The Angband Ladder: Gomir XI, High-Elf Mage by <gkinnel@dca.net>

  [Angband 3.0.4 Character Dump]

 Name   Gomir XI                                 Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR:  18/95  +1  -5  +4  18/95
 Race   High-Elf          Height     92   INT:  18/76  +3  +3  +2 18/156
 Class  Mage              Weight    131   WIS:  18/47  -1  +0  +3  18/67
 Title  Conjurer          Status     31   DEX:  18/99  +3  +1  +2 18/159
 HP     284/284           Maximize    Y   CON:  18/29  +1  -2  +2  18/39
 SP     213/213           Preserve    Y   CHR:  18/67  +5  +1  +2 18/147

 Level           35       Armor     [29,+45]     Saving Throw     Heroic
 Cur Exp     940233       Fight     (+12,+5)     Stealth          Superb
 Max Exp     940233       Melee    (+18,+15)     Fighting         Superb
 Adv Exp    1035000       Shoot    (+29,+10)     Shooting         Heroic
 MaxDepth   1800 ft       Blows       6/turn     Disarming        Superb
 Gold        654429       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   135.1 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.............
 Elec:......+.+.... Confu:........+....
 Fire:+.....+.+.... Sound:.............
 Cold:......+.+.... Shard:......+......
 Pois:..+.......... Nexus:......+......
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.......+.....
Invis:............+ Blows:+............
FrAct:...........+. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {@w0 half-orc 1500}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+17,+10) (+1)
   It increases your shooting speed by 1.  
c) an Opal Ring of Resist Poison
   It provides resistance to poison.  
d) a Corundum Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.  
e) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil {on ground 1450 !!}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) a Small Metal Shield of Elvenkind [3,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
j) an Iron Helm of Wisdom [5,+4] (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
k) (nothing)
l) a Pair of Metal Shod Boots of Free Action [6,+3]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1, 25% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Silver Speckled Potions of Cure Critical Wounds
h) 4 Shimmering Potions of Healing
i) 2 Red Potions of Restore Mana
j) 2 Scrolls titled "sati beka" of Teleportation
k) a Scroll titled "sabu sol" of *Identify*
l) 6 Scrolls titled "alax ereere" of Protection from Evil
m) 2 Mithril-Plated Rods of Recall {!*!!}
   It cannot be harmed by electricity.  
n) a Silver Rod of Detection {!k!d!v!!}
o) a Rusty Rod of Cold Balls
p) a Steel-Plated Wand of Teleport Other (11 charges)
q) an Opal Ring of Resist Poison
   It provides resistance to poison.  
r) The Dagger of Rilia (2d4) (+4,+3) {@w0 dis res}
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
s) a Short Bow of Extra Shots (x2) (+11,+10) (+1)
   It increases your shooting speed by 1.  
t) 26 Bolts (1d5) (+4,+5)
u) 13 Arrows of Slay Animal (1d4) (+9,+5) {@f0=g}
   It slays animals.  


  [Home Inventory]

a) 2 Light Green Mushrooms of Restoring
b) 6 Shimmering Potions of Healing
c) 10 Red Potions of Restore Mana
d) a Light Green Potion of Restore Life Levels
e) 3 Tangerine Potions of Enlightenment
f) a Blue Speckled Potion of Self Knowledge
g) 2 Scrolls titled "sati beka" of Teleportation
h) 3 Scrolls titled "barta ivsna" of Teleport Level
i) 3 Scrolls titled "sabu sol" of *Identify*
j) a Scroll titled "ta nihi gopplu" of *Destruction*
k) 2 Ashen Staffs of Teleportation (8 charges)
l) a Gnarled Staff of Holiness (1 charge)
m) a Dogwood Staff of Earthquakes (4 charges)
n) a Hawthorn Staff of *Destruction* (4 charges)
o) a Bloodstone Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
p) a Corundum Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.  
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
r) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
t) The Large Leather Shield of Celegorm [4,+20] {Ghoul 1550}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
u) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
v) a Katana (Defender) (3d4) (+10,+11) [+6] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.6.2004 23:08

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9637. on the Ladder (of 19090)
4021. on the Angband Ladder (of 6561)

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On 19.6.2004 23:08 gkinnel@dca.net wrote:
Gomir is out to avenge his (many) ancestors. Still working on stat gain and rounding out resists.

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