The Angband Ladder: Obere, High-Elf Mage by ehertlein

  [Angband 3.1.1 dev Character Dump]

 Name   Obere                                    Self  RB  CB  EB   Best
 Sex    Male         Age            105   STR:     18  +1  -5  +5  18/10
 Race   High-Elf     Height          81   INT! 18/100  +3  +3  +4 18/200
 Class  Mage         Weight         181   WIS:     17  -1  +0  +0     16
 Title  Conjurer     Social  Role model   DEX! 18/100  +3  +1  +3 18/170
 HP     -103/245     Maximize         Y   CON:     18  +1  -2  +2  18/10
 SP     153/273                           CHR:  18/48  +5  +1  +0 18/108


 Level               34   Armor    [15,+83]     Saving Throw         82%
 Cur Exp         792281   Fight   (+21,+10)     Stealth           Superb
 Max Exp         792281   Melee   (+33,+25)     Fighting       Excellent
 Adv Exp         805000   Shoot   (+32,+13)     Shooting       Excellent
 MaxDepth   3000' (L60)   Blows      4/turn     Disarming            80%
 Turns          1645291   Shots      2/turn     Magic Device   Legendary
 Gold            298759   Infra       40 ft     Perception        1 in 1
 Burden       152.7 lbs   Speed           2     Searching            39%

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight silver hair, and a fair complexion.



rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:...........+.
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:......+...... S.Dig:.............
rBlnd:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:....+........ Stea.:......++.....
  ESP:.......+..... Sear.:.........+...
Invis:+....+...+..+ Infra:............+
FrAct:+.........+.. Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You hit the Earth hound.
> You have slain the Earth hound.
> The Lernaean Hydra wakes up.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> You hit the Earth hound.
> You miss the Earth hound.
> You hit the Earth hound.
> You have slain the Earth hound.
> You hit the Earth hound.
> You have slain the Earth hound.
> The White wolf wakes up.
> The Lernaean Hydra breathes gas.
> You die.

Killed by The Lernaean Hydra.

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Slays trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 44.7 vs. trolls, 44.7 vs. giants, and 32.1 vs.
     others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+11,+13) (+1)
     +1 shooting speed.
     
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Star of Elendil (charging)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+11] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Wicker Shield of Resistance [2,+13]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Seeing [2,+5] (+4 searching)
     +20% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [3,+7]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 10 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
h) 13 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
j) 2 Rods of Detection (1 charging) {@z0}
     Cannot be harmed by electricity.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 220 turns to recharge at your current speed.
     
k) 7 Rods of Fire Bolts
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 33 turns to recharge at your current speed.
     
l) 6 Rods of Frost Bolts
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 28 turns to recharge at your current speed.
     
m) a Rod of Cold Balls
     When aimed, it creates a frost ball with damage 100.
     Takes 55 turns to recharge at your current speed.
     
n) a Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 55 turns to recharge at your current speed.
     
o) 5 Rods of Light {@z1}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 19 turns to recharge at your current speed.
     
p) 3 Rods of Recall
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 132 turns to recharge at your current speed.
     
q) a Wand of Teleport Other (8 charges)
     
     When aimed, it teleports a target monster away.
     
r) a Staff of Dispel Evil (5 charges)
     
     When activated, it deals 60 damage to all evil creatures that you 
     can see.
     
s) a Staff of Teleportation (6 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
t) a Staff of Speed (7 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
u) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) 20 Bolts (1d5) (+6,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 94.7.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 8 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
b) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
d) 6 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
e) 9 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
f) 5 Scrolls of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
     
g) a Scroll of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
h) 3 Rods of Acid Bolts
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 26 turns to recharge at your current speed.
     
i) a Rod of Fire Balls
     When aimed, it creates a fire ball with damage 144.
     Takes 66 turns to recharge at your current speed.
     
j) 4 Wands of Teleport Other (35 charges)
     
     When aimed, it teleports a target monster away.
     
k) a Staff of Earthquakes (4 charges)
     
     When activated, it causes an earthquake around you.
     
l) 3 Staves of Speed (18 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
m) The Phial of Galadriel (charging)
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
     Heavily cursed.
     -5 intelligence, wisdom.
     -25% to searching.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
q) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
r) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
s) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
t) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 37.4 vs. animals, 41 vs. creatures not
     resistant to cold, and 33.7 vs. others.
     
     Radius 1 light.
u) The Short Sword 'Sting' (1d6) (+9,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 27 vs. animals, 27 vs. evil creatures, 30.7
     vs. undead, 30.7 vs. orcs, and 23.3 vs. others.
     
     Radius 1 light.
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 68 vs. evil creatures, 83.9 vs. orcs, 83.9 vs.
     trolls, and 52.1 vs. others.
     
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 36 vs. orcs, 36 vs. creatures not resistant to
     cold, and 23.1 vs. others.
     
