The Angband Ladder: Sweet Chilli, Gnome Sorceror by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Sweet Chilli           Age                 78       STR:     15       
 Sex   : Male                   Height              45       INT:     27       
 Race  : Gnome                  Weight              86       WIS:     14       
 Class : Sorceror               Social Class        24       DEX:     16       
 Body  : Player                                              CON:     18       
 God   : Melkor Bauglir                                      CHR:     12       
                                                                               
 + To Melee Hit         -14 Level             27    Hit Points       -6/   118 
 + To Melee Damage      -15 Experience     50301    Spell Points    265/   282 
 + To Ranged Hit        -15 Max Exp        50301    Sanity          140/   140 
 + To Ranged Damage       0 Exp to Adv.    57750    Piety                 7606 
   AC                 16+64 Gold          116413    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  1d4-15    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You like to bathe in witches brew. A boiling and bubbling            
          cauldron is your idea of a day spa. And you love toil and            
          trouble more than life itself.                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 24 (1200')
        A lost temple: Level 2 (100')

 Your body was a Player.
 You have defeated 2501 enemies.
 You have completed seven princess quests.
 You have completed three lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by Inertia Ball Trap on level 24 of The Sandworm lair.
You can teleport yourself short distances.
Your hands are glowing dull red.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : ..3......2......            
        Add Con   : .........2......            
        Add Stea. : ......1.........            
        Add Infra : .........2......            
        Add Tun.. : ..............1.            
        Add Speed : ...*............            
        Sust Str  : ................            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+....+            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+..+.....+            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ......+.........            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        Activate  : ..........+.....            
        Orc.ESP   : ......+.........            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            

Skills (points left: 5)
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         35.220 [1.000]
          . Magic-Device                         31.200 [1.000]
          . Spell-power                          31.800 [0.600]
          . Sorcery                              31.800 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 08.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.000 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Dagger 'Narthanc' on level 1.


  [Character Equipment]

a) a Mage Staff [Noxious Cloud] (1d4) (+1,+5)
d) (nothing)
e) a Ring of Intelligence (+3)
    It increases your intelligence by 3.  
    You bought it from the Black Market.
f) a Ring of Speed (+12)
k) an Amulet of Spell [Disarm]
m) a Dwarven Lantern
n) an Elven Paper Armour [4,+14] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
o) a Fur Cloak [3,+6]
    
p) a Small Leather Shield of Resist Lightning [2,+4]
s) a Dwarven Metal Cap of Intelligence [3,+5] (+2 to infravision)
    It increases your intelligence, constitution and infravision by 2.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+9]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 9 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) 2 Books of Beginner Cantrips
    
c) a Spellbook of Essence of Speed
    
d) a Spellbook of Identify
    
e) a Lembas
f) 10 Potions of Cure Critical Wounds
    
g) a Potion of Healing
h) a Potion of Life
i) a Potion of Restore Mana
j) a Potion of Stupidity
k) a Potion of Corruption
l) 8 Scrolls of Teleportation
    
m) 4 Scrolls of Word of Recall {@r0}
    
n) a Scroll of Satisfy Hunger
o) The Wand of Digging of Thrain (216 charges) {@a1}
p) a Ring of Protection [+7]
q) a Ring of Accuracy (+11)
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
s) a Pair of Metal Shod Boots of Stealth [6,+2] (+1 to stealth)
t) a Drum (+1)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Genocide
    
b) a Spellbook of Recovery
    
c) a Spellbook of Dig
    
d) a Spellbook of Recharge
    
e) a Spellbook of Noxious Cloud
    
f) a Spellbook of Disarm
    
g) Mordekainen's Pocket Magician {Food !k!d!v!y!s@A1}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 2 of A lost temple.
h) 2 Potions of Cure Serious Insanity
i) 2 Potions of Healing
j) a Potion of *Healing*
    
k) 2 Potions of Restore Life Levels
    
l) 8 Scrolls of *Identify* {25% off}
    
m) a Moonstone Rod of Nothing (75/75)
n) a Staff of Remove Curses[1|16] (9 charges)
o) a Ring of Protection [+14]
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Spectral Basilard (1d8) (+3,+3)


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ice
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Hill orc Shaman on level 11 of Orc Cave.
b) Jor's Buckler of Missile Attraction
    It can be activated for Ruination.  
    You found it lying on the ground on level 2 of A lost temple.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 21 of Orc Cave.
d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Tulwar of Goriel (2d4) (+5,+7) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Rogue on level 20 of Orc Cave.
h) The Arrow of Ilorwe (1d4) (+13,+5)
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.



Posted on 28.8.2009 01:20

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2396. on the ToME Ladder (of 3151)
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