The Angband Ladder: Tinlith, High-Elf Mage by <keith.hearn@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Tinlith                                  Self  RB  CB  EB   Best
 Sex    Male              Age       119   Str! 18/100  +1  -5  +2  18/80  18/60
 Race   High-Elf          Height    106   INT! 18/100  +3  +3  +3 18/190
 Class  Mage              Weight    215   WIS! 18/100  -1  +0  +4 18/130
 Title  Conjurer          Status     44   Dex:  18/72  +3  +1  +0 18/112 18/107
 HP     -3/379            Maximize    Y   CON:  18/84  +1  -2  +3 18/104
 SP     182/264           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           35       Armor     [29,+72]     Saving Throw     Heroic
 Cur Exp    1019856       Fight      (+5,+3)     Stealth       Excellent
 Max Exp    1019856       Melee    (+13,+12)     Fighting         Superb
 Adv Exp    1035000       Shoot      (+5,+0)     Shooting         Superb
 MaxDepth    Lev 42       Blows       6/turn     Disarming        Superb
 Gold        928137       Shots       0/turn     Magic Device  Legendary
 Burden   186.3 lbs                              Perception    Excellent
 Speed           +7       Infra        40 ft     Searching          Fair

 You are the only child of a Noldorin Ranger.  You have light green
 eyes, wavy brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.........+...
 Fire:....+.+.+.... Sound:.............
 Cold:......+.+.... Shard:......+.+....
 Pois:............. Nexus:......+......
 Fear:............. Nethr:.............
 Lite:....+.....+.+ Chaos:.............
 Dark:....+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......++....
Feath:.......+..... Sear.:.........+...
PLite:....+.....+.. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:..+........+.
Invis:.....+...+..+ Blows:+............
FrAct:..........+.. Shots:.............
HLife:....+........ Might:.............


  [Last Messages]

> You are surrounded by a white light.
> The Death knight wakes up.
> You feel yourself moving faster!
> The Death knight grunts with pain.
> The Death knight points at you, incanting terribly!
> You resist the effects!
> The Death knight shrugs off the attack.
> The Death knight casts a nether bolt.
> You keep hold of your life force!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Death knight shrugs off the attack. <2x>
> The Death knight casts a nether bolt.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Short Sword 'Dagmor' (1d7) (+8,+9) (+2)
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
b) (nothing)
c) a Ring of Speed (+4)
   It increases your speed by 4.  
d) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil {!!}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Cloak of the Magi [1,+13] (+1)
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It makes you fall like a feather.  It
   cannot be harmed by acid.  
i) a Large Metal Shield of Elvenkind [5,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+4)
   It increases your speed by 4.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
g) 10 Potions of Cure Critical Wounds
h) 9 Potions of Restore Mana
i) a Scroll of *Identify*
j) a Scroll of *Destruction*
k) 3 Rods of Recall {!* !!}
   It cannot be harmed by electricity.  
l) 2 Rods of Teleport Other {!!}
m) a Wand of Clone Monster (4 charges)
n) 2 Staffs of Teleportation (16 charges)
o) a Staff of Earthquakes (7 charges)
p) Augmented Chain Mail of Resistance (-2) [16,+10]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
q) a Short Sword of *Slay Dragon* (1d7) (+7,+11) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  


  [Home Inventory]

a) 5 Books of Magic Spells [Conjurings and Tricks] {@m2}
b) 6 Books of Magic Spells [Incantations and Illusions] {@m3}
c) 5 Books of Magic Spells [Sorcery and Evocations] {@m4}
d) 13 Potions of Speed {25% off}
e) 38 Potions of Cure Critical Wounds {10% off}
f) 19 Potions of Healing
g) 26 Potions of Restore Life Levels {10% off}
h) 7 Scrolls of *Identify*
i) 19 Scrolls of Enchant Armor {25% off}
j) 32 Scrolls of Enchant Weapon To-Hit
k) 19 Scrolls of Enchant Weapon To-Dam
l) a Scroll of Rune of Protection
m) a Scroll of Mass Banishment
n) 7 Wands of Clone Monster (44 charges)
o) 7 Staffs of Teleportation (51 charges)
p) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
q) a Ring of Damage (+14)
r) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
s) Red Dragon Scale Mail (-2) [30,+12] {!!}
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
u) a Dagger (Defender) (1d4) (+12,+9) [+5] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you fall
   like a feather and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
w) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
x) 19 Bolts of Slay Evil (1d5) (+6,+8)
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2006 03:06
Last updated on 1.3.2006 01:12

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4017. on the Angband Ladder (of 6561)
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Comments

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On 16.2.2006 04:12 keith.hearn@gmail.com wrote:
I've made it down to statgain and found a decent weapon. Some pretty nice armor (RDSM) as well.

On 17.2.2006 03:16 keith.hearn@gmail.com wrote:
I *ID*d Dagmor ad now I'm even hapier with it. Regeneration is always handy. I just took out Beorn in an epic battle using Haste Self, magic missile, phase door, and the occaisional teleport to rest up before coming back. We ranged over about a quarter of the level, but I finally wore him down.

On 23.2.2006 03:50 keith.hearn@gmail.com wrote:
Doing fairly well, knocking about at statgain. clearing lots of troll pits.

On 25.2.2006 03:11 keith.hearn@gmail.com wrote:
Still hanging out at statgain. Finding some decent equipment. Finally found a couple of good spellbooks, too.

On 28.2.2006 02:25 keith.hearn@gmail.com wrote:
Working my way slowly down now. I was getting bored at level 30/31, and most of my stats are near max. My str/dex are good enough fopr 4 blows (plus 2 for Dagmor) so they don't need to be higher. Int is maxxed. Could use more Con, but it will come fairly quickly. Speed is looking decent, with boots+4 & a ring+4.

On 1.3.2006 01:12 keith.hearn@gmail.com wrote:
Was fighting a Dreadmaster and decided I needed more room, so I phase doored. Ended up in a dark room, so I creqated light, which woke up a Death Knight. Naturally my speed spell immediately ran out , causing me to spend a turn recasting, and the Death Knight lived up to his name with a cause wounds followed up by two nether bolts.

On 1.3.2006 06:55 nckmccnnll@yahoo.com.au wrote:
Ow! Bad luck. I did a similar thing with Scatha once - light room, he wakes up and breathes. Detect is almost never a bad idea.

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