[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Noros Self RB CB EB Best Sex Male Age 121 STR: 16 +0 +2 +0 18 Race Dark Elf Height 56 INT: 16 +2 +0 +0 18 Class Archer Weight 125 WIS: 10 -2 -1 +0 7 Title Flinger Status 42 DEX: 16 +2 +2 +0 18/20 HP -3/76 Maximize Y CON: 16 -1 +1 +0 16 SP 7/8 CHR: 10 -2 +0 +0 8 Level 9 Armor [12,+4] Saving Throw 38 Cur Exp 417 Fight (+5,+4) Fighting 92 Max Exp 417 Melee (+5,+4) Shooting 142 Adv Exp 543 Shoot (+5,+0) Throwing 97 MaxDepth Lev 5 Blows 1/turn Disarming 52 Turns 119320 Shots 1/turn Magic Device 41 Gold 1992 Stealth 7 Alertness 29 Burden 86.6 lbs Energy 100% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. [Last Messages] > You hit the kobold archer. > The kobold archer fires an arrow. > You hit the kobold archer. > Ted Sandyman, the Miller wakes up. > The kobold archer hits you. > You hit the kobold archer. > The kobold archer flees in terror! > Ted Sandyman, the Miller hits you. > Ted Sandyman, the Miller misses you. > You hit Ted Sandyman, the Miller. > Ted Sandyman, the Miller hits you. <2x> > The kobold archer fires an arrow. > You hit Ted Sandyman, the Miller. > Ted Sandyman, the Miller hits you. > You die. [Character Equipment] a) a gladius (1d6) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.5. Your chance of scoring a critical hit with this weapon is 1 in 40. b) a long bow (ML3) (+0,+0) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) (nothing) d) (nothing) e) (nothing) f) a wooden torch (1565 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) soft studded leather [5,+0] h) (nothing) i) (nothing) j) an iron helm [5,+0] k) (nothing) l) a pair of soft leather boots [2,+0] [Character Inventory] a) a Wrinkled Mushroom of Second Sight b) a Yellow Speckled Potion of Speed c) an Orange Potion of Poison d) a Coagulated Crimson Potion of Slow Poison e) a Sanguine Potion of Cure Light Wounds f) a Scroll titled "grugava trum" of Blessing g) a Scroll titled "simus nicolva" of Darkness h) a Scroll titled "pone ulto no" of Identify i) a Scroll titled "co liketo" of Object and Treasure Detection j) a Gorgon Hair Wand of Heal Monster (11 charges) k) 3 Cockatrice Beak Wands of Magic Missile (27 charges) l) a Hippocampus Tail Wand of Light (11 charges) m) a Xan Stinger Wand of Wonder (22 charges) It cannot be harmed by the elements. n) a wooden torch (3500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. o) a brass lantern (6909 turns) It usually provides light of radius 2. It cannot be harmed by fire. p) a small leather shield [2,+0] q) a main gauche (1d3) (+0,+0) [2,+0] With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 63. r) a long dagger (1d5) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5. Your chance of scoring a critical hit with this weapon is 1 in 52. s) a cutlass (1d7) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.8. Your chance of scoring a critical hit with this weapon is 1 in 29. t) a walking staff (1d5) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.3. Your chance of scoring a critical hit with this weapon is 1 in 35. u) 2 short bows (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. v) 9 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 6.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 35. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)