[Angband 3.1.1 dev Character Dump] Name Obere Self RB CB EB Best Sex Male Age 105 STR: 18 +1 -5 +5 18/10 Race High-Elf Height 81 INT! 18/100 +3 +3 +4 18/200 Class Mage Weight 181 WIS: 17 -1 +0 +0 16 Title Conjurer Social Role model DEX! 18/100 +3 +1 +3 18/170 HP -103/245 Maximize Y CON: 18 +1 -2 +2 18/10 SP 153/273 CHR: 18/48 +5 +1 +0 18/108 Level 34 Armor [15,+83] Saving Throw 82% Cur Exp 792281 Fight (+21,+10) Stealth Superb Max Exp 792281 Melee (+33,+25) Fighting Excellent Adv Exp 805000 Shoot (+32,+13) Shooting Excellent MaxDepth 3000' (L60) Blows 4/turn Disarming 80% Turns 1645291 Shots 2/turn Magic Device Legendary Gold 298759 Infra 40 ft Perception 1 in 1 Burden 152.7 lbs Speed 2 Searching 39% You are the only child of a Telerin Warrior. You have light grey eyes, straight silver hair, and a fair complexion. rAcid:......+.+.... rConf:............. rElec:......+.+.... Sound:............. rFire:......+.+.... Shard:............. rCold:......+.+.... Nexus:...........+. rPois:..+.......... Nethr:............. rFear:............. Chaos:............. rLite:............+ Disen:............. rDark:......+...... S.Dig:............. rBlnd:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:....+........ Stea.:......++..... ESP:.......+..... Sear.:.........+... Invis:+....+...+..+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > You hit the Earth hound. > You have slain the Earth hound. > The Lernaean Hydra wakes up. > The Earth hound bites you. > The Earth hound misses you. > The Earth hound claws you. > You hit the Earth hound. > You miss the Earth hound. > You hit the Earth hound. > You have slain the Earth hound. > You hit the Earth hound. > You have slain the Earth hound. > The White wolf wakes up. > The Lernaean Hydra breathes gas. > You die. Killed by The Lernaean Hydra. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Slays trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 44.7 vs. trolls, 44.7 vs. giants, and 32.1 vs. others. b) a Heavy Crossbow of Extra Shots (x4) (+11,+13) (+1) +1 shooting speed. c) a Ring of Resist Poison Provides resistance to poison. d) a Ring of Strength (+3) +3 strength. Sustains strength. e) an Amulet of Regeneration Speeds regeneration. f) The Star of Elendil (charging) Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of the Magi [3,+11] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) a Wicker Shield of Resistance [2,+13] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Hard Leather Cap of Seeing [2,+5] (+4 searching) +20% to searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. l) a Pair of Iron Shod Boots of Stability [3,+7] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 3 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) 10 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. h) 13 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. j) 2 Rods of Detection (1 charging) {@z0} Cannot be harmed by electricity. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 220 turns to recharge at your current speed. k) 7 Rods of Fire Bolts When aimed, it creates a fire bolt with damage 12d8. Takes 33 turns to recharge at your current speed. l) 6 Rods of Frost Bolts When aimed, it creates a frost bolt with damage 12d8. Takes 28 turns to recharge at your current speed. m) a Rod of Cold Balls When aimed, it creates a frost ball with damage 100. Takes 55 turns to recharge at your current speed. n) a Rod of Teleport Other When aimed, it teleports a target monster away. Takes 55 turns to recharge at your current speed. o) 5 Rods of Light {@z1} When aimed, it lights up part of the dungeon in a straight line. Takes 19 turns to recharge at your current speed. p) 3 Rods of Recall Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 132 turns to recharge at your current speed. q) a Wand of Teleport Other (8 charges) When aimed, it teleports a target monster away. r) a Staff of Dispel Evil (5 charges) When activated, it deals 60 damage to all evil creatures that you can see. s) a Staff of Teleportation (6 charges) When activated, it teleports you randomly up to 100 squares away. t) a Staff of Speed (7 charges) When activated, it hastens you for 2d10+20 turns. u) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. v) 20 Bolts (1d5) (+6,+7) Combat info: Hits targets up to 140 feet away. Average damage/hit: 94.7. 25% chance of breaking upon contact. [Home Inventory] a) 8 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. b) a Potion of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) a Potion of Restore Mana When drunk, it restores your mana points to maximum. d) 6 Potions of Restore Life Levels When drunk, it restores your experience. e) 9 Potions of Speed When drunk, it hastens you for 2d10+20 turns. f) 5 Scrolls of Remove Curse When read, it removes all ordinary curses from all equipped items. g) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. h) 3 Rods of Acid Bolts When aimed, it creates an acid bolt with damage 12d8. Takes 26 turns to recharge at your current speed. i) a Rod of Fire Balls When aimed, it creates a fire ball with damage 144. Takes 66 turns to recharge at your current speed. j) 4 Wands of Teleport Other (35 charges) When aimed, it teleports a target monster away. k) a Staff of Earthquakes (4 charges) When activated, it causes an earthquake around you. l) 3 Staves of Speed (18 charges) When activated, it hastens you for 2d10+20 turns. m) The Phial of Galadriel (charging) Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. o) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. p) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} Heavily cursed. -5 intelligence, wisdom. -25% to searching. