The Angband Ladder: Onilanwan, Half-Ogre Mindcrafter by <keith.hearn@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Onilanwan              Age                 42       STR:     30       
 Sex   : Male                   Height              66       Int:     23     26
 Race  : Half-Ogre              Weight             332       WIS!     35       
 Class : Mindcrafter            Social Class        23       DEX:     23       
 Body  : Player                                              CON:     34       
 God   : Manwe Sulimo                                        CHR:     18       
                                                                               
 + To Melee Hit          32 Level             35    Hit Points      605/   605 
 + To Melee Damage       51 Experience    559894    Spell Points    290/   290 
 + To Ranged Hit         16 Max Exp       559894    Sanity          495/   495 
 + To Ranged Damage      15 Exp to Adv.   675000    Piety                11769 
   AC                 25+77 Gold         1400355    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Good         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  5d4+255   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are a credit to the            
          family.  You have dark brown eyes, straight blond hair, and          
          a very dark complexion.                                              


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 6385 enemies.
 You saved 33 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : .......3........            
        Add Wis   : ....5...........            
        Add Dex   : .............2..            
        Add Con   : .2.........3.2..            
        Add Stea. : .......3...3....            
        Add Sear. : .....4.3........            
        Add Tun.. : ..............8.            
        Add Speed : ...7...3...3...+            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: +............+..            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : .......+.+......            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+..++.....            
        Sust Chr  : .........+......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+....+            
        Hold Life : ......+.........            
        Res Acid  : ......+.++......            
        Res Elec  : ++......++......            
        Imm Fire  : ++....*.+.......            
        Imm Cold  : .+....*.+.......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : .........+......            
        Res Disen : ................            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : +.........+.....            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : +....+....+.....            
        Teleport  : +...............            
        Sentient  : +...............            

Skills (points left: 0)
 - Combat                                        46.800 [0.700]
          . Weaponmastery                        33.100 [0.700]
 - Sneakiness                                    00.900 [1.100]
          . Stealth                             -00.100 [0.500]
          . Disarming                            02.400 [0.900]
 - Magic                                         39.511 [0.900]
          . Magic-Device                         18.900 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  39.800 [1.000]
          . Prayer                               05.500 [0.900]
          . Mindcraft                            39.700 [0.900]
 - Monster-lore                                  00.500 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 12.
You are fated to find The Dagger 'Nimthanc' on level 13.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:168293, L:29) (1d4) (+28,+15) {!! .}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and fire.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It provides
    resistance to electricity and fire.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Ring of Damage (+21)
    
    You found it lying on the ground on level 28 of Mirkwood.
f) a Ring of Speed (+7)
k) an Amulet of Wisdom (+5)
    It increases 
    your wisdom by 5.  It sustains your wisdom.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4) {!!}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Ring Mail of Thovathar (-2 to accuracy) [12,+9] {imm. fire & cold}
    It
    sustains your dexterity and constitution.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, acid and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) an Elven Cloak of the Magi (-5,-2) [4,+15] (+3)
    It 
    increases your intelligence, stealth, searching, speed and luck by 3.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Large Metal Shield of Resistance [5,+14] {25% off}
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Earnelman [0,+13]
    It sustains your intelligence, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Death mold (1127 hp)
{) The Bolt of Angrin (1d5) (+14,+7) (+2)
    It 
    increases your dexterity and constitution by 2.  It does extra damage 
    from acid and electricity.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
|) a Dwarven Shovel of Digging (+8) {abcdef.}
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) The Gem of Hate {heal700@100 !!}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Raal's Black Candle {teleport level@50}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Random Number Generator on level 29 of
    The Sandworm lair.
c) The Grail of Kenault {mass geno@1000 !!}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Hand of Vecna {light absorption@80 !!}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 10 Scrolls of *Identify* {50% off}
f) 8 Scrolls of Satisfy Hunger
g) a Silver Rod of the Istari of Perception (200/200) {@z0 !!}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) a Silver Rod of the Istari of Recall (200/200) {!! !*}
i) a Silver Rod of the Istari of Disarming (200/200) {@z2 !!}
j) The Wand of Digging of Thrain (169 charges)
    
