The Angband Ladder: Durandal, Elf Mage by <xxxxx@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Durandal                                 Self  RB  CB  EB   Best
 Sex    Male              Age       141   STR:  18/67  -1  -5  +5  18/57
 Race   Elf               Height     64   INT:  18/99  +2  +3  +3 18/179
 Class  Mage              Weight    110   WIS:  18/01  -1  +0  +0     18
 Title  Conjurer          Status     71   DEX:  18/29  +1  +1  +5  18/99
 HP     443/443           Maximize    Y   CON:  18/97  -2  -2 +11 18/167
 SP     257/263           Preserve    Y   CHR:  18/73  +1  +1  +0  18/93

 Level           35       Armor     [25,+90]     Saving Throw     Superb
 Cur Exp     649649       Fight      (+5,+3)     Stealth          Superb
 Max Exp     649649       Melee    (+13,+12)     Fighting         Superb
 Adv Exp     675000       Shoot    (+19,+24)     Shooting         Superb
 MaxDepth   2300 ft       Blows       2/turn     Disarming        Superb
 Gold        219471       Shots       1/turn     Magic Device     Heroic
 Burden   113.5 lbs                              Perception         Good
 Speed       Normal       Infra        30 ft     Searching          Fair

 You are one of several children of a Sindarin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:........+.+.+ Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++...+.
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+....+....... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Bastard Sword of Westernesse (3d4) (+8,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow of Power (x3) (+14,+24)
c) an Aquamarine Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) an Onyx Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
e) an Agate Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Leather Scale Mail of Elvenkind (-1) [11,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+9] (+1 to stealth)
   It increases your stealth by 1.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Soft Leather Boots of Stealth [2,+8] (+1)
   It increases your stealth by 1.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 8 Viscous Pink Potions of Cure Critical Wounds
j) 4 Brown Speckled Potions of Restore Life Levels
k) 4 Scrolls titled "pluzun vlyrea" of Word of Recall
l) 3 Nickel Wands of Teleport Other (14 charges)
m) a Spruce Staff of Teleportation (2 charges)
n) a Maple Staff of Healing (3 charges)
o) an Eucalyptus Staff of Power (1 charge)


  [Home Inventory]

a) 4 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 5 Pungent Potions of Speed
d) 11 Silver Speckled Potions of Healing
e) 7 Scrolls titled "rolulk sne" of *Identify*
f) an Alexandrite Ring of Protection [+13]
g) 2 Jasper Rings of Resist Poison
   It provides resistance to poison.  
h) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
j) a Hard Leather Cap of Intelligence [2,+10] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
k) The Set of Gauntlets 'Paurnen' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.
m) a Dagger of Gondolin (1d4) (+8,+17)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  It might have hidden powers.
n) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
p) a Tulwar of Extra Attacks (2d4) (+8,+6) (+1)
   It increases your attack speed by 1.  
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
s) a Pike of Morgul (2d5) (-11,-8) {cursed}
   It slays undead.  It is branded with poison.  It provides resistance to 
   life draining.  It grants you the ability to see invisible things, but
   it also aggravates creatures around you, drains experience, and is
   heavily cursed.  
t) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It cannot be harmed by the elements.  It might have hidden powers.
u) a Ball-and-Chain of Gondolin (2d4) (+13,+8)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid or fire.  It might have hidden powers.
v) a Ball-and-Chain (Blessed) (2d4) (+13,+9) (+3)
   It increases your wisdom by 3.  It is blessed by the gods.  It might
   have hidden powers.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
x) a Light Crossbow of the Nazgul (x3) (-10,-10) {cursed}
   It grants you the ability to see invisible things, but it also drains
   experience and is cursed.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.8.2009 15:56

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9743. on the Ladder (of 19090)
4052. on the Angband Ladder (of 6561)

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On 28.8.2009 15:56 xxxxx@gmail.com wrote:
The first mage I've ever played seriously. Feeling pretty comfortable right now, although relying on that Staff of Power quite a bit. Also, cleared out a major vault 'the reward is worth it' a few levels ago, which was the source of nearly all of my artifacts.

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