[Angband 3.1.1 dev (r1626) Character Dump] Name Tho-Tho Self RB CB EB Best Sex Male Age 24 STR: 17 +4 -1 +6 18/80 Race Half-Troll Height 101 INT: 9 -4 -3 +0 3 Class Priest Weight 308 WIS: 18 -2 +3 +2 18/30 Title Curate Social Unknown DEX: 11 -4 -1 +3 9 HP 325/325 Maximize Y CON: 18/36 +3 +0 +3 18/96 SP 42/42 CHR: 12 -6 +2 +0 8 Level 29 Armor [30,+52] Saving Throw 61% Cur Exp 90165 Fight (+1,+5) Stealth Fair Max Exp 90165 Melee (+5,+11) Fighting Superb Adv Exp 105000 Shoot (+15,+12) Shooting Very Good MaxDepth 1850' (L37) Blows 3/turn Disarming 35% Turns 372553 Shots 2/turn Magic Device Excellent Gold 8347 Infra 30 ft Perception 1 in 37 Burden 182.0 lbs Speed -1 Searching 15% Your father was a Cave-Troll Warrior. You have slime-green eyes, oily bright red hair, and white leprous skin. rAcid:......+...+.. rConf:............. rElec:......+...... Sound:............. rFire:......+...... Shard:............. rCold:...+..+...... Nexus:...........+. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:..........++. PLite:............. Aggrv:............. Regen:............+ Stea.:.......+..... ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:.........+... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Maul of Extra Attacks (4d4) (+4,+6) (+2) +2 attack speed. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 43.6 vs. creatures not resistant to cold, and 22.2 vs. others. b) a Long Bow of Extra Shots (x3) (+14,+12) (+1) +1 shooting speed. c) a Marble Ring of Strength (+3) +3 strength. Sustains strength. d) a Corundum Ring of Ice [+9] It brands your melee attacks with frost. Provides resistance to cold. Cannot be harmed by cold. When aimed, it grants cold resistance for d20+20 turns and creates a cold ball of damage 75. Takes 45 to 90 turns to recharge at your current speed. e) an Amber Amulet of Wisdom (+2) +2 wisdom. Sustains wisdom. f) a Wooden Torch (4717 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. g) Augmented Chain Mail of Resistance (-2) [16,+8] {cursed} Heavily cursed. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+5] (+3 stealth) +3 stealth. i) a Small Metal Shield [4,+3] j) an Iron Crown of Might [0,+7] (+3) +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. k) The Set of Gauntlets 'Paurnen' [3,+14] Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. l) a Pair of Steel Shod Boots of Stability [6,+6] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) 2 Holy Books of Prayers [Chants and Blessings] d) 2 Holy Books of Prayers [Exorcism and Dispelling] e) 14 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. f) 6 Grey Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 10 Metallic Purple Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. h) 20 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) 15 Scrolls titled "lis copiffer" of Treasure Detection When read, it detects gold and objects nearby. j) a Scroll titled "dolvatio" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. k) 3 Lead Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 8 turns to recharge at your current speed. l) a Zirconium Rod of Recall Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 54 turns to recharge at your current speed. m) a Zinc Wand of Stone to Mud (4 charges) When aimed, it turns rock into mud. n) 2 Willow Staves of Teleportation (14 charges) When activated, it teleports you randomly up to 100 squares away. o) a Sycamore Staff of Speed (2 charges) When activated, it hastens you for 2d10+20 turns. p) 3 Eucalyptus Staves of Identify (17 charges) When activated, it reveals to you the extent of an item's magical powers. q) 3 Wooden Torches (5000 turns) Branded with flames. Radius 2 light, reduced when running out of fuel. r) 5 Arrows (1d4) (+3,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 56. 35% chance of breaking upon contact. s) 70 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 43.9. 