The Angband Ladder: Lucky, Dwarf Warrior by Matthias

  [Angband 3.0.9b Character Dump]

 Name   Lucky                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:  18/44  +2  +5  +2 18/134
 Race   Dwarf             Height     48   Int:     10  -3  -2  +0      5      4
 Class  Warrior           Weight    159   WIS:     16  +2  -2  +0     16
 Title  Commando          Status     43   Dex:  18/57  -2  +2  +2  18/77  18/67
 HP     -14/452           Maximize    Y   CON:  18/50  +2  +2  +0  18/90
 SP     0/0                               CHR:     15  -3  -1  +0     11

 Level           32       Armor    [59,+19]     Saving Throw      Superb
 Cur Exp     185400       Fight     (+9,+9)     Stealth              Bad
 Max Exp     233619       Melee   (+15,+19)     Fighting       Legendary
 Adv Exp     240000       Shoot   (+16,+16)     Shooting          Heroic
 MaxDepth   2600 ft       Blows      6/turn     Disarming      Excellent
 Turns       318402       Shots      1/turn     Magic Device   Excellent
 Gold          5697       Infra       50 ft     Perception          Poor
 Burden   146.7 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:+.....+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:............+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:...+......... Blows:+............
FrAct:..+.......... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit the Cave bear. <3x>
> You have slain the Cave bear.
> You hear a door burst open! <2x>
> You hit the Orc shaman. <2x>
> You have slain the Orc shaman.
> You have found 57 gold pieces worth of opals.
> You hit the Griffon. <6x>
> You have slain the Griffon.
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You hear a door burst open!
> It breathes gas.
> The Ancient multi-hued dragon breathes frost.
> You die.


  [Character Equipment]

a) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
b) a Short Bow of Power (x2) (+7,+16)
c) a Bronze Ring of Free Action
   It grants you immunity to paralysis.  
d) an Obsidian Ring of See Invisible
   It grants you the ability to see invisible things.  
e) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
f) a Lantern (11857 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+0]
i) a Large Leather Shield [4,+2]
j) a Steel Helm [6,+3]
k) a Set of Gauntlets [2,+0]
l) a Pair of Metal Shod Boots [6,-4]


  [Character Inventory]

a) a Wrinkled Mushroom of Restoring
b) 7 Pieces of Elvish Waybread
c) 5 Violet Potions of Heroism
d) 30 Tangerine Potions of Cure Critical Wounds {@q1}
e) 4 Indigo Potions of Healing
f) 17 Scrolls titled "temptus voloco" of Phase Door
g) 15 Scrolls titled "luvinqui pro" of Identify {@r4}
h) 5 Rusty Rods of Trap Location (1 charging) {@z5}
i) 2 Nickel Rods of Door/Stair Location (1 charging) {@z6}
j) a Tungsten Rod of Recall
   It cannot be harmed by electricity.  
k) 2 Cast Iron Rods of Illumination {@z1}
l) 3 Lead Rods of Light
m) a Chromium Wand of Teleport Other (7 charges)
n) 2 Hawthorn Staffs of Teleportation (4 charges)
o) a Hawthorn Staff of Teleportation (7 charges)
p) an Elm Staff of Speed (7 charges)
q) a Zircon Ring of Damage (+10)
r) a Long Sword of Slay Evil (2d5) (+5,+11)
   It slays all evil creatures.  


  [Home Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 13 Brown Speckled Potions of Speed
d) a Chartreuse Potion of Berserk Strength
e) a Cyan Potion of *Healing*
f) a Metallic Blue Potion of Self Knowledge
g) 25 Scrolls titled "clusquo vo" of Teleport Level
h) 60 Scrolls titled "luvinqui pro" of Identify
i) a Lead Wand of Disarming (4 charges)
j) a Tin-Plated Wand of Stone to Mud (5 charges)
k) a Hawthorn Staff of Teleportation (7 charges)
l) a Pearl Ring of Resist Poison
   It provides resistance to poison.  
m) a Ruby Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
n) a Zircon Ring of Damage (+8)
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
q) a Tulwar of Westernesse (2d4) (+4,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
r) a Scimitar of Gondolin (2d5) (+10,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
s) a Spear (Holy Avenger) (1d6) (+11,+10) [+3] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   strength.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
t) a Lochaber Axe (Holy Avenger) (3d8) (+11,+11) [+1] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
u) a Lead-Filled Mace of Acid (3d4) (+10,+6)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
v) a Lead-Filled Mace of *Slay Animal* (3d4) (+5,+8) (+1)
   It increases your intelligence by 1.  It slays animals.  It slows
   your metabolism.  
w) 15 Arrows (1d4) (+4,+4) {@f0 =g}
x) 47 Arrows (1d4) (+0,+0) {@f0 =g}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.12.2008 09:05
Last updated on 29.12.2008 21:29

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11. on the Competition No.62 Ladder (of 63)

Comments

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On 29.12.2008 09:05 Matthias wrote:
I didn't play for a year or so, but couldn't resist the call of the power dragon armor :)

On 29.12.2008 15:49 buzzkill wrote:
A broken sword, at CL32!!! How did it even make it into your pack? I usually squelch such things on sight.

On 29.12.2008 16:12 starstealer wrote:
I would assume because he saw the odd "3d2" damage of the broken sword and assumed something was up...

On 29.12.2008 21:29 Matthias wrote:
Yeah you assume right, 3d2 broken sword is always Narsil.
Also: oops

On 29.12.2008 21:40 starstealer wrote:
Heh - I've narrowly avoided death at the hand (or breath) of an AMHD 4 or more times with my current Lucky. Once I actually tried to take it on - but when I was reduced to 150 hp and it was down only 1 star - I figured I would do better off deeper in the dungeon.

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