     Radius 1 light.
x) The Flail 'Totila' (3d6) (+7,+9) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 42.5 vs. evil creatures, 53.9 vs. creatures
     not resistant to fire, and 31.2 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     11972     50'    2   Reached level 2
     25016    100'    2   Killed Fang, Farmer Maggot's dog
     25016    100'    3   Reached level 3
     37499    100'    4   Reached level 4
     49702    150'    5   Reached level 5
     66769    250'    6   Reached level 6
     73670    250'    6   Killed Grip, Farmer Maggot's dog
     81626    250'    7   Reached level 7
     94101    300'    8   Reached level 8
    114596    350'    8   Killed Bullroarer the Hobbit
    114596    350'    9   Reached level 9
    129407    350'    9   Killed Wormtongue, Agent of Saruman
    129407    350'   10   Reached level 10
    139941    350'   10   Killed Brodda, the Easterling
    149563    350'   11   Reached level 11
    154308    350'   11   Killed Lagduf, the Snaga
    162548    350'   12   Reached level 12
    188882    400'   13   Reached level 13
    209455    450'   14   Reached level 14
    223189    450'   14   Killed Smeagol
    259778    500'   15   Reached level 15
    310031    500'   16   Reached level 16
    318928    500'   16   Killed Mughash the Kobold Lord
    352033    700'   17   Reached level 17
    360254    750'   17   Found The Rapier 'Forasgil'
    381587    800'   17   Killed Ulfast, Son of Ulfang
    381587    800'   18   Reached level 18
    411251    900'   19   Reached level 19
    423516    950'   19   Killed Ufthak of Cirith Ungol
    423516    950'   20   Reached level 20
    447894   1000'   21   Reached level 21
    498254   1050'   22   Reached level 22
    518278   1000'   23   Reached level 23
    525623      0'   23   Killed Farmer Maggot
    572918   1000'   24   Reached level 24
    576184   1000'   24   Killed Boldor, King of the Yeeks
    601297   1000'   24   Killed Shagrat, the Orc Captain
    631414   1000'   24   Killed Golfimbul, the Hill Orc Chief
    638845   1000'   25   Reached level 25
    704892   1100'   25   Found The Flail 'Totila'
    739185   1100'   26   Reached level 26
    768399   1100'   26   Killed Grishnakh, the Hill Orc
    918669   1300'   27   Reached level 27
    921939   1300'   27   Killed Ugluk, the Uruk
    943993   1300'   27   Killed Sangahyando of Umbar
    952638   1300'   27   Found The Set of Leather Gloves 'Cambeleg'
    990600   1500'   27   Found The Lucerne Hammer 'Turmil'
   1004793   1500'   27   Killed Angamaite of Umbar
   1015123   1500'   27   Killed Gorbag, the Orc Captain
   1040949   1500'   27   Killed Azog, King of the Uruk-Hai
   1040949   1500'   28   Reached level 28
   1061090   1550'   28   Killed Uldor the Accursed
   1068225   1550'   28   Killed Nar, the Dwarf
   1092906   1600'   28   Found The Iron Helm of Gorlim
   1104527   1650'   28   Found The Steel Helm of Hammerhand
   1104575   1650'   28   Killed Khim, Son of Mim
   1106562   1650'   28   Killed Lugdush, the Uruk
   1109226   1650'   28   Found The Metal Cap of Thengel
   1146631   1750'   29   Reached level 29
   1290384   1700'   29   Killed Beorn, the Shape-Changer
   1293548   1750'   30   Reached level 30
   1324342   1650'   30   Killed Draebor, the Imp
   1324368   1650'   30   Found The Phial of Galadriel
   1356776   1750'   30   Found The Short Sword 'Sting'
   1369742   1900'   31   Reached level 31
   1406602   2000'   31   Killed Lokkak, the Ogre Chieftain
   1406660   2000'   31   Found The Star of Elendil
   1414344   2000'   31   Found The Set of Gauntlets 'Paurhach'
   1457487   2050'   31   Found The Main Gauche of Maedhros
   1477783   2050'   32   Reached level 32
   1481694   2050'   32   Killed Orfax, Son of Boldor
   1531049   2150'   32   Found The Soft Leather Armour 'Hithlomir'
   1541575   2150'   33   Reached level 33
   1544024   2150'   33   Found The Lance of Eorlingas
   1561007   2050'   33   Found The Chain Mail of Arvedui
   1566089   2050'   34   Reached level 34
   1620025   2350'   34   Found The Set of Gauntlets 'Paurnimmen'
   1630973   2550'   34   Found The Cloak 'Colannon'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.7.2009 15:44
Last updated on 7.8.2009 06:12

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9970. on the Ladder (of 19090)
4128. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 29.7.2009 15:44 ehertlein wrote:
Started playing a day or two ago when 3.1.1 came out. Still looking for my first winner. I am trying to play it fairly safe.

On 30.7.2009 15:56 ehertlein wrote:
I really need some way to resist confusion and blindness. I find myself just abandoning levels with stuff like that.

On 30.7.2009 21:45 LCC wrote:
High elves gain levels MUCH slower than Hobbits...

On 31.7.2009 16:43 ehertlein wrote:
Just found a mess that I am unsure how to deal with.

On 31.7.2009 23:49 Sirridan wrote:
Nice kit, you may want to ditch your chest armor and get something lighter, since rbase is covered by your shield.

On 1.8.2009 19:57 ehertlein wrote:
Agreed. I haven't found anything else though, and I sure do like the fact that it doesn't take acid damage. I'm still keeping my eyes open.

On 1.8.2009 20:21 ehertlein wrote:
Found a couple books and some nice gloves. Thinking it may be time to dive a little.

On 3.8.2009 06:56 ehertlein wrote:
Still diving. Trying to be careful. Still wondering how to increase my damage output.

On 4.8.2009 01:10 ehertlein wrote:
Found the Phial and a Cloak of the Magi. I have never had ESP before and I like it so far. Got some Int potions so I can more reliably cast stuff from Raal's to do some damage. Finding Shock Wave to be my favorite spell so far.

On 4.8.2009 01:42 Sirridan wrote:
Nice. ESP will save you! Be sure to detect like crazy still, things like drolems and some others are not detected by telepathy.



On 6.8.2009 16:41 ehertlein wrote:
Still poking around in the 40s. I keep seeing the same uniques over and over and I don't have any way to get rid of them. Kavlax and Lorgan for instance. I guess I will just keep skirting around them for now.

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