[Angband 3.1.0 beta Character Dump] Sex Female Age 32 STR: 15 +0 -1 +4 18 Race Half-Elf Height 59 INT: 9 +1 -3 +0 7 Class Priest Weight 100 WIS: 17 -1 +3 +3 18/40 Title Curate Social Role model DEX: 16 +1 -1 +0 16 HP -5/197 Maximize Y CON: 17 -1 +0 +0 16 SP 0/56 CHR: 16 +1 +2 +3 18/40 Level 29 Armor [26,+62] Saving Throw 72% Cur Exp 70197 Fight (+1,+2) Stealth Excellent Max Exp 70197 Melee (+12,+15) Fighting Excellent Adv Exp 97500 Shoot (+12,+12) Shooting Excellent MaxDepth 1650' (L33) Blows 1/turn Disarming 44% Turns 1016246 Shots 1/turn Magic Device Superb Gold 50028 Infra 20 ft Perception 1 in 31 Burden 158.4 lbs Speed 1 Searching 22% Your father was of the Noldor. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight red hair, and a dark complexion. Acid:.......+..... Confu:.........+... Elec:....+...+.... Sound:............. Fire:......+...... Shard:............. Cold:+............ Nexus:............. Pois:............. Nethr:............. Fear:.......+..... Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:+............ Telep:............. Sear.:............. Invis:+......+..... Infra:............+ FrAct:.......+...+. Tunn.:............. HLife:............. Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Last Messages] > *** LOW HITPOINT WARNING! *** > The Black knight is hit hard. > The White wolf yelps feebly. > The White wolf flees in terror! > The Black knight hits you. > *** LOW HITPOINT WARNING! *** > The Black knight misses you. > The Black knight hits you. > *** LOW HITPOINT WARNING! *** > The Black knight hits you. > *** LOW HITPOINT WARNING! *** > The Black knight misses you. > The Black knight hits you. > You die. > Illegal object choice (inven)! Killed by a Black knight. [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3) +3 stealth, speed. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 25.5 against undead, 25.5 against frost-vulnerable creatures, and 18.5 against normal creatures. b) a Short Bow of Extra Might (x2) (+11,+12) (+1) +1 shooting power. c) a Ring of Protection [+12] d) a Ring of Strength (+4) +4 strength. Sustains strength. e) an Amulet of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour of Resist Fire (-1) [6,+3] Provides resistance to fire. Cannot be harmed by fire. h) The Cloak of Thorongil [1,+9] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) a Large Metal Shield of Resist Lightning [8,+8] Provides resistance to lightning. Cannot be harmed by electricity. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Mithril Gauntlets [5,+8] Cannot be harmed by acid. l) a Pair of Iron Shod Boots of Free Action [3,+9] Prevents paralysis. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k} b) a Holy Book of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k} c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4@G4@b4!d!v!k} e) a Ration of Food f) 5 Potions of Cure Critical Wounds g) a Potion of Speed h) 13 Scrolls of Phase Door i) a Scroll of Enchant Weapon To-Hit j) 4 Scrolls of Word of Recall k) a Scroll of Holy Prayer l) a Rod of Door/Stair Location m) a Rod of Trap Location n) a Rod of Detection {@z1!d!v!k} Cannot be harmed by electricity. o) a Rod of Curing Cannot be harmed by electricity. p) a Wand of Stone to Mud (5 charges) q) 2 Wands of Teleport Other (18 charges) r) a Staff of Teleportation (1 charge) s) 2 Staffs of Identify (5 charges) t) a Leather Shield of Resist Acid [6,+9] Provides resistance to acid. Cannot be harmed by acid. u) a Mace (Blessed) (2d4) (+6,+5) (+2) +2 wisdom. Blessed by the gods. Speeds regeneration. With this weapon, you would currently get 1 blow per round, averaging a damage of 12 against normal creatures. v) a Mace of Slay Dragon (2d4) (+10,+4) With this weapon, you would currently get 1 blow per round, averaging a damage of 21 against dragons, and 11 against normal creatures. w) a Maul (Blessed) (4d4) (+9,+7) (+1) +1 wisdom. Blessed by the gods. Prevents paralysis. With this weapon, you would currently get 1 blow per round, averaging a damage of 19 against normal creatures. [Home Inventory] a) 4 Rations of Food Provides nourishment for about 3000 turns under normal conditions. b) 2 Slime Molds Provides nourishment for about 1250 turns under normal conditions. c) a Mushroom of Second Sight When ingested, it cures blindness and gives you telepathy for 6d6+ 12 turns. Provides nourishment for about 100 turns under normal conditions. d) 2 Mushrooms of Clear Mind When ingested, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Provides nourishment for about 250 turns under normal conditions. e) 22 Potions of Cure Serious Wounds When ingested, it heals you a fair amount (1/5 of your wounds, min imum 25HP), heals cut damage, and cures blindness and confusion. Provides nourishment for about 75 turns under normal conditions. f) a Potion of Restore Wisdom When ingested, it restores your wisdom. g) a Potion of Restore Dexterity When ingested, it restores your dexterity. h) a Potion of Restore Constitution When ingested, it restores your constitution. i) a Potion of Restore Charisma When ingested, it restores your charisma. j) a Potion of Restore Life Levels When ingested, it restores your experience. k) 20 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. l) a Scroll of Remove Curse When read, it removes all ordinary curses from all equipped items. m) 2 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. n) a Scroll of Holy Chant When read, it increases your AC and to-hit bonus for 1d24+12 turns. o) a Wand of Disarming (7 charges) When aimed, it destroys traps, unlocks doors and reveals all secre t doors in a given direction. p) a Ring of Resist Fire Provides resistance to fire. Cannot be harmed by fire. q) a Ring of Accuracy (+7) r) a Ring of Protection [+10] s) a Leather Shield of Resist Fire [6,+12] Provides resistance to fire. Cannot be harmed by fire. t) a Pair of Iron Shod Boots of Stability [3,+7] Provides resistance to nexus. Feather Falling. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) +3 wisdom, constitution. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. It takes 40 turns to recharge after use. With this weapon, you would currently get 1 blow per round, averaging a damage of 31 against dragons, and 17 against normal creatures. v) a Battle Axe of *Slay Giant* (2d8) (+8,+7) (+1) +1 strength. Sustains strength. With this weapon, you would currently get 1 blow per round, averaging a damage of 34 against giants, and 16 against normal creatures. w) a Shovel (1d2) (+0,+0) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 3.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)