The Angband Ladder: Vanorra, Wood-Elf Mindcrafter by <greg@wooledge.org>

  [ToME 2.4.0 Character Sheet]

 Name  : Vanorra                Age                140       STR! 18/190       
 Sex   : Female                 Height              57       INT! 18/160       
 Race  : Wood-Elf               Weight              83       WIS! 18/210       
 Class : Mindcrafter            Social Class        41       DEX: 18/169       
 Body  : Player                                              CON! 18/190       
 God   : Yavanna Kementari                                   CHR! 18/200       
                                                                               
 + To Melee Hit          85 Level             50    Hit Points       -5/   828 
 + To Melee Damage       45 Experience   7464813    Spell Points    168/   394 
 + To Ranged Hit         58 Max Exp      7464813    Sanity          905/   905 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                40114 
   AC                30+184 Gold          992070    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  7d4+315   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Nandorin Archer.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 14728 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed ten princess quests.
 You have completed four lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 70 of Angband.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can sense what is beyond walls.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon burns your foes.


                    adefkmnopsuxz{|@            
        Add Str   : .2..4...43......            
        Add Int   : .....34.........            
        Add Wis   : ....43..........            
        Add Dex   : .........3......            
        Add Con   : .2....4.43......            
        Add Chr   : ....43..........            
        Add Stea. : ......43........            
        Add Tun.. : ..............5.            
        Add Speed : ..9.4.43........            
        Fire Brand: +...............            
        Sust Str  : .........++.....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+++....            
        Sust Chr  : ..........+.....            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.......            
        Hold Life : ...+............            
        Imm Acid  : ......++*+......            
        Res Elec  : .+....+...+.....            
        Imm Fire  : ++..+.*...++....            
        Res Cold  : .+....+..+++....            
        Res Pois  : ....+.....+.....            
        Res Fear  : ....+....+......            
        Res Light : ..........+....+            
        Res Dark  : .........+.+....            
        Res Blind : .....+..........            
        Res Conf  : ........+.++....            
        Res Sound : ........+.++....            
        Res Shard : ..........+.....            
        Res Neth  : ...+............            
        Res Nexus : +.....++.+.+....            
        Res Chaos : ........+.++....            
        Res Disen : ....+.....++....            
        Aura Fire : +.....+.........            
        Lite      : +...............            
        Digestion : .........+......            
        Regen     : .+..............            
        Xtra Might: .+.............+            
        Activate  : +...+..+........            
        Cursed    : ++.+..+++++...+.            
        Hvy Curse : .+....+.++......            
        B.Breath  : ...............+            
        Fly       : ......+.........            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Troll.ESP : +...............            
        Demon.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 26)
 - Combat                                        20.550 [0.700]
          . Weaponmastery                        20.200 [0.700]
          . Archery                              04.000 [0.000]
 - Sneakiness                                    01.800 [1.100]
          . Stealth                              05.400 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         45.406 [0.900]
          . Magic-Device                         15.400 [1.150]
          . Spell-power                          45.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  25.500 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to die on level 69.
You may find a Ring of Constitution on level 15.
You are fated to find an Essence of Life on level 1.
You may find a Potion of Salt Water on level 1.
You are fated to find a Scroll of Nothing on level 1.
You are fated to die on level 1.
You may find a Scroll of Phase Door on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:685114, L:33) (1d4) (+39,+19) {cursed}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    allows you to sense the presence of trolls and demons.  It produces a
    fiery sheath.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Short Bow of Amrod (x4) (+12,+15) (+2) {cursed}
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Nether Resistance {cursed}
    It provides resistance to life draining and nether.  It is cursed.  
    You found it in the remains of an Ancient blue dragon on level 32 of
    Mirkwood.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Saruman of Many Colours on level 66 of
    Mordor.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {cursed}
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Giril (+10 to damage) [5,+18] {cursed}
    It sustains your strength, constitution and charisma.  It provides
    resistance to electricity, fire, cold, poison, light, confusion, sound
    , shards, chaos and disenchantment.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots 'Bedhel' [6,+10]
    It sustains your constitution.  It provides resistance to fire, cold, 
    dark, sound, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5) {cursed}
    It increases your ability to tunnel by 5.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) 3 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of The Land Of
    Rhun.
c) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) a Parchment titled ''Finer Points of Munchkinism'' (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) 14 Potions of Healing {!*}
    