    You bought it from the Magic shop.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Cathal's Corrupting Cymbal {destruction@100 !!}
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Draconic quylthulg (670 hp)
c) a Hand druj (600 hp)
d) a Silent watcher (1423 hp)
e) 2 Sprigs of Athelas
f) 3 Potions of Cure Serious Insanity
g) 10 Potions of Healing
h) 4 Potions of Restore Mana
i) a Potion of Restore Life Levels {90% off}
j) 5 Potions of Enlightenment
k) 25 Scrolls of *Identify* {50% off}
l) 2 Scrolls of Remove Curse
m) 3 Scrolls of Reset Recall
n) 24 Scrolls of Satisfy Hunger {75% off}
o) a Silver Rod of the Istari of Nothing (200/200)
p) a Silver Rod of the Istari of Nothing (200/200)
q) a Golden Rod of the Istari of Nothing (250/250)
r) a Staff of Remove Curses[3|15] (5 charges)
s) a Fireproof Staff of Recovery[1|14] (11 charges)
t) a Ring of Invisibility
u) an Indestructible Amulet of the Serpents [+4] (+5)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 5.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    It can be activated for breathe
    frost (110) every 90+d90 turns if it is being worn. It sustains your 
    strength.  It provides resistance to cold.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+3)
b) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+17]
    It can
    be activated for breathe sound (130) every 90+d90 turns if it is being
    worn. It sustains your strength.  It provides resistance to sound.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, light, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Augmented Chain Mail of Tirin (-2 to accuracy) [16,+10]
    It
    provides resistance to life draining, electricity, cold, confusion, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) an Elven Cloak of Protection [4,+13] (+3 to stealth)
    It 
    increases your stealth, searching and luck by 3.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) an Entish Bark of Air [1,+12]
    It allows you to breathe without air.  
    
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Cloak of Mist of Air [1,+7]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Iron Crown of Amion [0,+9]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, light, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) a Golden Crown of Regeneration [0,+10]
    It
    speeds your regenerative powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
    It 
    increases your speed by 6.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Sabre 'Glunim' (1d7) (+12,+21) (+1)
    It 
    increases your intelligence and wisdom by 1.  It does extra damage 
    from acid and frost.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) The Amulet of Marrir (+1 to infravision)
    It 
    increases your charisma and infravision by 1.  It sustains your 
    intelligence and wisdom.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Soft Leather Armour of Lomar [4,+11] {imm. acid}
    It
    sustains your strength, constitution and charisma.  It provides
    immunity to acid.  It provides resistance to nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Jewel Encrusted Crown of Nionas [0,+13]
    It
    sustains your strength and dexterity.  It provides resistance to acid, 
    sound, nexus and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 20 of Orc Cave.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Spectral Bastard Sword of the Thunderlords (3d4) (+11,+15) (+2 to
searching) 
    It can be wielded
    two-handed.  It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your searching by 2.  It does
    extra damage from electricity.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    life draining, nether and nexus.  It allows you to fly.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It induces random teleportation.  
    It was given to you as a reward.
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away
    every 200 turns if it is being worn. It increases your dexterity by 4.
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.



Posted on 24.10.2005 02:47
Last updated on 28.10.2005 07:41

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9803. on the Ladder (of 19090)
1703. on the ToME Ladder (of 3155)
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On 24.10.2005 08:03 keith.hearn@gmail.com wrote:
A half-ogre combat mindcrafter. Finally I have a charater that can use a 'thanc and actually finds one.

On 24.10.2005 13:03 paffa_89@hotmail.com wrote:
if it's a combat character maximize weaponmastery. It gives many more blows and you can hit something in the later game

On 25.10.2005 07:46 keith.hearn@gmail.com wrote:
Just cleaned out a greater vault in the sandpit. I need to evaluate the various artifact armors sometime when I'm more awake. :)

On 26.10.2005 08:09 keith.hearn@gmail.com wrote:
Finding lots of nice stuff in vaults in the Sandworm lair.

On 27.10.2005 07:36 keith.hearn@gmail.com wrote:
Still cruising the bottom of the Sandworm Lair, looking for stat gain potions and finding vaults with oodles of artifacts. Made a side-trip to Angband to get some symbiotes. Currently wearing a death mold.

On 28.10.2005 07:41 keith.hearn@gmail.com wrote:
Still finding vaults in the sandworn lair. Those things are addictive, especially when the toughest things in them are wereworms.

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