[ToME 2.1.0 Character Dump] Name : Bennet Age 50 STR: 18/150 Sex : Neuter Height 30 INT: 17 Race : Dwarf Barbarian Weight 168 WIS: 18/77 Class : Swordmaster Social Class 29 DEX: 18/189 Body : Player CON: 18/*** God : Nobody CHR: 18/23 + To Melee Hit 74 Level 38 Max Hit Points 956 + To Melee Damage 47 Experience 1141038 Cur Hit Points 915 + To Ranged Hit 34 Max Exp 1141038 Max SP (Mana) 12 + To Ranged Damage 17 Exp to Adv. 1275000 Cur SP (Mana) 12 AC 58+161 Gold 619532 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Excellent Blows/Round: 11 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Very Good Disarming : Very Good Mel.dmg/Rnd: 22d4+517 Stealth : Poor Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 44 (2200') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. It now is 35 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ...++....+...... Add Dex : +.......++...... Add Con : ....+....++..... Add Stea. : ......++........ Add Sear. : ...+.+.......... Add Infra : ...+............ Add Tun.. : ..............+. Add Speed : +.+............. Add Blows : +............... Poison Brd: +............... Cold Brand: +............... Sust Str : ....+...++...... Sust Int : ................ Sust Wis : ................ Sust Dex : ...+....++...... Sust Con : ....+...+++..... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ....+...+....... Hold Life : ........+....... Res Acid : ...+..+..+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : +.....+..++..... Res Pois : ................ Res Fear : ....+....+.....+ Res Lite : ...+............ Res Dark : .+.......+...... Res Blind : ...............+ Res Conf : ...+...+........ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ......+......... Res Disen : ....+........... Aura Fire : ........+....... Hide Type : +.+.++...+...... Show Mods : ++............+. Insta Art : .....+.......... Levitate : ...+....+....... See Invis : +............... Digestion : +........+...... Regen : +.........+..... Xtra Might: .+.............. Ign Acid : +..+.++++++..... Ign Elec : +..+.++++++..... Ign Fire : +..+.++++++..... Ign Cold : +..+.++++++..... Activate : +..+.++...++.... Cursed : .+.............. Hvy Curse : .+......+....... Fly : ......+......... Orc.ESP : ......+......... Corruption list: Demon Hide: Increases your armor class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 0) - Combat 43.643 [0.900] - Weaponmastery 43.978 [0.950] . Sword-mastery 43.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 14.680 [0.900] . Disarming 11.800 [0.900] - Magic 01.399 [0.300] . Magic-Device 22.850 [1.150] - Spirituality 08.600 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 22 princesses. You have defeated 13846 enemies. [Fates] You are fated to die on level 1. You are fated to meet a Giant leech on level 12. You are fated to meet a Red mold on level 37. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+4,+4) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 37 of Maze. d) a Long Bow of Extra Might (x5) (+7,+17) {cursed} It provides resistance to dark. It fires missiles with extra might. It is heavily cursed. You found it in the remains of a Novice ranger on level 24 of Mirkwood. e) a Ring of Speed (+3) It increases your speed by 3. You found it in the remains of an Ancient white dragon on level 37 of Maze. f) The Ring 'Ostir' [+11] (+1 to searching) It can be activated for ball of acid and resist acid if it is being worn. It increases your strength, searching and infravision by 1. It sustains your dexterity. It provides resistance to acid, light and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Weaponmastery (+6,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. n) Elven Blue Dragon Scale Mail (-2) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Mimicry [Serpent] of Aman [1,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Maze. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 28 of Mirkwood. x) a Pair of Metal Shod Boots of Jumping [6,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. z) (nothing) {) 17 Arrows (1d4) {excellent} |) a Magical Gnomish Shovel (1d2) (+6,+6) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it lying on the ground on level 33 of Mirkwood. [Character Inventory] a) something weird b) a Parchment titled ``Magic for the Layman'' It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 34 of Mordor. c) 23 Rations of Food d) 14 Potions of Cure Critical Wounds {25% off} e) 3 Potions of Healing f) 2 Fireproof Scrolls of Teleportation It cannot be harmed by fire. You bought it from the Alchemy shop. g) a Scroll of Word of Recall {25% off} h) 19 Scrolls of Identify {25% off} i) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. j) a Mithril Rod of Nothing (160/160) k) a Wand of Teleport Away[1|21] l) a Wand of Essence of Speed[1|24] m) a Staff of Vision[2|15] n) Metal Scale Mail [13] o) a Small Metal Shield [3] p) an Executioner's Sword (4d5) q) a Ball-and-Chain (4d4) {excellent} r) Climbing Set s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure cuts. You found it lying on the ground on level 3 of Barrow-Downs. b) Jor's Book of Impossible Occurences It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Novice mage on level 20 of The Old Forest. c) a Ring of Invisibility d) Blue Dragon Scale Mail (-2) [30,+10] e) Chain Mail (-2) [14,+0] f) Augmented Chain Mail (-2) [16,+7] g) Elven Soft Leather Armour [4,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Elven Cloak [4,+8] (+2 to stealth) i) a Cloak of Mimicry [Ent] of Electricity [1,+10] j) The Sabre 'Umend' (1d7) (+13,+7) It does extra damage from frost. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Archer on level 19 of Orc Cave. k) The Club 'Eldor' (1d4) (+22,-3) (+1) It increases your wisdom and dexterity by 1. It poisons your foes. