The Angband Ladder: Lvxvr XLI, High-Elf Mage by <lux@mac.com>

  [Angband 3.0.5 Character Dump]

 Name   Lvxvr XLI                                Self  RB  CB  EB   Best
 Sex    Male              Age       126   STR:  18/74  +1  -5  +4  18/74
 Race   High-Elf          Height     76   INT:  18/95  +3  +3  +6 18/215
 Class  Mage              Weight    202   WIS:     17  -1  +0  +0     16
 Title  Conjurer          Status     44   DEX:     18  +3  +1 +10 18/140
 HP     564/564           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     273/273           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           34       Armor     [21,+93]     Saving Throw     Superb
 Cur Exp     773216       Fight    (+18,+12)     Stealth       Excellent
 Max Exp     773216       Melee    (+27,+22)     Fighting         Heroic
 Adv Exp     805000       Shoot    (+33,+10)     Shooting         Heroic
 MaxDepth   1700 ft       Blows       6/turn     Disarming        Superb
 Gold        377086       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   174.1 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:............. Nexus:.............
 Fear:+............ Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:+.....+......
Invis:+...........+ Blows:+............
FrAct:+.........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Light Crossbow of Extra Shots (x3) (+15,+10) (+1)
   It increases your shooting speed by 1.  
c) an Engagement Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) a Carnelian Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
e) an Adamant Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+11] (+2 to stealth)
   It increases your stealth by 2.  
i) a Small Metal Shield of Resistance [3,+10]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Metal Cap of Intelligence [3,+8] (+1)
   It increases your intelligence by 1.  It sustains your intelligence.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It cannot be harmed by the elements.
   It might have hidden powers.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 31 Brown Mushrooms of Cure Poison
h) 20 Grey Mushrooms of Cure Blindness
i) 21 Wrinkled Mushrooms of Cure Confusion
j) 3 Slimy Mushrooms of Restoring
k) 17 Dark Blue Potions of Speed
l) 10 Indigo Potions of Healing
m) 5 Smoky Potions of Restore Mana
n) 25 Scrolls titled "ox appsri" of Teleportation
o) 2 Scrolls titled "jori plemi" of *Destruction*
p) 2 Zirconium Rods of Recall
   It cannot be harmed by electricity.  
q) 2 Tungsten Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
r) a Lead Rod of Cold Balls
s) a Beaked Axe (2d6) (+7,+8)
t) a Halberd (3d5) (+6,+3)
u) 22 Bolts of Wounding (1d5) (+8,+12)


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 18 Books of Magic Spells [Conjurings and Tricks]
c) 10 Books of Magic Spells [Incantations and Illusions]
d) 10 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 9 Violet Mushrooms of Restore Strength
h) 10 Light Green Mushrooms of Restore Constitution
i) 6 Purple Speckled Potions of Restore Life Levels
j) 2 Chartreuse Potions of Restore Intelligence
k) a Pungent Potion of Restore Wisdom
l) a Shimmering Potion of Restore Dexterity
m) 7 Azure Potions of Charisma
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
o) Leather Scale Mail of Elvenkind (-1) [11,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
p) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
   It cannot be harmed by the elements.  It might have hidden powers.
s) 23 Bolts of Wounding (1d5) (+10,+10)
t) 34 Bolts of Lightning (1d5) (+8,+6)
   It is branded with electricity.  It cannot be harmed by electricity.  
u) 44 Bolts (1d5) (+9,+7)
v) 91 Bolts (1d5) (+7,+7)
w) 69 Bolts (1d5) (+6,+6)
x) 24 Bolts (1d5) (+5,+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.9.2004 22:39

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9877. on the Ladder (of 18974)
4077. on the Angband Ladder (of 6502)
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On 2.9.2004 22:39 lux@mac.com wrote:
Proceeding unique by unique, standing on depth until it's time to kill a deeper-living unique. Guess I'm stronger than neeeded to survive around 1,700 feet, but I've still to acquire some resistance. Beginning to max out stats anyway. Gues I've entered the middle-game phase... hope to go deeper!

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