The Angband Ladder: Hormag5, Half-Orc Mage by <urmud@urmud.com>
[Angband 3.0.5 Character Dump] Name Hormag5 Self RB CB EB Best Sex Male Age 14 STR: 18/87 +2 -5 +0 18/57 Race Half-Orc Height 66 INT: 18/97 -1 +3 +12 18/237 Class Mage Weight 149 WIS: 18/76 +0 +0 +6 18/136 Title Conjurer Status 71 Dex: 18/71 +0 +1 +0 18/81 18/31 HP -3/444 Maximize Y CON: 18/98 +1 -2 +7 18/158 SP 34/274 Preserve Y CHR: 18/64 -4 +1 +3 18/64 Level 35 Armor [25,+55] Saving Throw Superb Cur Exp 517642 Fight (+2,+3) Stealth Excellent Max Exp 561922 Melee (+17,+18) Fighting Superb Adv Exp 630000 Shoot (+2,+0) Shooting Very Good MaxDepth 2350 ft Blows 2/turn Disarming Superb Gold 1064 Shots 0/turn Magic Device Heroic Perception Fair Burden 116.5 lbs Infra 70 ft Searching Poor Your mother was an Orc, but it is unacknowledged. You are the adopted child of a Royal Blood Line. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:........+.... Confu:......+..+... Fire:+.......+.... Sound:............. Cold:........+.... Shard:............. Pois:......+...... Nexus:............. Fear:............. Nethr:............. Lite:+............ Chaos:............. Dark:............+ Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......++..+. Feath:+............ Sear.:............. PLite:+............ Infra:+............ Regen:....+........ Tunn.:............. Telep:............. Speed:+............ Invis:+....+....... Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Last Messages] > You are no longer bleeding. > The Master lich grunts with pain. > The Master lich blinks away. > You feel something focusing on your mind. > Your mind is blasted by psionic energy. > You are blind! > You feel yourself moving slower! > You miss it. > You hit it. > It touches you. > You feel your life draining away! > It touches you. <2x> > You feel very clumsy. > It touches you. > You die. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {1950'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) (nothing) c) a Diamond Ring of Constitution (+4) {Town} It increases your constitution by 4. It sustains your constitution. d) a Moonstone Ring of Intelligence (+5) {Town} It increases your intelligence by 5. It sustains your intelligence. e) a Pewter Amulet of Regeneration {Town} It speeds your regeneration. f) The Star of Elendil {Ancient Blue Dragon, 2100'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+4] (+2 to stealth) {Town} It increases your stealth by 2. i) a Small Leather Shield of Elvenkind [2,+12] (+1 to stealth) {Wormtongue, 40} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) {950'} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Leather Gloves of Free Action [1,+5] {Town} It grants you immunity to paralysis. l) a Pair of Soft Leather Boots of Stealth [2,+0] (+3) {Town} It increases your stealth by 3. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {10% off} b) 4 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Kelek's Grimoire of Power] {2000'} It cannot be harmed by the elements. f) a Furry Mushroom of Restore Strength g) a Slime Mold h) 19 Yellow Speckled Potions of Cure Critical Wounds i) 8 Orange Potions of Restore Life Levels j) a Pungent Potion of Enlightenment k) a Scroll titled "banion turswah" of Phase Door l) a Tin-Plated Rod of Recall {Town} It cannot be harmed by electricity. m) a Zinc-Plated Rod of Acid Balls (charging) {40% off} n) 2 Runed Rods of Fire Balls (1 charging) o) a Zirconium Rod of Cold Balls p) a Cypress Staff of Teleportation (0 charges) [Home Inventory] a) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 6 Dark Green Mushrooms of Restoring c) 13 Pink Speckled Potions of Healing d) 16 Viscous Pink Potions of Restore Mana e) 12 Scrolls titled "hamar tox" of *Identify* f) a Platinum Rod of Detection {Town} It cannot be harmed by electricity. g) a Balsa Staff of the Magi (3 charges) h) 3 Walnut Staffs of Speed (18 charges) i) an Elm Staff of Power (3 charges) j) a Jasper Ring of Resist Poison It provides resistance to poison. k) a Ruby Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. l) an Adamant Amulet of Charisma (+4) {Town} It increases your charisma by 4. It sustains your charisma. m) a Mithril Amulet of Weaponmastery (+3,+3) (+2) {2200'} It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. n) The Phial of Galadriel {Golfimbul, 700'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) {1950'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. p) The Full Plate Armour of Isildur [25,+25] (+1) {Beorn, 2100'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. q) a Steel Helm of Light [6,+1] {Town} It provides resistance to light. It lights the dungeon around you. r) a Rapier of Westernesse (1d6) (+7,+9) (+2) {Town} It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {2100'} It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 4.9.2004 08:33
9800. on the Ladder (of 19090)
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