g) 4 Scrolls of *Identify* {!*}
    
h) a Silver Rod of the Istari of Disarming (200/200) {@z8}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Golden Rod of Recall (125/125) {!*!*}
    
j) a Partial Totem of an Enchantress
    
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Angband.
n) The Thunderlord Coat of Arwen [9,+9]
o) The Ball-and-Chain of Breth (2d4) (+22,+7) (+6)
    It can be wielded two-handed.  It increases your ability to tunnel by 
    6.  It does extra damage from acid and frost.  It produces chaotic
    effects.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
p) The Metal Boomerang of Barion (4d5) (+13,+11)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Sprigs of Athelas
    
b) 25 Potions of Speed {!*}
    
c) 11 Potions of Healing
    
d) 3 Potions of Life
    
e) 25 Potions of Restore Mana
    
f) The Crumpled Scroll of Mass Resurrection {!r!r}
g) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) The Phial of Undeath (-5) {cursed}
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Double Ring Mail 'Carolang' (-2 to accuracy) [15,+5]
    It sustains your wisdom and dexterity.  It provides resistance to 
    poison, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) The Augmented Chain Mail of Anyata (-21,-69) [16,+18](40%)
    It increases your hit points by 40%.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to light
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of The Sacred Land
    Of Mountains.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
m) an Iron Crown of the Magi [0,+10] (+1)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and sound.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Mordor.
n) The Golden Crown of Sheluman [0,+15]
    It provides resistance to life draining, acid, fire, cold, dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Sabre of Earas (1d7) (+10,+10) (+5 to speed)
    It increases your wisdom and speed by 5.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 26 of The Sandworm lair.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
s) The Trident of Ramandrin (1d8) (+17,+9) (+1)
    It can be wielded two-handed.  It increases your strength and charisma
     by 1.  It does extra damage from electricity and frost.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
t) a Sling of Extra Might (x6) (+15,+18)
u) a Long Bow of Lothlorien (x5) (+17,+21) (+2)
    It provides light (radius 1) forever.  It increases your dexterity by 
    2.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
v) a Mage Staff of Power (1d4) (-3,-1) (+10)
w) a Mage Staff of Wizardry (1d4) (-7,-11)(40%) (+2)
x) a Mage Staff of Mana (1d4) (-25,+7)(60%)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) Bumganir's Bag of Magic Toys {destruction !*}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) Tenser's Torch of Spontaneous Combustion {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Rod Tip of Healing (120 Mana to cast)
i) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your dexterity, stealth, infravision and attack speed by 
    3.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of The
    Sacred Land Of Mountains.
j) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to cold, poison and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to cold, light, sound and shards.  It allows you to
    levitate.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of The Sacred
    Land Of Mountains.
l) The Ring of Gossil [+8]
    It makes you invisible.  It provides resistance to electricity, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) a Ring of Speed (+8)
n) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of The Sacred Land Of
    Mountains.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Robe of Neruin [2,+5]
    It sustains your intelligence and wisdom.  It provides immunity to 
    fire.  It provides resistance to chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 52 of The Sacred Land
    Of Mountains.
s) The Cloak 'Holcolleth' [1,+9] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) an Elven Cloak of Aman [4,+40] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
u) a Fur Cloak of the Magi (-5,-3) [3,+11] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
v) a Snakeskin Cloak of Aman [1,+10] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
w) a Small Metal Boomerang (Defender) (3d4) (+13,+8) [+5] (+3 to stealth)
    It increases your stealth by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Old Sorcerer on level 52 of Mordor.
b) 2 Potions of *Healing*
c) a Moonstone Rod of the Istari of Nothing (150/150)
d) a Mithril Rod of the Istari of Nothing (320/320)
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    It increases your charisma and attack speed by 1.  It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to light and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 51 of Mordor.
f) The Ring of Hircarond [+9]
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and nexus.  It allows you to fly.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
g) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Andur (+4)
    It increases your charisma, stealth and searching by 4.  It provides
    resistance to fire, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Chain Mail of Kembas (-44,-13) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your dexterity, 
    constitution and charisma.  It provides immunity to cold.  It provides
    resistance to electricity, poison, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 48 of
    Mordor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 59 of Mordor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of The
    Sacred Land Of Mountains.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) an Elven Cloak [4,+10] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Fur Cloak of the Bat (-2,-5) [3,+17] (+1)
    It increases your stealth, infravision and speed by 1.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying on the ground on level 51 of Mordor.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Mordor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 66 of Mordor.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Dagger 'Dethanc' (E:1313, L:11) (1d4) (+15,+15)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of The
    Sacred Land Of Mountains.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 35 of Moria.
v) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
w) The Heavy Crossbow of Finir (x6) (+14,+9) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    charisma by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ugluk, the Uruk on level 21 of Mirkwood.
    
