
    
    It generates an antimagic field.  It increases your charisma, speed
     and attack speed by 3.  It does extra damage from fire.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, poison, chaos and 
    disenchantment.  It allows you to sense the presence of trolls and 
    giants.  It produces a fiery sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 83 of Angband.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Damage (+14)
b) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Mordor.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It provides resistance to 
    nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}
f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
g) a Small Wooden Boomerang of *Slay Undead* (1d4) (+4,+1) (+2)
    It increases your wisdom by 2.  It is
    a great bane of undead.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    undead.  
    You found it lying on the ground on level 11 of Mirkwood.
h) a Small Wooden Boomerang of *Slay Evil* (1d4) (+19,+11) (+2) {100% off}
    It increases 
    your wisdom by 2.  It fights against evil with holy fury.  It makes
    you completely fearless.  It gives telepathic powers.  It has been
    blessed by the gods.  
    You stole it from the Black Market.
i) a Drum of Power (+1)
    It can be activated for singing a
    song of freedom if it is being worn. It increases your strength and 
    charisma by 1.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Insanity
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Maulotaur on level 53 of Mordor.
d) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Angband.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Steel Helm 'Lebohaum' [20,+80]
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]


  [Home Inventory - Minas Anor ]

a) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.  
    You stole it from the Jewelry Shop.
b) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog on level 96 of Angband.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Quickbeam, the Ent on level 70 of The
    Sacred Land Of Mountains.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6)
    every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
j) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your
    foes.  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for 
    magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Small Wooden Boomerang of *Slay Evil* (1d4) (+13,+8) (+1)
    It provides light (radius 1) forever.  It 
    increases your wisdom by 1.  It fights against evil with holy fury.  
    It makes you completely fearless.  It allows you to sense the presence 
    of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Death knight on level 34 of Mordor.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) Lloth's Ceremonial Dagger {Lite}
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
c) 6 Sprigs of Athelas {!k}
d) an Amulet of Anti-Magic {!k}
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
e) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Mordor.
f) Law Dragon Scale Mail of Defense (-2) [30,+25]
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 73 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
n) The Seeker Bolt of Giondardh (4d5) (+8,+10) (+2 to speed)
    
    It increases your wisdom and speed by 2.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for teleport level.  
    You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
b) The Gem of Venom
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 24 of Mirkwood.
c) The Gem of Knowledge
    It can be
    activated for darkness.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
d) The Gem of Hate
    
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
e) The Gem of Ghosts
    
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
f) The Ebon Cube of Darkness
    
    It can be activated for hallucination.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
g) The Diamond Prism of Light
    It can be activated for cure confusion.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
h) Kelek's Practical Joke
    
    It can be activated for cure blindness.  
    You found it in the remains of a Master vampire on level 31 of Mirkwood.
i) The Pendulum of Orcus
    
    It can be activated for blindness.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
j) Mordekainen's Pocket Magician
    
    It can be activated for teleport level.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
k) Benetar's Death Ray Experiment
    
    It can be activated for cure blindness.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
l) The Skull of Ancient Wisdom
    
    It can be activated for stat loss.  
    You found it lying on the ground on level 2 of Barrow-Downs.
m) Benetar's Mana Battery
    It can be
    activated for cure fear.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
n) The Lost Works of Kenault
    
    It can be activated for confusion.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
o) The Bottomless Bottle
    
    It can be activated for gain corruption.  
    You found it in the remains of an Emperor wight on level 39 of Moria.
p) The Wand Construction Kit
    
    It can be activated for gain corruption.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
q) The Clay Tablets of Antiquity
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
r) the Skull of Vecna
    It can be activated for cuts.  
    You found it lying on the ground on level 24 of Mirkwood.
s) the Eye of Vecna
    It can be
    activated for something weird.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
t) the Immortal Skull of Benetar
    
    It can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
u) The Cunning Plan of Zog
    
    It can be activated for stun.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
v) Jor's Book of Impossible Occurences
    
    It can be activated for death.  
    You found it in the remains of a Master vampire on level 31 of Mirkwood.
w) Tenser's Top-Heavy Teaspoon
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Ice skeleton on level 24 of Mirkwood.



Posted on 7.9.2003 01:10

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2412. on the Ladder (of 19092)
778. on the ToME Ladder (of 3155)
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On 7.9.2003 01:10 lorddimwit@hotmail.com wrote:
This is my ToME Competition character. Finally won the game with a Yeek Hermit Warrior.... I would never want to do it again. Never, ever, ever.

Not even once.

On 7.9.2003 01:30 divinecloudburst wrote:
I see you managed to stumble across a trap of neutrality. Maybe that's what's invalidating your savefile?

I like your sword. :-)

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