[ToME 2.3.5 Character Sheet] Name : Mr Gigas Age 74 STR: 18/73 Sex : Neuter Height 71 Int: 11 15 Race : Spectre Troll Weight 333 Wis: 6 18/20 Class : Loremaster Social Class 1 DEX: 18 Body : Great Wyrm of Power CON: 18/30 God : Tulkas Chr: 3 3 + To Melee Hit 61 Level 41 Hit Points 3961/ 3961 + To Melee Damage 87 Experience 3483989 Spell Points 17/ 17 + To Ranged Hit 61 Max Exp 3483989 Sanity -106/ 190 + To Ranged Damage 0 Exp to Adv. 3855000 Piety 3741 AC 181+92 Gold 172977 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Very Bad Blows/Round: 9 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 801-2583 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Warrior. You have puke yellow eyes, oily sea-weed green hair, and green ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Great Wyrm of Power. You have defeated 1284 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed one princess quest. You haven't completed a single lost sword quest. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by an Ent on level 70 of Paths of the Dead. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can breath fire. You can sense what is beyond walls. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You can sense the presence of orcs. You are unlucky. You know everything. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your attack speed is affected by your equipment. efghijkmnosz{@ Add Str : ......2....... Add Int : .......3...... Add Wis : .......3...... Add Con : ......2....... Add Chr : .......3...... Add Stea. : ........2..... Add Blows : 2............. Sust Str : ......+....... Sust Int : .............. Sust Wis : .............. Sust Dex : .............. Sust Con : ......+....... Sust Chr : .............. Invisible : .......+...... Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : ......+......+ Hold Life : .............. Res Acid : ........+....+ Res Elec : ........++...+ Res Fire : ........+....+ Res Cold : ........+....+ Res Pois : ........+....+ Res Fear : ......+....... Res Light : .............. Res Dark : .............. Res Blind : .......+...... Res Conf : ........+....+ Res Sound : ..+........... Res Shard : .............. Res Neth : .............+ Res Nexus : .............+ Res Chaos : ........+..... Res Disen : ......+.+....+ Aura Fire : .............+ Aura Elec : .........+...+ Levitate : .............+ Lite : ..........+... Activate : ..........+... Fly : .............+ Orc.ESP : ........+..... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 15) - Combat 23.400 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 45.800 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.120 [0.600] . Magic-Device 01.000 [1.000] - Spirituality -02.160 [0.700] . Prayer 01.000 [0.500] . Music 00.000 [0.300] - Monster-lore 18.490 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 45.800 [0.700] . Possession 45.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 6 of your companions have been killed. [Fates] You are fated to meet a Filthy street urchin on level 19. You may meet a Mangy-looking leper on level 14. You may meet a Giant octopus on level 66. [Character Equipment] e) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. f) a Ring of Damage (+22) You found it lying on the ground on level 70 of The Sacred Land Of Mountains. g) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Young black dragon in the town of Gondolin . h) an Indestructible Ring of Slaying (+10,+13) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. i) a Ring of Accuracy (+12) You found it in the remains of a Forest troll in the town of Bree . j) a Ring of Slaying (+6,+13) You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. k) an Indestructible Amulet of Weaponmastery (+6,+4) [+4] (+2) {100% off} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Leather Jacket of Resistance (-1 to accuracy) [12,+26] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . o) a Fur Cloak of Electricity [3,+16] {100% off} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the Black Market. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) a Tome of the Eternal Flame b) 2 Tomes of Knowledge c) a Tome of the Time d) a Holy Tome of Manwe Sulimo e) Raal's Tome of Unconventional Warfare It can be activated for light absorption every 80 turns. You found it in the remains of a Barbazu on level 70 of Dol Guldur. f) Tenser's Torch of Spontaneous Combustion It can be activated for satisfy hunger every 100 turns. You found it in the remains of an Emperor wight on level 70 of Dol Guldur. g) 11 Potions of Cure Critical Wounds h) a Potion of *Healing* i) 21 Scrolls of Teleportation j) 9 Scrolls of Word of Recall k) 3 Scrolls of *Identify* l) 4 Scrolls of Trap Detection m) a Scroll of Dispel Undead n) a Silver Rod of Quickness of Nothing (100/100) o) a Rod Tip of Enlightenment (40 Mana to cast) p) 2 Rod Tips of Fire Balls (60 Mana to cast) q) a Rod Tip of Cold Balls (55 Mana to cast) r) a Staff of Sense Hidden[1|10] (10 charges) s) an Amulet of Telepathy t) an Elven Robe of Resist Cold [2,+13] (+2 to stealth) u) a Light War Axe of Slay Demon (2d5) (+6,+10) v) 19 Bolts of Slay Animal (1d5) (+6,+12) w) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Bree ] a) 15 Scrolls of Phase Door b) The Ring of Power of Akhorahil the Blind (+5 to speed) It increases your strength, intelligence, searching and speed by 5. It makes you invisible. It provides resistance to acid, poison, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. c) The Ring of Power of Akhorahil the Blind (+1) It increases your charisma by 1. It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. d) a Ring of Protection [+13] e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 70 of Dol Guldur. k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of Dol Guldur. l) a Large Metal Shield of Resist Fire [5,+4] m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. n) The Iron Helm 'Aegliach' [5,+9] It provides light (radius 3) forever. It sustains your dexterity and charisma. It provides resistance to confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Dol Guldur. o) a Vampiric Broken Dagger of *Slay Dragon* (1d1) (+4,+4)(0%) (+0) p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 70 of Dol Guldur. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of Dol Guldur. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. v) Eol, the Dark Elf's corpse w) a Leviathan corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 70 of The Sacred Land Of Mountains. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of The Sacred Land Of Mountains. c) a Rod Tip of Recall (80 Mana to cast) d) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your strength and searching by 4. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, cold, blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Ring of Sustain Strength f) a Ring of Free Action g) a Ring of Light and Darkness Resistance h) 2 Rings of Sound Resistance i) 2 Rings of Confusion Resistance j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of The Sacred Land Of Mountains. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of The Sacred Land Of Mountains. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Jewel Encrusted Crown of Seeing [0,+7] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It cannot be harmed by acid. You bought it from the Black Market. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 70 of The Sacred Land Of Mountains. u) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Rod Tip of Trap Location (8 Mana to cast) b) a Staff of Reveal Ways[1|33] (10 charges) c) a Ring of Nether Resistance d) a Ring of Nexus Resistance e) a Ring of Flying It allows you to fly. You found it in the remains of a Young blue dragon in the town of Gondolin . f) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. g) The Phial of Undeath (-5) {cursed} h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) i) The Heavy Crossbow 'Earaure' (x7) (+10,+19) (+3) It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Illusory Castle. j) a Drum of the Eldar (+3) [Home Inventory - Lothlorien ] a) The Tome of Mr Gigas b) a Parchment titled ``Household Magic'' It can be activated for cure confusion every 500 turns. You found it in the remains of a Green glutton ghost in a shallow water area. [The Mathom-house Inventory - Bree ] a) 90 Potions of Water Curing {quest} b) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision) It increases your dexterity, constitution and infravision by 2. It makes you invisible. It sustains your constitution. It provides resistance to acid, fire and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. e) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 70 of Dol Guldur. f) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of Dol Guldur. g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. h) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . i) Tom the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . j) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree . k) Vort the Kobold Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen in a shallow water area. l) Hobbes the Tiger's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hobbes the Tiger in a shallow water area. m) Bullroarer the Hobbit's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit in a shallow water area. n) Mughash, the Kobold Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 1 of Barrow-Downs. o) Ulik the Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin .