[ToME 2.2.7 Character Dump] Name : Naeriandi Age 129 STR! 32 Sex : Male Height 56 INT! 37 Race : Wood-Elf LostSoul Weight 101 WIS! 39 Class : Mindcrafter Social Class 43 DEX! 40 Body : Player CON: 40 God : Eru Iluvatar CHR: 37 + To Melee Hit 60 Level 44 Max Hit Points 830 + To Melee Damage 45 Experience 3468030 Cur Hit Points 830 + To Ranged Hit 57 Max Exp 3468030 Max SP (Mana) 290 + To Ranged Damage 21 Exp to Adv. 3600000 Cur SP (Mana) 290 AC 36+127 Gold 1012944 Piety 4723 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Superb Blows/Round: 6 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Excellent Mel.dmg/Rnd: 18d5+270 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: careful Explor: normal (Character Background) You are one of several children of a Nandorin Archer. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 71 (3550') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3452 enemies. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 9 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : 4.2...........2. Add Int : ..2...3..3....2. Add Wis : ..2...3.......2. Add Dex : 4.2......34...2. Add Con : 4.2.3.3....3..2. Add Chr : ..2......3....2. Mul SPower: .........+...... Add Stea. : ..2....2...3.... Add Sear. : .....4.2.3...... Add Tun.. : ..............2. Add Speed : ..2*.......3..2. Add Blows : ..............2. Vampiric : ..............+. Slay Evil : +............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Drag.: +............... Cold Brand: +............... Sust Str : +.......+....... Sust Int : ..+.+...+....... Sust Wis : ..+.+...+....... Sust Dex : ........+....... Sust Con : +...+...+....... Sust Chr : ..+.....+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.......+..... Hold Life : +.+.+........... Res Acid : ......+.+++..... Res Elec : ........+....... Res Fire : ........++...... Imm Cold : +.*.+...+....... Res Pois : ......+......... Res Fear : +............... Res Lite : ...............+ Res Dark : ....+........... Res Blind : ..+...+......... Res Conf : ......+......... Res Sound : ................ Res Shard : .+.......+...... Res Neth : +...+........... Res Nexus : ................ Res Chaos : +.......+....... Res Disen : .........+...... Lite : ....+........... See Invis : +.+............+ Digestion : +............... Regen : +...+........... Xtra Might: .+.............+ Activate : ..+.+++..++..... Blessed : +............... Evil.ESP : ........+....... Full ESP : ..+............+ Skills (points left: 0) - Combat 33.850 [0.700] . Weaponmastery 05.200 [0.700] . Archery 01.800 [0.200] . Sneakiness 01.000 [1.100] - Magic 22.312 [0.900] . Magic-Device 17.100 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 48.700 [1.000] . Prayer 45.100 [0.900] . Mindcraft 48.700 [0.900] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting * Tree walking [Fates] You are fated to find a Potion of Cure Light Insanity on level 1. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Mandos. d) a Long Bow of Extra Might (x7) (+17,+21) {NeatEye} It provides resistance to shards. It fires missiles with extra might. You found it lying on the ground on level 92 of Halls of Mandos. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Mandos. f) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Halls of Mandos. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. o) an Elven Cloak of Stealth [4,+18] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Halls of Mandos. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 89 of Halls of Mandos. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of Halls of Mandos. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. z) (nothing) {) 17 Silver Arrows of Slay Undead (3d4) (+14,+12) It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 92 of Halls of Mandos. |) The Gnomish Shovel called 'Haladhara' (+13,+6) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying on the ground on level 92 of Halls of Mandos. b) The Tome of Collected Weird Magic {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven priest on level 65 of Halls of Mandos. c) The Hand of Vecna {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 2 of Halls of Mandos. d) Jor's Book of Impossible Occurences {Teleport 100} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 1 of Halls of Mandos. e) 6 Lembases f) 5 Sprigs of Athelas g) 6 Potions of Cure Insanity h) 7 Potions of *Healing* i) 2 Scrolls of Remove Curse j) a Moonstone Rod of the Istari of Perception (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 95 of Halls of Mandos. k) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You found it lying on the floor of a special level. l) an Adamantite Rod of Disarming (200/200) m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 76 of Halls of Mandos. o) a Whip of Morgul (1d6) (+10,+10) [-8] (-5) It decreases your luck by 5. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It can re-curse itself. You found it in the remains of a War troll in the town of Gondolin . p) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Halls of Mandos. r) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 20 Flight Arrows (exploding) (1d3) (+8,+8) {Shards} b) 8 Seeker Arrows (4d4) (+7,+5) c) 12 Silver Arrows (3d4) (+6,+6) [Home Inventory - Lothlorien ] a) The Tome of Elven Household Magic It can be activated for confusion. You found it in the remains of a Skaven shaman on level 16 of Mirkwood. b) 9 Potions of Cure Insanity c) The Amulet 'Lorilirin' (+3) It increases your intelligence, wisdom and infravision by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 90 of Halls of Mandos. d) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of The Sacred Land Of Mountains. e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+24] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Halls of Mandos. g) The Robe 'Vandirn' [2,+8] It sustains your wisdom and charisma. It provides immunity to acid. It provides resistance to life draining, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 90 of Halls of Mandos. h) an Elven Robe [2,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) Elven Soft Leather Armour [4,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre in a forest. j) Elven Hard Studded Leather (-1 to accuracy) [7,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold , poison and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Halls of Mandos. k) Elven Leather Jacket of Resist Fire (-1 to accuracy) [12,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in the town of Gondolin . l) Elven Stone and Hide Armour (-1 to accuracy) [15,+20] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. m) a Wolf Pelt of Air [1,+18] It allows you to breathe without air. You found it lying in a vault on level 66 of Mordor. n) a Spider Web of Air [1,+11] o) a Small Metal Shield of Reflection [3,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Halls of Mandos. r) a Dragon Helm of Water Breathing [8,+29] It provides resistance to chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 89 of Halls of Mandos. t) a Dagger of Aman (1d4) (+15,+16) [+2] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 66 of Mordor. u) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Halls of Mandos. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 71 of Halls of Mandos. w) The Mage Staff of Naeriandi (1d4) (+10,+10) [+2](100%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. x) 20 Elf Skeletons