The Angband Ladder: david6, Dwarf Warrior by JohnCW9

  [Angband 4.2.1 Character Dump]

 Name   david6       Age             39          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'0"   STR:  18/53  +2  +3  +0 18/103
 Class  Warrior      Weight    8st 12lb   INT:     13  -3  -2  +0      8
 Title  Commando     Turns used:          WIS:      9  +2  -2  +3     12
 HP     410/410      Game       4452363   DEX:     18  -2  +2  +2  18/20
 SP     0/0          Standard    385044   CON:     13  +2  +2  +0     17
                     Resting       4037

 Level                 32    Armor      [62,+61]    Saving Throw     60%
 Cur Exp           180614                           Stealth          Bad
 Max Exp           180614    Melee       3d4,+23    Disarm - phys.   74%
 Adv Exp           240000    To-hit       76,+26    Disarm - magic   51%
                             Blows      4.1/turn    Magic Devices     50
 Gold               42012                           Searching        50%
 Burden          235.8 lb    Shoot to-dam    +13    Infravision    50 ft
 Overweight       55.9 lb    To-hit       66,+19    Speed       7 (1.7x)
 Max Depth    1100' (L22)    Shots      1.0/turn

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, wavy black hair, a four foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:............+
 Elec:...+..+.+.... pBlnd:........+...+
 Fire:......+.+.... pConf:.........+...
 Cold:+.....+.+.... pStun:.............
 Pois:......+...... HLife:.............
Light:........+.+.. Regen:+............
 Dark:........+....   ESP:....+........
Sound:............. S.Inv:+............
Shard:.......+..... FrAct:..........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:+............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:..+........+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Belangil' (3d4) (+15,+12) <+2>
     Dropped by an ironfist priest at 1000 feet (level 20)
     
     +2 dexterity.
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  
     
     When activated, it creates a frost ball with damage 50.
     Takes 10 to 17 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 211.7 vs creatures not resistant to cold and
     140.1 vs. others.
     Average thrown damage: 180.7 vs creatures not resistant to cold
     and 60.2 vs. others.
     
b) a Long Bow of Extra Might (x4) (+8,+13) <+1>
     Found lying on the floor at 1050 feet (level 21)
     
     +1 shooting power.
     
c) a Moonstone Ring of Speed <+6>
     Dropped by a spirit naga at 1000 feet (level 20)
     
     +6 speed.
     
d) an Aquamarine Ring of Lightning [+14]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
e) a Brass Amulet of ESP
     Dropped by a half-orc at 1000 feet (level 20)
     
     Grants telepathy.  
     
f) the Phial of Galadriel <+3> (charging)
     Dropped by Ufthak of Cirith Ungol at 700 feet (level 14)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
g) Multi-Hued Dragon Scale Mail (-2) [45,+7]
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     
h) a Cloak of Protection [1,+6]
     Found lying on the floor at 700 feet (level 14)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
i) the Leather Shield of Celegorm [8,+16]
     Dropped by Bolg, Son of Azog at 1000 feet (level 20)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by a dr�adan mage at 1100 feet (level 22)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+8] <+1>
     Dropped by a brigand at 1000 feet (level 20)
     
     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 3 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
l) a Pair of Iron Shod Boots of Speed [4,-4] <+3>
     Dropped by a dark dwarven lord at 1050 feet (level 21)
     
     +3 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 10 Rations of Food
b) 40 Copper Speckled Potions of Cure Critical Wounds
c) 4 Ultramarine Potions of Healing
d) 23 Metallic Purple Potions of Speed
e) 18 Hazy Potions of Heroism
f) 7 Metallic Red Potions of Berserk Strength
g) 7 Scrolls titled "effellat des" of Teleportation
h) 11 Scrolls titled "imitas pro" of Identify Rune
i) 37 Scrolls titled "co compro" of Remove Hunger
j) 13 Scrolls titled "sommo cungeror" of Blessing
k) 9 Mithril-Plated Rods of Treasure Location
l) 2 Tungsten Rods of Magic Mapping
m) 2 Zirconium Rods of Probing
n) 8 Runed Rods of Lightning Bolts
o) 9 Cast Iron Rods of Curing
p) 13 Bronze Rods of Light
q) 11 Silver-Gilt Rods of Illumination
r) a Platinum Rod of Recall
     Cannot be harmed by Lightning.
     
s) 7 Iron Wands of Stinking Cloud (49 charges)
t) a Hard Leather Cap of Seeing [2,+1] <+2>
     Found lying on the floor at 1000 feet (level 20)
     
     +2 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
u) a Throwing Hammer of *Slay Dragon* (2d4) (+9,+9) <+2> {=g}
     Dropped by Old Man Willow at 1000 feet (level 20)
     
     +2 constitution.
     Slays dragons (powerfully).
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 186.4 vs dragons and 101.3 vs. others.
     Average thrown damage: 216.3 vs dragons and 43.2 vs. others.
     




