The Angband Ladder: Rinn, High-Elf Sorceror by <bridget_sitkoff@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Rinn                   Age                106       STR:     12       
 Sex   : Male                   Height              85       INT:  18/60       
 Race  : High-Elf               Weight             143       WIS:  18/10       
 Class : Sorceror               Social Class        76       DEX:  18/60       
 Body  : Player                                              CON:     18       
 God   : Nobody                                              CHR:  18/40       
                                                                               
 + To Melee Hit         -64 Level             27    Max Hit Points       121   
 + To Melee Damage      -64 Experience     72740    Cur Hit Points        -2   
 + To Ranged Hit        -76 Max Exp        72740    Max SP (Mana)        252   
 + To Ranged Damage       0 Exp to Adv.    80500    Cur SP (Mana)        252   
   AC                 18+93 Gold           55959                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  2d5+-64   
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Guildsman.You are a credit to the family.              
          You have green eyes, straight brown hair, and an average             
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 24 (1200')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 24 (1200')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 It now is 12 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Aquatic hound.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
	  . Archery                                     01.000 [0.500]
 - Sneakiness                                    04.960 [0.900]
	  . Disarming                                   03.000 [0.500]
 - Magic                                         35.090 [1.000]
	  . Magic-Device                                08.000 [1.000]
	  . Spell-power                                 32.400 [0.600]
	  . Sorcery                                     32.200 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Corpse-preservation                         02.400 [0.800]
	  . Mimicry                                     05.000 [0.500]

 You saved 24 princesses.

 You have defeated 2131 enemies.


  [Fates]

You are fated to meet a Blue ooze on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
d) a Lute of the Eldar (+2)
    It can be activated for singing a knowledge song if it is being worn.
    It increases your charisma by 2.  It provides resistance to acid and
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor on level 22 of Mirkwood.
e) a Bronze Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You found it in the remains of an Ogre on level 18 of Orc Cave.
f) an Onyx Ring of Invisibility
    It makes you invisible.  
k) an Ivory Amulet of Spell [Ent's Potion]
    It has a spell stored inside.  
    You found it in the remains of a Green ooze on level 22 of Mirkwood.
m) a Brass Lantern (with 1222 turns of light)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) a Cloak of Mimicry [Chaos Cloud] of Immolation [1,+3]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Soft Leather Boots of Stealth [2,+10] (+2 to stealth)
    It increases your stealth by 2.  
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Tome of Magical Energy
b) a Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of the Everrunning Wave
e) a Tome of Translocation
f) a Tome of the Tree
g) a Tome of Knowledge
h) 2 Flasks of oil
i) a Cyan Potion of Berserk Strength
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Life]
b) a Yellow Mushroom of Cure Paranoia
c) a Lembas
d) 11 Flasks of oil
e) an Icky Green Potion of Slime Mold Juice
f) 2 Sky Blue Potions of Cure Critical Wounds
g) 2 Scrolls of Identify
h) 6 Scrolls of *Identify*


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
c) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You found it lying on the floor on level 22 of The Old Forest.
d) a Book of Recall
e) a Book of Summoning
f) a Spellbook of Noxious Cloud
g) Tenser's Top-Heavy Teaspoon
    It can be activated for stat loss.  
    You found it lying on the floor of a special level.
h) a Light Blue Mushroom of Blindness
i) a Mushroom of Cure Serious Wounds {100% off}
j) a Lembas
k) a Potion of Experience
l) a Thunderlord Coat of Resistance [9,+15]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
n) 6 Iron Shots (1d4) (+2,+2)
o) a Parchment - Monstrous Compendium 10



Posted on 3.12.2002 17:24

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Comments

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On 3.12.2002 17:24 bridget_sitkoff@hotmail.com wrote:
I had about 50 ways to prevent this death at my disposal. Apparantly, I will never learn to pay attention.

On 4.12.2002 10:41 darkgod@t-o-m-e.net wrote:
Well it w˛ouldnt be fun otherwise:)

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