The Angband Ladder: Adrearon, Yeek Sorceror by <acockbur@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Adrearon Age 11 STR: 7 Sex : Male Height 40 INT: 14 Race : Yeek Weight 55 WIS: 3 Class : Sorceror Social Class 34 DEX: 17 Body : Player CON: 11 God : Melkor Bauglir CHR: 15 + To Melee Hit -19 Level 27 Hit Points 70/ 70 + To Melee Damage -20 Experience 15567 Spell Points 279/ 279 + To Ranged Hit -14 Max Exp 15567 Sanity 73/ 73 + To Ranged Damage 0 Exp to Adv. 19250 Piety 1145 AC 31+80 Gold 207735 Speed Fast (+1) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 1d4-20 Stealth : Bad Magic Device: Bad Infra-Vision: 20 feet Tactic: coward Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have dark brown eyes, straight blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Gondolin. You have defeated 211 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Dex : .......3.2.5.... Add Con : ......1......... Add Chr : .......3...5.... Mul Mana : +............... Mul SPower: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ...........+.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+...+.... Hold Life : ................ Res Acid : ......++........ Res Elec : ......+......... Res Fire : ......++.......+ Res Cold : ......++........ Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ......+....+.... Res Sound : ......+......... Res Shard : ................ Res Neth : ...........+.... Res Nexus : ......+......... Res Chaos : ...........+.... Res Disen : ................ Activate : .......+.+.+.... Orc.ESP : .........+...... Full ESP : ....+..+........ Skills (points left: 47) . Archery -00.500 [0.000] - Sneakiness 00.500 [0.900] . Stealth -05.000 [0.400] . Disarming -00.500 [0.000] - Magic 31.500 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 31.800 [0.600] . Sorcery 31.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.500 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-5,-4)(40%) (+2) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it lying in a vault on level 29 of The Sandworm lair. d) (nothing) e) (nothing) f) (nothing) k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) (nothing) n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) (nothing) s) a Metal Cap of the Noldor [3,+6] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. You found it lying in a vault on level 22 of The Sandworm lair. u) (nothing) x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Tome of Meta Spells k) a Fireproof Unholy Tome of the Hellflame l) a Silver Rod of Capacity of Nothing (200/200) m) a Brass Lantern (with 14999 turns of light) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) |
Posted on 24.4.2007 03:47
14046. on the Ladder (of 19090)
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