  [Character Quiver]

0) 13 Arrows of Slay Animal (1d4) (+3,+5)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 125.4 vs animals and 83.6 vs. others.
     35% chance of breaking upon contact.
     
1) 27 Arrows of Slay Dragon (1d5) (+3,+6)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 157 vs dragons and 89.7 vs. others.
     35% chance of breaking upon contact.
     
2) 4 Rounded Pebbles of Slay Evil (1d2) (+3,+8) {44}
     Slays evil creatures.
     
     Combat info:
     Average thrown damage: 58.1 vs evil creatures and 29 vs. others.
     
3) 9 Iron Shots of Slay Demon (1d4) (+3,+5)
     Slays demons.
     
     Combat info:
     Average thrown damage: 68.8 vs demons and 22.9 vs. others.
     


  [Home Inventory]

a) a Mottled Mushroom of Vigor
b) a Gloopy Green Potion of Restore Life Levels
c) an Obsidian Ring of Bodykeeping
     Found lying on the floor at 1000 feet (level 20)
     
     Sustains strength, dexterity, constitution.
     
d) 2 Bloodstone Rings of Free Action
     Prevents paralysis.  
     
e) a Silver Amulet of Trickery <+2, +1, +4, +3>
     Found lying on the floor at 1050 feet (level 21)
     
     +2 dexterity.
     +1 stealth.
     +4 searching skill.
     +3 infravision.
     +1 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (7428 turns)
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) Black Dragon Scale Mail of Craftsmanship [16,+21]
     Dropped by Boldor, King of the Yeeks at 700 feet (level 14)
     
     Provides resistance to Acid.
     
h) the Cloak of Thorongil [1,+10]
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
i) a Wicker Shield of Resistance [2,+7]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Mithril Shield [16,+12]
     Dropped by a black ooze at 1000 feet (level 20)
     
     Cannot be harmed by Acid.
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 550 feet (level 11)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 15 to 27 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
l) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 13 to 25 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 128.2 vs creatures not resistant to cold and
     106.3 vs. others.
     Average thrown damage: 134.4 vs creatures not resistant to cold
     and 44.8 vs. others.
     
m) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Dropped by a kobold at 450 feet (level 9)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 11 to 20 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 128.2 vs creatures not resistant to
     lightning and 106.3 vs. others.
     Average thrown damage: 134.4 vs creatures not resistant to
     lightning and 44.8 vs. others.
     
n) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Conjured forth by magic at 1000 feet (level 20)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 15 to 27 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 128.2 vs creatures not resistant to fire and
     106.3 vs. others.
     Average thrown damage: 134.4 vs creatures not resistant to fire
     and 44.8 vs. others.
     
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by a quasit at 1000 feet (level 20)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 111.8 vs trolls and orcs, and 78 vs. others.
     
p) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1>
     Dropped by Gorbag, the Orc Captain at 1000 feet (level 20)
     
     +1 searching skill.
     +1 light.
     Slays demons, orcs, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Light.
     Cannot be harmed by Acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 102 vs demons, orcs, and creatures not
     resistant to fire, 87.6 vs evil creatures, and 73.2 vs. others.
     
q) a Bastard Sword of *Slay Undead* (3d4) (+7,+8) <+1>
     Bought from a store
     
     +1 wisdom.
     Slays undead (powerfully).
     Provides resistance to Lightning.
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 131 vs undead and 59.6 vs. others.
     
r) a Katana of *Slay Dragon* (3d5) (+5,+4) <+2>
     Dropped by a paladin at 1000 feet (level 20)
     
     +2 constitution.
     Slays dragons (powerfully).
     Provides resistance to Lightning.
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 164.4 vs dragons and 63.5 vs. others.
     
s) a Trident of *Slay Dragon* (1d10) (+9,+8) <+2>
     Bought from a store
     
     +2 constitution.
     Slays dragons (powerfully).
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 174.4 vs dragons and 89.5 vs. others.
     
t) a Glaive of *Slay Demon* (2d6) (+3,+7) <+2>
     Found lying on the floor in a pit at 1000 feet (level 20)
     
     +2 intelligence.
     Slays demons (powerfully).
     Grants telepathy.  
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 103.2 vs demons and 46.9 vs. others.
     
u) a Whip of *Slay Orc* (1d3) (+8,+8) <+1>
     Found lying on the floor at 500 feet (level 10)
     
     +1 dexterity.
     Slays orcs.
     Slows your metabolism.  
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 104.8 vs orcs and 87.1 vs. others.
     
v) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
     Dropped by an ironfist priest at 1050 feet (level 21)
     
     +4 intelligence.
     Slays animals.
     Branded with fire.
     Provides resistance to Fire, Poison.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 106.8 vs creatures not resistant to fire,
     94.8 vs animals, and 82.8 vs. others.
     
w) a Sling of Power (x2) (+5,+16)
     Found lying on the floor at 1050 feet (level 21)
     
x) 18 Iron Shots of Slay Undead (1d4) (+5,+6)
     Slays undead.
     
