The Angband Ladder: Naeriandi, Wood-Elf Mindcrafter by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Naeriandi              Age                129       STR!     32       
 Sex   : Male                   Height              56       INT!     37       
 Race  : Wood-Elf LostSoul      Weight             101       WIS!     39       
 Class : Mindcrafter            Social Class        43       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     37       
                                                                               
 + To Melee Hit          60 Level             44    Max Hit Points       830   
 + To Melee Damage       45 Experience   3468030    Cur Hit Points       830   
 + To Ranged Hit         57 Max Exp      3468030    Max SP (Mana)        290   
 + To Ranged Damage      21 Exp to Adv.  3600000    Cur SP (Mana)        290   
   AC                36+127 Gold         1012944    Piety               4723   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Excellent    Mel.dmg/Rnd:  18d5+270  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Nandorin Archer.  You           
          have light grey eyes, wavy silver hair, and a fair                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3452 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 9 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.2...........2.            
        Add Int   : ..2...3..3....2.            
        Add Wis   : ..2...3.......2.            
        Add Dex   : 4.2......34...2.            
        Add Con   : 4.2.3.3....3..2.            
        Add Chr   : ..2......3....2.            
        Mul SPower: .........+......            
        Add Stea. : ..2....2...3....            
        Add Sear. : .....4.2.3......            
        Add Tun.. : ..............2.            
        Add Speed : ..2*.......3..2.            
        Add Blows : ..............2.            
        Vampiric  : ..............+.            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : +.......+.......            
        Sust Int  : ..+.+...+.......            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : +...+...+.......            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+.....            
        Hold Life : +.+.+...........            
        Res Acid  : ......+.+++.....            
        Res Elec  : ........+.......            
        Res Fire  : ........++......            
        Imm Cold  : +.*.+...+.......            
        Res Pois  : ......+.........            
        Res Fear  : +...............            
        Res Lite  : ...............+            
        Res Dark  : ....+...........            
        Res Blind : ..+...+.........            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .+.......+......            
        Res Neth  : +...+...........            
        Res Nexus : ................            
        Res Chaos : +.......+.......            
        Res Disen : .........+......            
        Lite      : ....+...........            
        See Invis : +.+............+            
        Digestion : +...............            
        Regen     : +...+...........            
        Xtra Might: .+.............+            
        Activate  : ..+.+++..++.....            
        Blessed   : +...............            
        Evil.ESP  : ........+.......            
        Full ESP  : ..+............+            

Skills (points left: 0)
 - Combat                                        33.850 [0.700]
          . Weaponmastery                        05.200 [0.700]
          . Archery                              01.800 [0.200]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         22.312 [0.900]
          . Magic-Device                         17.100 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  48.700 [1.000]
          . Prayer                               45.100 [0.900]
          . Mindcraft                            48.700 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 1.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Mandos.
d) a Long Bow of Extra Might (x7) (+17,+21) {NeatEye}
    It
    provides resistance to shards.  It fires missiles with extra might.  
    You found it lying on the ground on level 92 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 89 of Halls of Mandos.
f) an Indestructible Ring of Speed (+13)
    It 
    increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 89 of Halls of Mandos.
k) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 79 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Halls of Mandos.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
o) an Elven Cloak of Stealth [4,+18] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 78 of Halls of Mandos.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 89 of
    Halls of Mandos.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
z) (nothing)
{) 17 Silver Arrows of Slay Undead (3d4) (+14,+12)
    It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
|) The Gnomish Shovel called 'Haladhara' (+13,+6) (+2 to speed)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
b) The Tome of Collected Weird Magic {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven priest on level 65 of Halls of
    Mandos.
c) The Hand of Vecna {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 2 of Halls of Mandos.
d) Jor's Book of Impossible Occurences {Teleport 100}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Halls of Mandos.
e) 6 Lembases
f) 5 Sprigs of Athelas
g) 6 Potions of Cure Insanity
h) 7 Potions of *Healing*
i) 2 Scrolls of Remove Curse
j) a Moonstone Rod of the Istari of Perception (150/150)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 95 of Halls of Mandos.
k) a Silver Rod of Capacity of Recall (200/200)
    It can
    hold more mana.  
    You found it lying on the floor of a special level.
l) an Adamantite Rod of Disarming (200/200)
m) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 76 of Halls of Mandos.
o) a Whip of Morgul (1d6) (+10,+10) [-8] (-5)
    
    It decreases your luck by 5.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It can re-curse itself.  
    You found it in the remains of a War troll in the town of Gondolin .
p) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Halls of Mandos.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 20 Flight Arrows (exploding) (1d3) (+8,+8) {Shards}
b) 8 Seeker Arrows (4d4) (+7,+5)
c) 12 Silver Arrows (3d4) (+6,+6)


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic
    It can be
    activated for confusion.  
    You found it in the remains of a Skaven shaman on level 16 of Mirkwood.
b) 9 Potions of Cure Insanity
c) The Amulet 'Lorilirin' (+3)
    
    It increases your intelligence, wisdom and infravision by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire, poison, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 90 of Halls
    of Mandos.
d) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of The
    Sacred Land Of Mountains.
e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated for breathe lightning
    (100) every 90+d90 turns if it is being worn. It increases your 
    stealth by 1.  It provides resistance to acid, electricity, fire, cold
     and confusion.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+24]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to confusion.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Halls of Mandos.
g) The Robe 'Vandirn' [2,+8]
    It sustains your wisdom and charisma.  It provides
    immunity to acid.  It provides resistance to life draining, 
    electricity, fire, cold and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 90 of Halls of Mandos.
h) an Elven Robe [2,+14] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) Elven Soft Leather Armour [4,+15] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre in a forest.
j) Elven Hard Studded Leather (-1 to accuracy) [7,+20] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to acid, electricity, fire, cold
    , poison and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Halls of Mandos.
k) Elven Leather Jacket of Resist Fire (-1 to accuracy) [12,+11] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
l) Elven Stone and Hide Armour (-1 to accuracy) [15,+20] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
m) a Wolf Pelt of Air [1,+18]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 66 of Mordor.
n) a Spider Web of Air [1,+11]
o) a Small Metal Shield of Reflection [3,+9]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 79 of Halls of Mandos.
r) a Dragon Helm of Water Breathing [8,+29]
    It
    provides resistance to chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 89 of Halls of
    Mandos.
t) a Dagger of Aman (1d4) (+15,+16) [+2] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it lying in a vault on level 66 of Mordor.
u) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Halls of Mandos.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 71 of Halls of
    Mandos.
w) The Mage Staff of Naeriandi (1d4) (+10,+10) [+2](100%)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your mana
    capacity by 100%.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Mordor.
x) 20 Elf Skeletons



Posted on 22.5.2009 11:18

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On 22.5.2009 11:18 therealmatrix@hotmail.com wrote:
It was going well, then the RNG threw me Princess Quests for every quest level except one FF in Mirkwood. Currently facing a Greater Rotting Q quest to go any further in Angband... Hall of Mandos rules for finding nice equip.

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