The Angband Ladder: Lyth, High-Elf Sorceror by <bridget_sitkoff@hotmail.com>
[ToME 2.1.0 Character Dump] Name : Lyth Age 112 STR: 11 Sex : Female Height 80 INT: 18/60 Race : High-Elf Weight 187 WIS: 17 Class : Sorceror Social Class 52 DEX: 18/10 Body : Player CON: 16 God : Nobody CHR: 18 + To Melee Hit -60 Level 27 Max Hit Points 107 + To Melee Damage -59 Experience 78668 Cur Hit Points -8 + To Ranged Hit -52 Max Exp 78668 Max SP (Mana) 233 + To Ranged Damage 0 Exp to Adv. 80500 Cur SP (Mana) 233 AC 21+53 Gold 465699 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Poor Shots/Round: 2 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 2d5+-59 Stealth : Fair Magic Device: Superb Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) Your mother was of the Sindar. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. It now is 16 days that you are adventuring. Your Attributes: You are dead, killed by Nexus Ball Trap. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You have normal luck. You are carrying a permanent light. You are completely immune to acid. You are completely immune to fire. You are resistant to cold. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Skills (points left: 0) . Sneakiness 02.800 [0.900] - Magic 32.500 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 32.400 [0.600] . Sorcery 32.200 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 02.700 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.045 [0.550] . Prayer 00.000 [0.500] . Mindcraft 10.500 [0.500] - Monster-lore 00.250 [0.500] . Mimicry 03.500 [0.500] You saved 10 princesses. You have defeated 3003 enemies. [Fates] You may meet a Giant white ant on level 15. You may meet an Insect swarm on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} e) a Ring of Spell [Vision] f) a Ring of Invisibility k) an Amulet of Spell [Identify] m) a Dwarven Lantern n) The Rhino Hide Armour 'Vorth' (-1) [8,+8] It sustains your wisdom. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. o) a Fur Cloak of Aman [3,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. p) (nothing) s) The Metal Cap of Tuornor [3,+5] It sustains your strength. It provides immunity to paralysis. It provides resistance to cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Stealth [6,+4] (+2 to stealth) z) (nothing) {) 29 Iron Shots (1d4) (+4,+5) |) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Demonblade (4d6) (+5,+3) b) a Book of Beginner Cantrips c) a Spellbook of Noxious Cloud d) a Rune [Arrow] e) The Gem of Wisdom f) 11 Mushrooms of Cure Serious Wounds {100% off} g) a Potion of Shape of Ent h) a Potion of Shape of Fire cloud i) a Potion of Healing j) a Potion of Curing k) 2 Scrolls of Word of Recall {25% off} l) a Wand of Fireflash[9|17] (7 charges) m) a Wand of Dig[1|1] (15 charges) n) a Wand of Charm[6|22] (12 charges) o) a Ring of Sustain Dexterity p) a metal Boomerang (2d4) (+0,+0) q) a Mage Staff of Spell (1d4) (+3,+3) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify b) a Spellbook of Vision c) a Spellbook of Identify d) The Gem of Rage It can be activated for satisfy hunger. You found it lying in a vault on level 23 of The Sandworm lair. e) Kelek's Practical Joke It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven priest on level 19 of Orc Cave. f) Raal's Black Candle It can be activated for paralyze. You found it lying on the ground on level 4 of Barrow-Downs. g) a Parchment titled ``Household Magic'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Poltergeist on level 2 of Barrow-Downs. h) Pytar's Portable Pandemonium It can be activated for cure confusion. You found it lying in a vault on level 23 of The Sandworm lair. i) Agannazar's Altruistic Assassin It can be activated for cure hallucination. You found it in the remains of a Black orc Rogue on level 19 of Orc Cave. j) a Mushroom of Cure Confusion k) a Wand of Heal Monster[9|24] of Plenty (24 charges) l) The Ring of Elenglin (+3) It increases your wisdom by 3. It sustains your dexterity. It provides resistance to acid, light, blindness, confusion and chaos. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of a Lizard king in a shallow water area. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) o) a Cloak of Mimicry [Chaos Cloud] [1,+6] p) a Hard Leather Cap of Seeing [2,+7] (+4 to searching) q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Short Sword of Aman (1d7) (+12,+14) [+4] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Khim, Son of Mim on level 24 of The Old Forest. |
Posted on 8.12.2002 14:08
13595. on the Ladder (of 19090)
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