     Combat info:
     Average thrown damage: 78 vs undead and 26 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       276     50'  Reached level 2
      2005     50'  Reached level 3
      3158     50'  Reached level 4
      3434     50'  Reached level 5
      3765      0'  Killed Farmer Maggot
      5179     50'  Reached level 6
      7273    100'  Killed Grip, Farmer Maggot's Dog
      7376    100'  Reached level 7
      7565    100'  Found the Dagger 'Nimthanc'
      7657    100'  Killed Fang, Farmer Maggot's Dog
      8996    150'  Reached level 8
     11378    200'  Reached level 9
     13919    150'  Reached level 10
     15658    450'  Reached level 11
     15828    450'  Reached level 12
     16061    450'  Reached level 13
     16236    450'  Found the Dagger 'Dethanc'
     17840    450'  Killed Bullroarer the Hobbit
     19532    450'  Killed Sméagol
     19532    450'  Reached level 14
     19616    450'  Killed Mughash the Kobold Lord
     20942    450'  Reached level 15
     26325    500'  Reached level 16
     28960    500'  Killed Wormtongue, Agent of Saruman
     30910    500'  Reached level 17
     32239    500'  Killed Brodda, the Easterling
     35459    500'  Killed Lagduf, the Snaga
     35464    500'  Reached level 18
     38163    500'  Reached level 19
     38433    500'  Reached level 20
     39729    500'  Killed Grishnákh, the Hill Orc
     40561    500'  Reached level 21
     50729    500'  Reached level 22
     57576    550'  Reached level 23
     73528    550'  Killed Nár, the Dwarf
     73528    550'  Reached level 24
     79645    550'  Killed Orfax, Son of Boldor
     80075    550'  Found the Set of Gauntlets 'Paurhach'
     86599    550'  Reached level 25
     87096    550'  Killed Golfimbul, the Hill Orc Chief
     90063      0'  Reached level 25
    127526    550'  Reached level 26
    156213    700'  Killed Boldor, King of the Yeeks
    162428      0'  -- Note: �
    163186    700'  Reached level 27
    177451    700'  Killed Ufthak of Cirith Ungol
    177452    700'  Found the Phial of Galadriel
    202973    750'  Reached level 28
    210743   1000'  Killed Old Man Willow
    218704   1000'  Killed Gorbag, the Orc Captain
    218705   1000'  Found the Broad Sword 'Glamdring'
    220348   1000'  Killed Bolg, Son of Azog
    220373   1000'  Found the Leather Shield of Celegorm
    223883   1000'  Found the Long Sword 'Elvagil'
    229087   1000'  Found the Dagger 'Narthanc'
    230315   1000'  Killed Shagrat, the Orc Captain
    230375   1000'  Reached level 29
    234047   1000'  Killed Ulfast, Son of Ulfang
    252015   1000'  Killed Khîm, Son of Mîm
    253065   1000'  Killed Lugdush, the Uruk
    253070   1000'  Killed Uglúk, the Uruk
    271078   1000'  Found the Set of Leather Gloves 'Cammithrim'
    272787   1000'  Reached level 30
    281074   1000'  Killed Ibun, Son of Mîm
    296446   1000'  Found the Dagger 'Belangil'
    302003   1000'  Killed Mîm, Betrayer of Turin
    317236   1000'  Reached level 31
    323303   1050'  Found the Quarterstaff 'Nar-i-vagil'
    333697   1050'  Found the Cloak of Thorongil
    378184   1100'  Found the Metal Cap of Thengel
    384944   1100'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 23.11.2020 23:27
Last updated on 20.2.2021 16:32

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11119. on the Ladder (of 19090)
4516. on the Angband Ladder (of 6561)
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Comments

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On 3.12.2020 22:05 JohnCW9 wrote:
Whew almost didn 't survive until level 30.

On 3.12.2020 22:05 JohnCW9 wrote:
Whew almost didn 't survive until level 30.

On 6.12.2020 22:05 JohnCW9 wrote:
hag to change equipment after three petty drawf mess-up my stuff

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