The Angband Ladder: Charles, British Naturalist by thapper

  [Steamband 0.4.1 Character Dump]

 Name   Charles                                  Self  abcdefghijkl@   Best
 Sex    Male           Age            16  Mus:     46  .............   183
 Race   British        Height         71  AGI:    170  .1...........   180
 Class  Naturalist     Weight        159  Vig:    156  3............   265
 Title  Naturalist     Status         28  SCH:    258  .............   258
 WP     -1/19          MaxDepth  Lev  43  EGO:    293  .............   293
 SP     18/71          Preserve        Y  CHR:    180  ....1........   190

 Level           16       Armor     [12,+15]     Saving Throw           Poor
 Cur Exp       4642       Blows       1/turn     Stealth              Superb
 Max Exp       4642       Shots       4/turn     Fighting             Heroic
 Adv Exp       5460       Infra        30 ft     Shooting          Excellent
                                                 Disarming               Bad
          Stat     Skill     Equip.    Total     Magic Device           Poor
 Melee   (-3,-2)   (+4,+4) (+24,+21) (+25,+23)   Perception          Abyssal
 Shoot   (-3,+0)   (+0,+0)  (+19,+6)  (+16,+6)   Searching           Abyssal

     You are the first child of a Laborer. You are a credit to
     the family. You have blue eyes, wavy brown hair, and an
     average complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.............    No Magic:.............
     Vorpal:.............    Free Act:...+.........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:+............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:..+..........   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:............+   Aggravate:.............
  Resistances:
  Erth :30% +.............
  Ice  :10% .......+......




            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~(()] ]              \}=="~(()] ]              \}=="~(()] ]

  [Last Messages]

> You feel the Set of Leather Gloves (p) in your pack is cursed...
> It zaps you.
> * low hitpoint warning! 18/144 *
> *** LOW WOUNDPOINT WARNING! 6/19 ***
> You feel very weak.
> It zaps you.
> * low hitpoint warning! 12/144 *
> *** LOW WOUNDPOINT WARNING! 5/19 ***
> It zaps you!
> * low hitpoint warning! 5/144 *
> *** LOW WOUNDPOINT WARNING! 4/19 ***
> You feel very sickly.
> You failed to concentrate hard enough!
> It zaps you!
> You die.


  [Skills]

   Disarming Traps  1
           Stealth 12
         Searching  1
   Neophyte Combat 10
   Standard Combat 10
   Accurate Strike  4
    Vicious Strike  4
      Martial Arts  1
 Neophyte Firearms 10
        Swift Shot  3
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 12
             Fauna  6
         Elemental 10
    Earth's Hearth 13
         Latin {*}  1
   Occult Lore {O}  1
  Ritual Magic {O}  1
  Spirituality {S}  1
 Tempered Will {*}  1
     Using Devices  8
         Fire Lore  8
         Toughness  3


  [Character Equipment]

a) a Mace (Obsidian) (2d4|1) (+16,+16) [+12] <+3>
b) a .30 Lever-Action Carbine of Precision (x3) (+11,+6) <+1>
c) a Copper Ring of Resist Bewilderment
d) a Bone Ring of Freedom of Mobility
e) a Silver Amulet of Charm <+1>
f) a Brass Lantern [3] <Fuel: 13972>
g) a Leather Waistcoat [3,+0]
h) a Fur Cloak [3,+0]
i) a Pair of Hose [1,+0]
j) a Woolen Beanie [2,+0]
l) a Pair of Square Toe Shoes [3,+3]


  [Character Inventory]

a) 4 Kidney Puddings
b) a Flask of oil
c) 9 "C.G. Pendleton's" Tonics of Heroism
d) 9 "Primley's Iron & Wahoo" Tonics of Cure Critical Wounds
e) 3 "Highland's Bitters and Scotch" Tonics of Light Refresh Spirit
f) 5 Whizzing Aethercid Mechanisms of Phase Door
g) 8 Ringing Heliometer Mechanisms of Etheric Travel
h) 3 Silver Quadraphone Mechanisms of Returning
i) 7 Cast Iron Photopan Mechanisms of Object Analysis
j) a Platinum Ray Gun of Fire (11 charges)
k) a Cast Iron Ray Gun of Befuddlement (15 charges)
l) a Grass Ring of Sustain Muscle
m) a Jet Ring of Resist Water
n) 2 Malachite Rings of Resist Poison
o) an Aquamarine Ring of See Invisible
p) a Set of Leather Gloves [2,-2] {cursed}
q) a Quarterstaff (1d9|5) (+0,+0) [9,+0]
r) 44 Rifle bullets (4d11|0) (+0,+0) (+90/360)


  [Home Inventory]

3 Silver Quadraphone Mechanisms of Returning


  [Current Quest]

To fulfill your task, you must kill The Mason on dungeon level 41.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.5.2009 01:06
Last updated on 2.5.2009 20:40

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10. on the Competition No.68 Ladder (of 14)

Comments

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On 2.5.2009 01:06 thapper wrote:
My first attempt to actually survive for a while...

On 2.5.2009 20:40 thapper wrote:
Found out that CCW doesn't cure blindness...

On 3.5.2009 00:08 buzzkill wrote:
Good to know. I was being kinda hard on myself for not having any CCW on hand upon my recent 'blindness related' death.
CLW says it cure a little blindness, but a quaffed 7 of them without regaining vision. I would have assumed that CCW has a similar but stronger effect.

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