x) a Mage Staff of Mana (1d4) (-9,-17)(80%)


  [Home Inventory - Lothlorien ]

a) 79 Potions of Water Curing {quest}
b) 4 Potions of Healing
c) 4 Potions of *Healing*
d) a Golden Rod of the Istari of Nothing (250/250)
e) an Indestructible Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 32 of Mirkwood.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) a Robe of Permanence [2,+7]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) an Elven Cloak of Stealth [4,+16] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
n) a Jewel Encrusted Crown of Might [0,+8] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    cannot be harmed by acid.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 53 of The Sacred Land Of
    Mountains.
p) a Great Axe (*Defender*) (4d4) (-4,+8) [+13] (+2 to stealth)
    It must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 2.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold and poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 64 of The Sacred
    Land Of Mountains.
q) a Rapier of Life (1d6) (+7,+8)(20%)
r) The Scimitar 'Fingol' (2d5) (+2,+17) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence and wisdom by 3.  It does extra damage from acid.  It 
    poisons your foes.  It is a great bane of dragons.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green glutton ghost on level 16 of A lost
    temple.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
t) a Heavy Crossbow of the Haradrim (x5) (+12,+21)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 49 of The Sacred
    Land Of Mountains.
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) a Mage Staff of Wizardry (1d4) (-27,-1)(40%) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire {cure confusion}
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Spirit naga on level 46 of The Sacred
    Land Of Mountains.
b) The Tome of Collected Weird Magic {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
c) Mordekainen's Pocket Magician {restore stats/life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 23 of The Sandworm lair.
d) The Tome of Elven Household Magic {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dreadmaster on level 46 of The Sacred
    Land Of Mountains.
e) a Parchment titled ``Demigods and their Uses'' {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) Benetar's Mana Battery {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Emperor wight on level 58 of The Sacred
    Land Of Mountains.
g) The Clay Tablets of Antiquity {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Moria.
h) Pytar's Portable Pandemonium {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Monastic lich on level 64 of The Sacred
    Land Of Mountains.
i) The Toenail of Vecna {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 66 of
    Mordor.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.



Posted on 3.10.2009 06:28

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4841. on the Ladder (of 19090)
1014. on the ToME Ladder (of 3155)
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On 3.10.2009 06:28 greg@wooledge.org wrote:
Aw, damn.

On 3.10.2009 13:12 Phoenix21692 wrote:
Ouch. If the attack did 5HP less damage, you'd still be alive.

On 3.10.2009 17:23 greg@wooledge.org wrote:
I was in the chamber where Thingy-wethil the Vampire Messenger had recently died, and was mopping up all the summoned minions. There might have been additional hits after the one that killed me. I was being pricked by dozens of pins.

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