35% chance of breaking upon contact. [Home Inventory] a) 11 Potions of Cure Serious Wounds When drunk, it heals you a fair amount (1/5 of your wounds, minimu m 25HP), heals cut damage, and cures blindness and confusion. b) a Potion of Restore Life Levels When drunk, it restores your experience. c) 6 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. d) 25 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. e) 10 Scrolls titled "lis copiffer" of Treasure Detection When read, it detects gold and objects nearby. f) 21 Scrolls titled "profor aus" of Identify When read, it reveals to you the extent of an item's magical power s. g) 2 Scrolls of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. h) 2 Scrolls titled "dolvatio" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. i) 2 Zinc Wands of Stone to Mud (9 charges) When aimed, it turns rock into mud. j) 2 Willow Staves of Teleportation (13 charges) When activated, it teleports you randomly up to 100 squares away. k) 2 Eucalyptus Staves of Identify (23 charges) When activated, it reveals to you the extent of an item's magical powers. l) an Iron Helm of Seeing [5,+4] (+4 searching) +20% to searching. Provides resistance to blindness. Grants the ability to see invisible things. m) a Set of Leather Gloves of Agility [1,+6] (+2) +2 dexterity. n) a Pair of Iron Shod Boots of Stealth [3,+7] (+3) +3 stealth. o) The Rapier 'Careth Asdriag' (1d6) (+6,+9) (+1) +1 attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 3 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 19.5 vs. animals, 23.1 vs. orcs, 23.1 vs. trolls, 23.1 vs. giants, 23.1 vs. dragons, 23.1 vs. creatures not resistant to cold, and 15.9 vs. others. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) +15% to searching. Slays evil creatures, orcs, dragons. Branded with frost. Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 1 blow/round. Average damage/hit: 33.7 vs. evil creatures, 40.1 vs. orcs, 40.1 vs. dragons, 40.1 vs. creatures not resistant to cold, and 27.3 vs. others. Radius 1 light. q) a Glaive of *Slay Undead* (2d6) (+10,+10) (+1) +1 wisdom. *Slays* undead. Grants the ability to see invisible things. Combat info: 1 blow/round. This weapon benefits from one or more ring brands. Average damage/hit: 36.3 vs. creatures not resistant to cold, 51.3 vs. undead, and 21.3 vs. others. r) a Heavy Crossbow (x4) (+4,+5) s) 99 Bolts (1d5) (+0,+0) t) 99 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 43.9. 35% chance of breaking upon contact. u) 47 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 43.9. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7342 50' 2 Reached level 2 12883 100' 2 Killed Grip, Farmer Maggot's dog 12883 100' 3 Reached level 3 16221 100' 4 Reached level 4 17745 100' 4 Killed Fang, Farmer Maggot's dog 17915 100' 5 Reached level 5 29307 50' 6 Reached level 6 50222 150' 7 Reached level 7 64869 300' 8 Reached level 8 74555 350' 9 Reached level 9 84834 450' 10 Reached level 10 89654 450' 11 Reached level 11 96322 500' 12 Reached level 12 106033 550' 13 Reached level 13 115346 700' 14 Reached level 14 125558 700' 14 Killed Wormtongue, Agent of Saruman 125558 700' 15 Reached level 15 138014 750' 16 Reached level 16 153633 850' 17 Reached level 17 156887 850' 17 Killed Gorbag, the Orc Captain 158361 850' 18 Reached level 18 166690 850' 18 Killed Lagduf, the Snaga 167634 850' 19 Reached level 19 182680 0' 19 Killed Farmer Maggot 189919 900' 20 Reached level 20 196506 950' 21 Reached level 21 198317 950' 21 Killed Shagrat, the Orc Captain 202532 950' 22 Reached level 22 214997 1000' 22 Killed Ugluk, the Uruk 214997 1000' 23 Reached level 23 223057 1050' 24 Reached level 24 241380 1300' 25 Reached level 25 252031 1300' 25 Killed Orfax, Son of Boldor 262932 1300' 26 Reached level 26 272932 1300' 26 Killed Smeagol 285631 1350' 27 Reached level 27 296283 1400' 27 Killed Ufthak of Cirith Ungol 315868 1550' 27 Killed Golfimbul, the Hill Orc Chief 319643 1550' 27 Killed Angamaite of Umbar 322647 1550' 28 Reached level 28 330914 1550' 29 Reached level 29 342711 1550' 29 Killed Sangahyando of Umbar 352558 1550' 29 Found The Rapier 'Careth Asdriag' 356284 1700' 29 Found The Set of Gauntlets 'Paurnen' 356353 1700' 29 Found The Broad Sword 'Orcrist' 358764 1700' 29 Killed Lokkak, the Ogre Chieftain 368583 1800' 29 Killed Bolg, Son of Azog [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)