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) a Morning Star of Gondolin (2d6) (+11,+12) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Grave wight in the town of Bree . m) a Flail (Defender) (2d6) (+10,+5) [+5] (+1 to stealth) It can be wielded two-handed. It increases your stealth by 1. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} o) a Short Bow of Extra Shots (x2) (+11,+14) p) 20 Arrows (exploding) (1d4) (+8,+3) [Home Inventory - Gondolin ] a) The Ring of Power of Uvatha the Horseman (+3 attacks) It increases your strength, wisdom and attack speed by 3. It makes you invisible. It sustains your wisdom. It provides resistance to sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [Home Inventory - Minas Anor ] a) a Copper Rod of Illumination (20/20) b) a Golden Rod of Quickness of Nothing (125/125) c) The Amulet of Namoros (+4 to stealth) It can be used to store a spell. It increases your stealth by 4. It sustains your constitution. It provides resistance to acid, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 40 of Mordor. d) Bronze Dragon Scale Mail (-2) [30,+5] e) The Double Ring Mail of Valmor (-2) [15,+6] It sustains your intelligence. It provides immunity to electricity. It provides resistance to electricity, fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Maze. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green naga Shaman on level 37 of Mordor. i) The Cloak of Mimicry [Ape] of Nasaegond [1,+4] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides immunity to acid. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 30 of Maze. j) a Cloak of Mimicry [Ape] of Aman [1,+9] (+2 to stealth) It increases your stealth by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 38 of Mordor. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 29 of Mirkwood. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 41 of Mordor. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and blindness. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 37 of Mordor. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 36 of Maze. q) a Katana (*Defender*) (3d4) (+7,+5) [+5] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, sound and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Katana of *Slay Evil* (3d4) (+7,+9) (+2) s) an Elemental Dark Sword (3d7) (+9,+8) It generates an antimagic field. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. t) The Awl-Pike of Ekkas (1d8) (+16,+8) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It does extra damage from fire. It is very sharp and make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Snaga on level 31 of Maze. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 36 of Maze. v) a wooden Boomerang of the Thunderlords (1d9) (+6,+18) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to dark and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying on the ground on level 32 of Mirkwood. w) a small metal Boomerang of Aman (1d8) (+9,+14) [+1] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature red dragon on level 37 of Maze. [Home Inventory - Lothlorien ] a) The Ebon Cube of Darkness It can be activated for genocide every 500 turns. You found it lying on the ground on level 14 of Mirkwood. b) The Wand Construction Kit It can be activated for summon pet. You found it in the remains of a Black ooze on level 19 of Mirkwood. c) 6 Sprigs of Athelas d) The Wand of Digging of Thrain (4 charges) e) a Ring of Damage (+15) You found it lying on the ground on level 21 of The Old Forest. f) The Amulet of Nimlar (+3 to stealth) It can be used to store a spell. It increases your strength and stealth by 3. It provides resistance to cold, poison, light, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 26 of Maze. g) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 31 of Maze. h) Elven Metal Scale Mail (-2) [13,+8] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 33 of Mirkwood. i) The Rhino Hide Armour 'Arthung' (-4,-61) [8,+6](40%) It increases your hit points by 2. It sustains your constitution. It provides immunity to acid. It provides resistance to acid, cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 29 of Maze. j) an Elven Thunderlord Coat [9,+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 20 of Orc Cave. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Mirkwood. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. m) a Rapier of *Slay Orc* (1d6) (+10,+6) (+1) It increases your dexterity by 1. It is especially deadly against orcs. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Forest troll on level 21 of The Old Forest. n) a Chaotic Khopesh of Life (2d4) (+7,+7)(20%) It increases your hit points by 1. It produces chaotic effects. It provides resistance to life draining, acid and chaos. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. o) a Tulwar of Aman (2d4) (+8,+14) [+3] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature green dragon on level 37 of Maze. p) a Dark Sword of Aman (3d7) (+11,+6) [+1] (+3) It generates an antimagic field. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 37 of Maze. q) The Pike 'Ibund' (2d5) (+8,+4) (+2) r) a Blessed Halberd (3d5) (+7,+9) (+3) s) The Mace 'Taratol' (3d4) (+12,+12) t) a Mace of Life (2d4) (+15,+11)(20%) u) a Mandolin of the Eldar (+3) It can be activated for singing a hiding song if it is being worn. It increases your charisma by 3. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. v) a Mandolin of Power (+2) It can be activated for singing a song of brightness if it is being worn. It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. w) Portable hole