The Angband Ladder: Brod-Shambo II, Gnome Mage by <k_fid@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Brod-Shambo II                           Self  RB  CB  EB   Best
 Sex    Male              Age        63   STR:  18/99  -1  -5  +2  18/59
 Race   Gnome             Height     42   INT:  18/54  +2  +3  +6 18/164
 Class  Mage              Weight     86   WIS:  18/21  +0  +0  +2  18/41
 Title  Conjurer          Status     39   DEX:  18/74  +2  +1  +7 18/174
 HP     -176/298          Maximize    Y   CON:  18/84  +1  -2  +0  18/74
 SP     221/234           Preserve    Y   CHR:  18/67  -2  +1  +0  18/57

 Level           35       Armor     [33,+70]     Saving Throw     Superb
 Cur Exp     558078       Fight     (+13,+3)     Stealth       Excellent
 Max Exp     598999       Melee     (+20,+6)     Fighting         Superb
 Adv Exp     697500       Shoot     (+20,+5)     Shooting         Superb
 MaxDepth   1650 ft       Blows       4/turn     Disarming        Superb
 Gold        219808       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   156.2 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have dark brown eyes, wavy black hair, and
 a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:......++..... Nethr:.............
 Lite:............. Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:+............
Invis:.......+..... Blows:.............
FrAct:.......+....+ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Great Storm Wyrm claws you.
> The Great Storm Wyrm bites you.
> You are struck by electricity!
> The Great Storm Wyrm bites you.
> You are struck by electricity!
> The Great Storm Wyrm claws you. <2x>
> The Great Storm Wyrm bites you.
> You are struck by electricity!
> The Great Storm Wyrm misses you.
> You feel yourself moving faster!
> Target Selected.
> You have 17 Mithril Bolts of Frost (3d5) (+6,+10) (s).
> The Mithril Bolt of Frost disappears.
> The Great Storm Wyrm breathes lightning.
> You die.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+7,+3) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) a Heavy Crossbow (x4) (+7,+5)
c) a Bronze Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
d) a Bronze Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
e) a Flint Stone Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Large Metal Shield of Elvenkind [5,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) (nothing)
l) a Pair of Metal Shod Boots of Stability [6,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) 2 Chartreuse Potions of Speed
h) 2 Metallic Blue Potions of Cure Critical Wounds {10% off}
i) a Copper Speckled Potion of Healing
j) 4 Black Potions of Restore Mana
k) 5 Scrolls titled "riish doeti ti" of Teleportation
l) a Scroll titled "tab creerk" of Teleport Level
m) a Scroll titled "danfu ro haoxy" of Word of Recall
n) 2 Mithril Rods of Recall
   It cannot be harmed by electricity.  
o) a Cast Iron Rod of Acid Balls (charging)
p) a Molybdenum Rod of Fire Balls
q) Gold Dragon Scale Mail (-2) [30,+26]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
r) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
s) 17 Mithril Bolts of Frost (3d5) (+6,+10)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 3 Chartreuse Potions of Speed
c) a Blue Speckled Potion of *Healing*
d) 5 Brown Potions of Restore Life Levels
e) 2 Gold Potions of Restore Strength {10% off}
f) 5 Indigo Potions of Restore Intelligence
g) a Pink Potion of Restore Wisdom
h) 4 Pink Speckled Potions of Restore Dexterity {25% off}
i) 2 Orange Speckled Potions of Restore Constitution
j) 2 Violet Potions of Restore Charisma
k) 3 Scrolls titled "danfu ro haoxy" of Word of Recall
l) 5 Scrolls titled "pluum ipuni" of *Identify*
m) a Scroll titled "oodnis ro" of *Remove Curse*
n) a Bronze Rod of Curing
   It cannot be harmed by electricity.  
o) 3 Lead-Plated Wands of Teleport Other (30 charges)
p) a Cottonwood Staff of Dispel Evil (7 charges)
q) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
s) a Sabre of Extra Attacks (1d7) (+9,+8) (+2)
   It increases your attack speed by 2.  
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) a Battle Axe (Holy Avenger) (2d8) (+9,+10) [+3] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your wisdom.  
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
x) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.6.2005 17:38
Last updated on 2.8.2005 00:59

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9770. on the Ladder (of 19090)
4064. on the Angband Ladder (of 6561)
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Comments

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On 20.6.2005 17:38 k_fid@yahoo.com wrote:
Highest character level and deepest dungeon level I've ever gotten! Currently I'm trying to max stats around 1650'. Still I get most of my stat gain potions from the town... Should I go deeper?

On 21.6.2005 01:13 nckmccnnll@yahoo.com.au wrote:
The only thing that's really holding you back is lack of RPois; you could certainly go a few levels deeper.

On a completely unrelated note, you should *ID* the things that have hidden powers, especially Gurthang :)

On 2.8.2005 00:59 k_fid@yahoo.com wrote:
Ugghh

On 2.8.2005 01:06 k_fid@yahoo.com wrote:
Well, I was thinking Brod-Shambo II was some kind of invincible bad-ass, clearing vaults without breaking too much of a sweat. Until I ran into Saruman who summoned this Great Storm Wyrm who I quickly teleported away. After teleporting away all the toughies and gathering my loot I had the idea of tracking down some toughies and trying my luck. Let me tell you, the gods were angry with me that day, and I shall never forget the wrath of the Great Storm Wyrm.

On 2.8.2005 03:52 nckmccnnll@yahoo.com.au wrote:
Yes, you NEED to double resist to go up against those guys, or have a lot more HP.

The spell Resistance was what you needed, but you can't cast it with the book at home...

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