The Angband Ladder: Charles, British Naturalist by Donald Jonker
[Steamband 0.4.1 Character Dump] Name Charles Self abcdefghijkl@ Best Sex Male Age 16 Mus: 223 4............ 241 Race British Height 71 Agi: 223 4...5........ 236 Class Naturalist Weight 159 Vig: 216 ............. 221 Title Grower Status 28 SCH: 236 ............. 236 WP -1/20 MaxDepth Lev 44 Ego: 238 ............. 261 SP 26/30 Preserve Y CHR: 180 ............. 180 Level 13 Armor [16,+3] Saving Throw Poor Cur Exp 2247 Blows 2/turn Stealth Bad Max Exp 3991 Shots 0/turn Fighting Legendary Adv Exp 2730 Infra 50 ft Shooting Abyssal Disarming Bad Stat Skill Equip. Total Magic Device Poor Melee (+0,+2) (+6,+9) (+23,+18) (+29,+29) Perception Abyssal Shoot (+0,+0) (+0,+0) (+0,+0) (+0,+0) Searching Abyssal You are the first child of a Laborer. You are a credit to the family. You have blue eyes, wavy brown hair, and an average complexion. [Resists & Abilities] Critical:+............ Fthr Fall:............. Hvy Curse:............. Vampiric:............. Telepathy:............. Mutation:............. Throw:............. See Invis:..+.......... No Magic:............. Vorpal:............. Free Act:............. No Teleprt............. Return:............. Wraithfrm:............. Drain SP:............. Frce Brnd:............. Hold Life:............. Drain HP:............. Fire Brnd:............. Reflect:............. Disrupt:............. Elec Brnd:............. Invisible:............. Drn Items:............. Ice Brand:............. Res Confu:...+......... Drn Exp:............. Acid Brnd:............. Res Blind:............. Teleport:............. Psn. Brnd:............. Res Fear:+...........+ Aggravate:............. Resistances: Fire :2% ............+. Acid :1% ............+. Erth :2% ............+. Poisn:46% .........+..+. Air :2% ............+. Water:2% ............+. Elec :1% ............+. Ice :11% .......+....+. abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* \ =="~(( ]]] \ =="~(( ]]] \ =="~(( ]]] [Last Messages] > It bites you! > * low hitpoint warning! 7/131 * > *** LOW WOUNDPOINT WARNING! 6/20 *** > You feel your life draining away! > It bites you! > * low hitpoint warning! 1/131 * > *** LOW WOUNDPOINT WARNING! 5/20 *** > You feel your life draining away! > It mumbles, and you hear puzzling noises. > You are hit by something confusing! > * low hitpoint warning! 0/131 * > *** LOW WOUNDPOINT WARNING! 2/20 *** > It mumbles, and you hear puzzling noises. > You are hit by something confusing! > You die. [Skills] Disarming Traps 1 Stealth 1 Searching 1 Neophyte Combat 9 Standard Combat 15 Advanced Combat 3 Accurate Strike 6 Vicious Strike 9 Martial Arts 1 Neophyte Firearms 1 Throwing 1 Blunt Weapons 6 Flora 15 Fauna 1 Elemental 15 Earth's Hearth 1 Latin {*} 1 Occult Lore {O} 1 Ritual Magic {O} 1 Spirituality {S} 1 Tempered Will {*} 1 Using Devices 10 Fire Lore 16 Elemental Defense 1 Toughness 3 [Steamware & Mutations] You can shoot bolts of fire. You can shoot balls of fire. [Character Equipment] a) a Whip of Battle (1d6|0) (+23,+18) <+1, +4> c) an Aquamarine Ring of See Invisible d) a Copper Ring of Resist Bewilderment {50% off} e) an Ivory Amulet of Agility <+5> {40% off} f) a Brass Lantern [3] <Fuel: 6721> g) a Tweed Jacket [9,+0] h) a Fur Cloak [3,+0] j) a Gas Mask [0,+0] k) a Set of Gloves [1,+0] l) a Pair of Square Toe Shoes [3,+3] [Character Inventory] a) 5 Haddocks b) 2 Flasks of oil c) 2 "Malto Iron" Tonics of Infra-vision d) 2 "Gray's Sparkling Spray" Tonics of Speed e) 6 "Primley's Iron & Wahoo" Tonics of Cure Critical Wounds f) 2 "Highland's Bitters and Scotch" Tonics of Light Refresh Spirit g) The Book [20,000 Leagues Under the Sea] h) 23 Whizzing Aethercid Mechanisms of Phase Door {10% off} i) 3 Ringing Heliometer Mechanisms of Etheric Travel j) 4 Silver Quadraphone Mechanisms of Returning {!*!*, 10% off} k) a Mithril-Plated Quadraphonic Mechanism of Object Detection l) a Cast Iron Ray Gun of Befuddlement (20 charges) m) a Slim Tool of Structural Analysis (13 charges) {@u0} n) an Ironwood Tool of Object Location (11 charges) o) a Thick Tool of Etheric Travel (18 charges) p) an Opal Ring of Protection [+12] q) an Opal Ring of Protection [+10] r) 2 Jet Rings of Resist Water s) a Silver Amulet of Charm <+1> t) a Set of Gloves [1,+0] u) a Billy Club (1d3|0) (-7,-8) {cursed} v) a Spiked Club (2d7|6) (+4,+2) [4,+0] w) 42 Pistol bullets (2d11|0) (+0,+0) [Home Inventory] 68 Flasks of oil 2 Mithril-Plated Anemograph Mechanisms of Remove Curse an Opal Ring of Protection [+20] 2 Quartzite Rings of Resist Fire a Topaz Ring of Resist Earth a Corundum Ring of Resist Air a Copper Ring of Resist Bewilderment a Jade Amulet of Perception <+4> [Current Quest] To fulfill your task, you must kill 15 Feral Morlocks on dungeon level 43. [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 7.5.2009 23:11
12. on the Competition No.68 Ladder (of 14)
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