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. q) The Steel Helm of Hammerhand [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. r) The Set of Gauntlets 'Paurhach' [3,+14] Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. s) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. t) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 37.4 vs. animals, 41 vs. creatures not resistant to cold, and 33.7 vs. others. Radius 1 light. u) The Short Sword 'Sting' (1d6) (+9,+8) (+2) +2 strength, dexterity, constitution, speed, attack speed. Slays animals, evil creatures, undead, orcs. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 27 vs. animals, 27 vs. evil creatures, 30.7 vs. undead, 30.7 vs. orcs, and 23.3 vs. others. Radius 1 light. v) The Lance of Eorlingas (3d8) (+13,+21) (+2) +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3 blows/round. Average damage/hit: 68 vs. evil creatures, 83.9 vs. orcs, 83.9 vs. trolls, and 52.1 vs. others. w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) +4 wisdom, infravision. Slays orcs. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. Combat info: 2 blows/round. Average damage/hit: 36 vs. orcs, 36 vs. creatures not resistant to cold, and 23.1 vs. others. Radius 1 light. x) The Flail 'Totila' (3d6) (+7,+9) (+2 stealth) +2 stealth. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. Combat info: 2 blows/round. Average damage/hit: 42.5 vs. evil creatures, 53.9 vs. creatures not resistant to fire, and 31.2 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 11972 50' 2 Reached level 2 25016 100' 2 Killed Fang, Farmer Maggot's dog 25016 100' 3 Reached level 3 37499 100' 4 Reached level 4 49702 150' 5 Reached level 5 66769 250' 6 Reached level 6 73670 250' 6 Killed Grip, Farmer Maggot's dog 81626 250' 7 Reached level 7 94101 300' 8 Reached level 8 114596 350' 8 Killed Bullroarer the Hobbit 114596 350' 9 Reached level 9 129407 350' 9 Killed Wormtongue, Agent of Saruman 129407 350' 10 Reached level 10 139941 350' 10 Killed Brodda, the Easterling 149563 350' 11 Reached level 11 154308 350' 11 Killed Lagduf, the Snaga 162548 350' 12 Reached level 12 188882 400' 13 Reached level 13 209455 450' 14 Reached level 14 223189 450' 14 Killed Smeagol 259778 500' 15 Reached level 15 310031 500' 16 Reached level 16 318928 500' 16 Killed Mughash the Kobold Lord 352033 700' 17 Reached level 17 360254 750' 17 Found The Rapier 'Forasgil' 381587 800' 17 Killed Ulfast, Son of Ulfang 381587 800' 18 Reached level 18 411251 900' 19 Reached level 19 423516 950' 19 Killed Ufthak of Cirith Ungol 423516 950' 20 Reached level 20 447894 1000' 21 Reached level 21 498254 1050' 22 Reached level 22 518278 1000' 23 Reached level 23 525623 0' 23 Killed Farmer Maggot 572918 1000' 24 Reached level 24 576184 1000' 24 Killed Boldor, King of the Yeeks 601297 1000' 24 Killed Shagrat, the Orc Captain 631414 1000' 24 Killed Golfimbul, the Hill Orc Chief 638845 1000' 25 Reached level 25 704892 1100' 25 Found The Flail 'Totila' 739185 1100' 26 Reached level 26 768399 1100' 26 Killed Grishnakh, the Hill Orc 918669 1300' 27 Reached level 27 921939 1300' 27 Killed Ugluk, the Uruk 943993 1300' 27 Killed Sangahyando of Umbar 952638 1300' 27 Found The Set of Leather Gloves 'Cambeleg' 990600 1500' 27 Found The Lucerne Hammer 'Turmil' 1004793 1500' 27 Killed Angamaite of Umbar 1015123 1500' 27 Killed Gorbag, the Orc Captain 1040949 1500' 27 Killed Azog, King of the Uruk-Hai 1040949 1500' 28 Reached level 28 1061090 1550' 28 Killed Uldor the Accursed 1068225 1550' 28 Killed Nar, the Dwarf 1092906 1600' 28 Found The Iron Helm of Gorlim 1104527 1650' 28 Found The Steel Helm of Hammerhand 1104575 1650' 28 Killed Khim, Son of Mim 1106562 1650' 28 Killed Lugdush, the Uruk 1109226 1650' 28 Found The Metal Cap of Thengel 1146631 1750' 29 Reached level 29 1290384 1700' 29 Killed Beorn, the Shape-Changer 1293548 1750' 30 Reached level 30 1324342 1650' 30 Killed Draebor, the Imp 1324368 1650' 30 Found The Phial of Galadriel 1356776 1750' 30 Found The Short Sword 'Sting' 1369742 1900' 31 Reached level 31 1406602 2000' 31 Killed Lokkak, the Ogre Chieftain 1406660 2000' 31 Found The Star of Elendil 1414344 2000' 31 Found The Set of Gauntlets 'Paurhach' 1457487 2050' 31 Found The Main Gauche of Maedhros 1477783 2050' 32 Reached level 32 1481694 2050' 32 Killed Orfax, Son of Boldor 1531049 2150' 32 Found The Soft Leather Armour 'Hithlomir' 1541575 2150' 33 Reached level 33 1544024 2150' 33 Found The Lance of Eorlingas 1561007 2050' 33 Found The Chain Mail of Arvedui 1566089 2050' 34 Reached level 34 1620025 2350' 34 Found The Set of Gauntlets 'Paurnimmen' 1630973 2550' 34 Found The Cloak 'Colannon' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)