The Angband Ladder: Lucky, Dwarf Warrior by Estie

  [Angband 3.0.9b Character Dump]

 Name   Lucky                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:  18/37  +2  +5  +3 18/137
 Race   Dwarf             Height     48   INT:     14  -3  -2  +0      9
 Class  Warrior           Weight    159   WIS:     11  +2  -2  +1     12
 Title  Commando          Status     43   DEX:     17  -2  +2  +7  18/60
 HP     -23/484           Maximize    Y   CON:  18/49  +2  +2  +3 18/119
 SP     0/0                               CHR:     15  -3  -1  +0     11

 Level           32       Armor    [49,+55]     Saving Throw      Superb
 Cur Exp     223180       Fight    (+9,+20)     Stealth              Bad
 Max Exp     223180       Melee   (+18,+29)     Fighting       Legendary
 Adv Exp     240000       Shoot   (+24,+16)     Shooting          Heroic
 MaxDepth    Lev 49       Blows      4/turn     Disarming      Excellent
 Turns       591111       Shots      1/turn     Magic Device   Excellent
 Gold         28192       Infra       50 ft     Perception          Poor
 Burden   152.4 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:.......+....+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:.......+..... Blows:.............
FrAct:.......+.+++. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit Uvatha the Horseman. <4x>
> Uvatha the Horseman misses you.
> Uvatha the Horseman hits you.
> Uvatha the Horseman misses you.
> Uvatha the Horseman hits you.
> You feel your life draining away!
> You have 6 Scrolls titled "temptus voloco" of Phase Door (e).
> The Law drake breathes sound.
> You feel your life energies returning.
> Welcome to level 32.
> You have 3 Yellow Potions of Restore Life Levels (c).
> You feel much better.
> You have 6 Tangerine Potions of Cure Critical Wounds (b).
> The Law drake breathes shards.
> You die.


  [Character Equipment]

a) a Rapier of *Slay Evil* (1d6) (+9,+9) (+1) {@w1}
   It increases your wisdom by 1.  It slays all evil creatures.  It
   usually provides light of radius 1.  It is blessed by the gods.  
b) a Light Crossbow of Power (x3) (+15,+16)
c) a Zircon Ring of Damage (+11)
d) a Bloodstone Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
e) a Ruby Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel (charging)
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) (nothing)
j) a Golden Crown of Might [0,+10] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Free Action [2,+12]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots of Free Action [6,+5]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Brown Speckled Potions of Speed
b) 6 Tangerine Potions of Cure Critical Wounds
c) 3 Yellow Potions of Restore Life Levels
d) 2 Red Potions of Enlightenment
e) 6 Scrolls titled "temptus voloco" of Phase Door
f) 13 Scrolls titled "mo co gaescito" of Teleportation
g) a Scroll titled "clusquo vo" of Teleport Level {!*}
h) 21 Scrolls titled "luvinqui pro" of Identify {@r1}
i) 2 Scrolls titled "pro pa" of *Identify*
j) 7 Scrolls titled "co incido ega" of Recharging
k) 14 Scrolls titled "tatus pritus" of Satisfy Hunger {@r4}
l) a Tungsten Rod of Recall {!*}
   It cannot be harmed by electricity.  
m) 2 Copper Rods of Detection (1 charging) {@z1}
   It cannot be harmed by electricity.  
n) a Lead Rod of Light {@z2}
o) 2 Zirconium Wands of Clone Monster (12 charges)
p) a Chromium Wand of Teleport Other (1 charge)
q) 2 Ivory Staffs of Perception (16 charges) {@u1}
r) 2 Elm Staffs of Speed (3 charges)
s) 2 Balsa Staffs of *Destruction* (8 charges) {!*}
t) a Golden Crown of Might [0,+6] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
u) an Awl-Pike of Slay Animal (1d8) (+9,+12)
   It slays animals.  
v) a Gnomish Shovel of Digging (1d2) (+8,+5) (+5) {@w1}
   It increases your tunneling by 5.  It is branded with acid.  


  [Home Inventory]

a) a Dark Red Potion of Life
b) 10 Scrolls titled "mo co gaescito" of Teleportation
c) 3 Scrolls titled "pro pa" of *Identify*
d) a Rusty Rod of Trap Location {@z1}
e) a Nickel Rod of Door/Stair Location
f) 3 Zirconium Wands of Clone Monster (14 charges)
g) an Elm Staff of Speed (7 charges)
h) a Bronze Ring of Free Action
   It grants you immunity to paralysis.  
i) an Obsidian Ring of See Invisible
   It grants you the ability to see invisible things.  
j) a Gold Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
k) a Zircon Ring of Damage (+7)
l) a Dagger of *Slay Undead* (1d4) (+7,+9) (+2) {@w1}
   It increases your wisdom by 2.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
m) a Long Sword (Blessed) (2d5) (+8,+5) (+3)
   It increases your wisdom by 3.  It provides resistance to life
   draining.  It is blessed by the gods.  
n) a Lance of Westernesse (2d8) (+11,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
o) a Lead-Filled Mace of Gondolin (3d4) (+10,+12)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It speeds your
   regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.12.2008 18:31

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22. on the Competition No.62 Ladder (of 63)

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On 21.12.2008 18:31 Estie wrote:
With 16 hit points left and an awake law drake near, drinking cure critical isnt the thing to do :)

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