The Angband Ladder: Voke, High-Elf Sorceror by <drvoke@gmail.com>
[ToME 2.3.1 Character Sheet] Name : Voke Age 106 STR: 10 Sex : Male Height 74 Int: 20 22 Race : High-Elf Weight 235 Wis: 11 12 Class : Sorceror Social Class 63 DEX: 22 Body : Player CON: 11 God : Nobody CHR: 18 + To Melee Hit 2 Level 27 Max Hit Points 114 + To Melee Damage -1 Experience 58698 Cur Hit Points -1 + To Ranged Hit -3 Max Exp 58698 Max SP (Mana) 223 + To Ranged Damage 0 Exp to Adv. 80500 Cur SP (Mana) 143 AC 11+38 Gold 187617 (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 1d4-1 Stealth : Fair Magic Device: Excellent Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 27 (1350') Orc Cave: Level 22 (1100') Your body was a Player. You have defeated 3284 enemies. You saved 5 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Zombie Sandworm on level 27 of Maze. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You are unlucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your charisma is sustained. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 00.400 [0.000] - Magic 32.100 [1.000] . Magic-Device 13.000 [1.000] . Spell-power 31.800 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 31.900 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff [Noxious Cloud] (1d4) (+5,+5) It can be wielded two-handed. It has a spell stored inside. d) (nothing) e) a Ring of Invisibility f) a Ring of Fire Resistance {25% off} It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. k) an Amulet of the Serpents [+1] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 1. It provides resistance to poison. You found it in the remains of a Green ooze on level 8 of Barrow-Downs. m) a Brass Lantern (with 5703 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Paper Armour of Resistance [4,+12] o) a Spider Web of Immolation [1,+9] {100% off} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Black Market. p) (nothing) s) a Metal Cap of Beauty [3,+6] (+1) u) (nothing) x) The Pair of Hard Leather Boots 'Celuchar' [3,+8] It sustains your strength and constitution. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown yeek on level 10 of Orc Cave. z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) a Book of Beginner Cantrips {@m1} b) a Spellbook of Stone Prison {@m5} c) a Spellbook of Wings of Winds {@m7} d) a Spellbook of Firewall {@m4} e) 3 Flasks of oil f) a Potion of Speed g) 2 Potions of Cure Critical Wounds h) 3 Scrolls of Word of Recall {25% off} i) a Wand of Disperse Magic[1|7] (6 charges) j) The Wand of Digging of Thrain (533 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Ring of Confusion Resistance l) a Leather Scale Mail (-1 to accuracy) [11,+2] m) a Trident (1d8) (+0,+0) n) a Fauchard (1d10) (+2,+5) o) a Pike (2d5) (+0,+0) p) The Mace of Seramar (2d4) (+10,+6) (+4) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Summoning b) a Spellbook of Recall c) a Spellbook of Thunderstorm {@m4} d) a Spellbook of Ice Storm e) a Spellbook of Spellbinder f) a Spellbook of Tidal Wave {@m4} g) a Spellbook of Vision {@m7} h) a Spellbook of Dig i) a Spellbook of Fireflash j) a Spellbook of Grow Trees k) a Spellbook of Recharge {@m7} l) a Spellbook of Noxious Cloud {@m3} m) a Spellbook of Vapor n) a Spellbook of Stone Skin o) 18 Mushrooms of Cure Serious Wounds {100% off} p) a Ring of Sustain Intelligence q) an Amulet of Spell It can be used to store a spell. You found it in the remains of a Lizard man on level 17 of Orc Cave. r) an Amulet of Spell s) an Amulet of Spell t) an Amulet of Spell u) The Padded Armour of Elloth [4,+3] It sustains your strength. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Kobold on level 3 of Barrow-Downs. v) a Mage Staff (1d4) (+3,+4) [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for hallucination every 10 turns. You found it in the remains of a Hill orc on level 14 of Orc Cave. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 5.4.2005 02:30
13748. on the Ladder (of 19090)
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