The Angband Ladder: Ted Allen, Human Mage by BaldAdonis

  [Angband 3.0.9b Character Dump]

 Name   Ted Allen                                  Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:  18/95  +0  -5  +0  18/45
 Race   Human             Height     72   INT:  18/98  +0  +3  +9 18/218
 Class  Mage              Weight    157   WIS:  18/79  +0  +0  +0  18/79
 Title  Conjurer          Status     79   DEX:     14  +0  +1  +5  18/20
 HP     -20/330           Maximize    Y   CON:  18/36  +0  -2  +5  18/66
 SP     104/273                           CHR:  18/37  +0  +1  +0  18/47

 Level           34       Armor    [13,+25]     Saving Throw      Superb
 Cur Exp     393206       Fight     (+4,+3)     Stealth             Good
 Max Exp     393206       Melee   (+16,+18)     Fighting       Excellent
 Adv Exp     455000       Shoot     (+4,+0)     Shooting            Good
 MaxDepth   2250 ft       Blows      2/turn     Disarming         Superb
 Turns      4096314       Shots      0/turn     Magic Device      Heroic
 Gold         54136       Infra        0 ft     Perception          Good
 Burden    62.1 lbs       Speed           3     Searching           Poor

 You are one of several children of a Landed Knight.  You are a well
 liked child.  You have blue-gray eyes, wavy brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..... Blind:.............
 Elec:......++..... Confu:.............
 Fire:......++..... Sound:.............
 Cold:......++..... Shard:.............
 Pois:.......+..... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Warg flees in terror!
> The Warg howls in pain.
> The Warg flees in terror!
> The Warg bites you.
> The Warg howls in agony.
> The Warg flees in terror!
> The Warg dies.
> It dies.
> The Warg dies.
> You are surrounded by a white light.
> The Ethereal dragon wakes up.
> The Patriarch wakes up.
> The Ethereal dragon breathes light.
> You are blind.
> You die.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases
   your speed by 3.  It slays trolls and giants.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) (nothing)
c) a Zircon Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) a Tortoise Shell Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.
   
e) a Bronze Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) a Robe of Resistance [2,+6]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) (nothing)
j) an Iron Helm [5,+2] (squelch)
k) a Set of Gauntlets of Agility [2,+2] (+2)
   It increases your dexterity by 2.  
l) a Pair of Hard Leather Boots of Stealth [3,-2] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Yellow Mushrooms of Cure Confusion
h) 4 Light Green Mushrooms of Restoring
i) 6 Brown Potions of Speed
j) 3 Cloudy Potions of Healing
k) a White Potion of Restore Mana
l) 2 Hazy Potions of Restore Life Levels
m) 2 Zirconium Rods of Recall
   It cannot be harmed by electricity.  
n) a Golden Staff of Teleportation (5 charges)


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) a Metallic Blue Potion of *Healing*
d) a Coagulated Crimson Potion of Restore Strength
e) 2 Smoky Potions of Restore Intelligence
f) a Violet Potion of Restore Wisdom
g) 2 Crimson Potions of Restore Constitution
h) 2 Pink Potions of Restore Charisma
i) 6 Scrolls titled "didensus ex no" of *Identify*
j) a Scroll titled "durto insa ho" of Enchant Weapon To-Hit
k) a Scroll titled "comillis" of *Destruction*
l) a Corundum Ring of Resist Poison
   It provides resistance to poison.  
m) a Jade Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
n) a Jade Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
o) an Onyx Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
p) a Rhodonite Ring of Accuracy (+8)
q) a Mithril Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
r) an Obsidian Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
s) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.1.2009 09:00

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10181. on the Ladder (of 19090)
4197. on the Angband Ladder (of 6561)

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