[ToME 2.3.5(CVS) Character Sheet] Name : Sweet Chilli Age 78 STR: 15 Sex : Male Height 45 INT: 27 Race : Gnome Weight 86 WIS: 14 Class : Sorceror Social Class 24 DEX: 16 Body : Player CON: 18 God : Melkor Bauglir CHR: 12 + To Melee Hit -14 Level 27 Hit Points -6/ 118 + To Melee Damage -15 Experience 50301 Spell Points 265/ 282 + To Ranged Hit -15 Max Exp 50301 Sanity 140/ 140 + To Ranged Damage 0 Exp to Adv. 57750 Piety 7606 AC 16+64 Gold 116413 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 1d4-15 Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You like to bathe in witches brew. A boiling and bubbling cauldron is your idea of a day spa. And you love toil and trouble more than life itself. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Sandworm lair: Level 24 (1200') A lost temple: Level 2 (100') Your body was a Player. You have defeated 2501 enemies. You have completed seven princess quests. You have completed three lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by Inertia Ball Trap on level 24 of The Sandworm lair. You can teleport yourself short distances. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to nexus attacks. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Int : ..3......2...... Add Con : .........2...... Add Stea. : ......1......... Add Infra : .........2...... Add Tun.. : ..............1. Add Speed : ...*............ Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+....+ Hold Life : ................ Res Acid : ......+......... Res Elec : ......+.+....... Res Fire : ......+..+.....+ Res Cold : ......+......... Res Pois : ................ Res Fear : ................ Res Light : ..........+..... Res Dark : ................ Res Blind : ......+......... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : ..........+..... Activate : ..........+..... Orc.ESP : ......+......... Troll.ESP : .........+...... Dragon.ESP: .........+...... Skills (points left: 5) . Archery 01.200 [0.000] - Sneakiness 01.600 [0.900] . Stealth 03.000 [0.400] . Disarming 01.000 [0.000] - Magic 35.220 [1.000] . Magic-Device 31.200 [1.000] . Spell-power 31.800 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 08.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You are fated to find The Dagger 'Narthanc' on level 1. [Character Equipment] a) a Mage Staff [Noxious Cloud] (1d4) (+1,+5) d) (nothing) e) a Ring of Intelligence (+3) It increases your intelligence by 3. You bought it from the Black Market. f) a Ring of Speed (+12) k) an Amulet of Spell [Disarm] m) a Dwarven Lantern n) an Elven Paper Armour [4,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. o) a Fur Cloak [3,+6] p) a Small Leather Shield of Resist Lightning [2,+4] s) a Dwarven Metal Cap of Intelligence [3,+5] (+2 to infravision) It increases your intelligence, constitution and infravision by 2. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stability [3,+9] It provides resistance to nexus. It allows you to levitate. You found it lying on the ground on level 9 of Barrow-Downs. z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) 2 Books of Beginner Cantrips c) a Spellbook of Essence of Speed d) a Spellbook of Identify e) a Lembas f) 10 Potions of Cure Critical Wounds g) a Potion of Healing h) a Potion of Life i) a Potion of Restore Mana j) a Potion of Stupidity k) a Potion of Corruption l) 8 Scrolls of Teleportation m) 4 Scrolls of Word of Recall {@r0} n) a Scroll of Satisfy Hunger o) The Wand of Digging of Thrain (216 charges) {@a1} p) a Ring of Protection [+7] q) a Ring of Accuracy (+11) r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) s) a Pair of Metal Shod Boots of Stealth [6,+2] (+1 to stealth) t) a Drum (+1) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Genocide b) a Spellbook of Recovery c) a Spellbook of Dig d) a Spellbook of Recharge e) a Spellbook of Noxious Cloud f) a Spellbook of Disarm g) Mordekainen's Pocket Magician {Food !k!d!v!y!s@A1} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 2 of A lost temple. h) 2 Potions of Cure Serious Insanity i) 2 Potions of Healing j) a Potion of *Healing* k) 2 Potions of Restore Life Levels l) 8 Scrolls of *Identify* {25% off} m) a Moonstone Rod of Nothing (75/75) n) a Staff of Remove Curses[1|16] (9 charges) o) a Ring of Protection [+14] p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Spectral Basilard (1d8) (+3,+3) [The Mathom-house Inventory - Bree ] a) The Gem of Ice It can be activated for cure stun every 100 turns. You found it in the remains of a Hill orc Shaman on level 11 of Orc Cave. b) Jor's Buckler of Missile Attraction It can be activated for Ruination. You found it lying on the ground on level 2 of A lost temple. c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 21 of Orc Cave. d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Tulwar of Goriel (2d4) (+5,+7) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Rogue on level 20 of Orc Cave. h) The Arrow of Ilorwe (1d4) (+13,+5) It does extra damage from electricity and frost. It poisons your foes . It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave.