The Angband Ladder: Aewe, High-Elf Mage by <lordelglin@aol.com>

  [Angband 3.0.9 Character Dump]

 Name   Aewe                                     Self  RB  CB  EB   Best
 Sex    Female            Age       104   STR! 18/100  +1  -5  +6 18/120
 Race   High-Elf          Height     78   INT! 18/100  +3  +3  +7 18/230
 Class  Mage              Weight    190   WIS! 18/100  -1  +0  +8 18/170
 Title  Arch-Mage         Status     66   DEX! 18/100  +3  +1  +0 18/140
 HP     919/919           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     308/380                           CHR! 18/100  +5  +1  +2 18/180

 Level           50       Armor   [42,+110]     Saving Throw   Legendary
 Cur Exp   10375276       Fight   (+23,+15)     Stealth        Excellent
 Max Exp   10375276       Melee   (+32,+22)     Fighting          Superb
 Adv Exp   ********       Shoot   (+33,+14)     Shooting          Superb
 MaxDepth    Lev 98       Blows      4/turn     Disarming         Superb
 Turns      3021939       Shots      1/turn     Magic Device   Legendary
 Gold       3577359       Infra       40 ft     Perception          Good
 Burden   177.0 lbs       Speed          31     Searching           Fair

 You are the only child of a Telerin Warrior.  You have light green
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:.+..+.+...... Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:....+...+.... Nethr:.............
 Lite:+....+......+ Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.++.+......+.
Invis:+....+.+....+ Blows:.............
FrAct:........+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+9,+7) (+4) {@w0}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It usually provides
   light of radius 4.  It grants you the ability to see invisible things.
   It activates for identify every 10 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Garnet Ring of Speed (+11)
   It increases your speed by 11.  
d) a Marble Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of the Magi [1,+12] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It grants you the ability to see
   invisible things.  It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Cesti of Free Action [5,+11]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 10 Viscous Pink Potions of Healing
k) 2 Gold Speckled Potions of *Healing*
l) 6 Coagulated Crimson Potions of Restore Mana
m) 3 Vermilion Potions of Restore Life Levels
n) a Scroll titled "aditatio vides" of *Identify*
o) 5 Tungsten Rods of Recall {!*@z1}
   It cannot be harmed by electricity.  
p) 2 Gold Rods of Enlightenment {@z2}
q) 2 Zinc Rods of Drain Life
r) 5 Aluminum-Plated Rods of Fire Balls
s) a Cast Iron Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0}
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
u) 33 Seeker Bolts of Flame (4d5) (+9,+8)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 18 Viscous Pink Potions of Healing
b) 23 Gold Speckled Potions of *Healing*
c) 12 Violet Speckled Potions of Life
d) 37 Coagulated Crimson Potions of Restore Mana
e) 7 Scrolls titled "aditatio vides" of *Identify*
f) 10 Scrolls titled "vali conse ub" of *Destruction*
g) 3 Scrolls titled "illo his" of Banishment
h) 5 Scrolls titled "igo pro" of Mass Banishment
i) a Tungsten Wand of Drain Life (6 charges)
j) a Cast Iron Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
k) 3 Maple Staffs of the Magi (12 charges)
l) 10 Walnut Staffs of *Destruction* (32 charges)
m) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
n) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
o) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   cannot be harmed by the elements.  It might have hidden powers.
p) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
q) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
r) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
s) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
u) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
v) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
w) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
x) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It cannot be harmed by
   the elements.  It might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.1.2009 13:55

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3920. on the Ladder (of 19090)
1186. on the Angband Ladder (of 6561)
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On 5.1.2009 13:55 lordelglin@aol.com wrote:
My first Vanilla victory! Whoo!

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