The Angband Ladder: Lucky C, Dwarf Warrior by Jungle_Boy

  [Angband 3.0.9b Character Dump]

 Name   Lucky C                                  Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR:  18/14  +2  +5  +2 18/104
 Race   Dwarf             Height     48   INT:     15  -3  -2  +0     10
 Class  Warrior           Weight    159   WIS:     14  +2  -2  +1     15
 Title  Commando          Status     43   DEX:  18/55  -2  +2  +0  18/55
 HP     -10/396           Maximize    Y   CON:     17  +2  +2  +2  18/50
 SP     0/0                               CHR:     18  -3  -1  +0     14

 Level           32       Armor    [58,+49]     Saving Throw      Superb
 Cur Exp     214467       Fight   (+14,+23)     Stealth              Bad
 Max Exp     214467       Melee   (+33,+34)     Fighting       Legendary
 Adv Exp     240000       Shoot   (+23,+19)     Shooting          Heroic
 MaxDepth   2000 ft       Blows      4/turn     Disarming      Excellent
 Turns       634127       Shots      1/turn     Magic Device   Excellent
 Gold        100407       Infra       50 ft     Perception          Poor
 Burden   186.3 lbs       Speed           9     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:+...........+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:..+..........
Invis:+............ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Crebain claws you. <2x>
> You hit the Crebain.
> You have slain the Crebain.
> The Crebain misses you.
> The Crebain claws you.
> You hit the Crebain.
> You have slain the Crebain.
> You feel less Berserk.
> You have a Shovel (1d2) (o).
> The Crebain misses you. <2x>
> You have a Potion of Dexterity (d).
> You hit the Crebain.
> You have slain the Crebain.
> It breathes fire.
> You die.


  [Character Equipment]

a) a Small Sword (Holy Avenger) (1d6) (+19,+11) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   dexterity.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) a Long Bow of Power (x3) (+9,+19)
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) a Ring of Damage (+9)
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) a Lantern (7406 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+1]
i) a Large Metal Shield of Resist Acid [5,+8]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) an Iron Helm [5,+0]
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Slow Descent [6,+6]
   It makes you fall like a feather.  


  [Character Inventory]

a) 8 Pieces of Elvish Waybread
b) 4 Flasks of oil
c) 16 Potions of Cure Critical Wounds
d) a Potion of Dexterity
e) 4 Scrolls of Phase Door
f) 3 Rods of Door/Stair Location
g) 3 Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
h) 4 Rods of Illumination
i) a Rod of Enlightenment
j) 2 Wands of Stone to Mud (9 charges)
k) a Staff of Perception (1 charge)
l) a Large Leather Shield of Resist Fire [4,+6]
   It provides resistance to fire.  It cannot be harmed by fire.  
m) a Long Sword of *Slay Dragon* (2d5) (+6,+7) (+1)
   It increases your constitution by 1.  It is especially deadly
   against dragons.  It provides resistance to fear.  
n) a Pike (2d5) (+5,+7)
o) a Battle Axe of Slay Orc (2d8) (+4,+6)
   It slays orcs.  
p) a Shovel (1d2) (+5,+5) (+1)
   It increases your tunneling by 1.  
q) a Long Bow of Extra Might (x3) (+10,+7) (+1)
   It increases your shooting power by 1.  
r) 6 Arrows (1d4) (+5,+9)
s) 54 Arrows (1d4) (+3,+5)
t) 17 Arrows (1d4) (+1,+6)


  [Home Inventory]

a) a Mushroom of Restoring
b) 7 Pieces of Elvish Waybread
c) 93 Potions of Cure Critical Wounds
d) 38 Potions of Cure Critical Wounds
e) 5 Potions of Restore Life Levels
f) a Potion of Restore Charisma
g) a Ring of See Invisible
   It grants you the ability to see invisible things.  
h) a Long Sword (Defender) (2d5) (+9,+9) [+7] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.12.2008 06:01
Last updated on 29.12.2008 15:35

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28. on the Competition No.62 Ladder (of 63)

Comments

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On 28.12.2008 06:01 Jungle_Boy wrote:
So far all my Luckys have died shortly after this point. I tried to take this one a little slower, we'll see how he does.

On 28.12.2008 21:48 Jungle_Boy wrote:
Found Cambeleg and the speed ring on my last trip. Things are looking up.

On 29.12.2008 15:38 Jungle_Boy wrote:
Dumbest death ever. Managed to kill Lorgan but he summoned an AMHD and I was out of teleportation and TA luckily there was a stairs nearby and phase door got me close, then I decided to try to grab the !dex before taking said stairs :(

On 29.12.2008 15:40 Jungle_Boy wrote:
As a matter of professional curiosity which of the two bows would have been better to wield Power with +19 to dam or Extra Might with only +7, upgradeable to +9.

On 29.12.2008 17:12 starstealer wrote:
With +0 dmg arrows - the clear winner is the bow of power (60-69 damage vs 40-52). With +9 dmg arrows (like the ones you have below) - the difference is much smaller - though still in favor of the bow of power (84-93 vs 76-88). This is only regular hits of course. With +15 dmg arrows - the bow of extra might would come out ahead - though only slightly.


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