The Angband Ladder: Militrem, RohanKnight Swordmaster by <mastercontrol@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Militrem               Age                 83       STR!     40       
 Sex   : Male                   Height              60       INT!     26       
 Race  : Zombie RohanKnight     Weight              79       WIS:     31       
 Class : Swordmaster            Social Class         1       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     31       
                                                                               
 + To Melee Hit         120 Level             50    Hit Points     1418/  1418 
 + To Melee Damage      109 Experience  22279066    Spell Points    112/   112 
 + To Ranged Hit         48 Max Exp     22279066    Sanity          537/   580 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                 3926 
   AC                 33+84 Gold        11219589    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Excellent    Blows/Round:  21        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  105d5+2289
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 9949 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 77 princess quests.
 You have completed 77 lost sword quests.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : 2........3......            
        Add Int   : ....224.........            
        Add Wis   : ....22..5.......            
        Add Dex   : 2........3......            
        Add Con   : ..7...4..3......            
        Add Chr   : .....2..5.......            
        Mul Mana  : ....+...........            
        Add Stea. : ......42........            
        Add Sear. : ..7....25.......            
        Add Tun.. : ..............8.            
        Add Speed : 2*7...4....2...+            
        Add Blows : ..73............            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : .........+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.+.....            
        Sust Dex  : ........++......            
        Sust Con  : ..+......+......            
        Sust Chr  : ........+.......            
        Invisible : .....+......+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+............            
        Hold Life : ....+..........+            
        Res Acid  : ...+..++++......            
        Imm Elec  : ...+..+*+.......            
        Imm Fire  : .+....*........+            
        Res Cold  : ...+..++.+.....+            
        Res Pois  : ...............+            
        Res Fear  : .......+.++....+            
        Res Light : ..........+.....            
        Res Dark  : ........++......            
        Res Blind : .....+..........            
        Res Conf  : ..+....+..+.....            
        Res Sound : ..++...+........            
        Res Shard : ..........+.....            
        Res Neth  : ................            
        Res Nexus : ......+..+......            
        Res Chaos : ................            
        Res Disen : ...+....+.......            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Auto Curse: ....+...........            
        Lite      : ....+...+.......            
        See Invis : +..............+            
        Digestion : +...+....+.....+            
        Regen     : +++.+...........            
        Activate  : .+.+....+.......            
        Cursed    : .........+......            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            04.500 [0.900]
 - Magic                                         04.132 [0.300]
          . Magic-Device                         43.850 [1.150]
          . Divination                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  09.750 [0.500]
          . Prayer                               49.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.200 [0.500]
          . Symbiosis                            35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Staff of Disarm on level 1.
You may find a Wand of Magelock on level 11.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
e) The Ring 'Thalad' (+7)
    It increases your constitution, searching, speed, attack speed and 
    ability to score critical hits by 7.  It sustains your constitution.  
    It provides resistance to confusion and sound.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 99 of Mount
    Doom.
f) The Ring of Mothrast [+9] (+3 attacks)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your attack speed by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak of Tirenent [4,+11] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to acid, cold, confusion and sound.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Angband.
    
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Firyava (+10 to damage) [2,+10]
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to light, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) a Pair of Soft Leather Boots of Speed [2,+5] (+2)
    It increases your speed by 2.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
    
{) (nothing)
|) a Mattock of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Benetar's Portable Plague {mgeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Guardian naga on level 40 of Mordor.
b) Bigby's Big Book of Brutality {mgeno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
c) Cathal's Corrupting Cymbal {tele}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hezrou on level 45 of Moria.
d) The Toenail of Vecna {san}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Death quasit on level 45 of Moria.
e) 5 Scrolls of Satisfy Hunger {@r0}
    
f) a Wooden Rod of Capacity of Perception (20/20)
    It can hold more mana.  
    You found it lying on the ground on level 13 of Mirkwood.
g) an Iron Rod of Enlightenment (50/50)
    
h) an Iron Rod of Disarming (50/50)
    
i) a Silver Rod of Cheapness of Detection (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Angamaite of Umbar on level 27 of The Land
    Of Rhun.
j) a Silver Rod of Recall (100/100) {!*!*}
    
k) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 69 of Angband.
l) a Mithril Rod of Curing (160/160)
    
m) an Adamantite Rod of Quickness of Restoration (200/200)
    It can cast spells faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 78 of
    Angband.
n) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 70 of
    The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Headless ghost on level 56 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 56 of Mordor.
c) a Silver Rod of Cheapness of Nothing (100/100)
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
d) a Silver Rod of Nothing (100/100)
    
e) a Silver Rod of Nothing (100/100)
f) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    It was given to you as a reward.
g) an Adamantite Rod of Nothing (200/200)
    
h) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your dexterity, infravision and speed by 2.  It makes you
    invisible.  It provides resistance to dark and chaos.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Angband.
i) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your constitution, searching and attack speed by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to fire, confusion and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 87 of Angband.
j) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    It increases your strength, infravision and ability to score critical
    hits by 4.  It makes you invisible.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to poison.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Angband.
k) The Ring of Power of Akhorahil the Blind (+5)
    It increases your strength and charisma by 5.  It makes you invisible.
    It provides immunity to paralysis.  It provides resistance to cold and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of Angband.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 58 of Dol Guldur.
m) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 43 of Moria.
r) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 93 of Angband.
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 65 of Mordor.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Broad Sword 'Aranruth' (3d5) (+17,+9) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 69 of Erebor.
w) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 28 of
    Mirkwood.


  [Home Inventory - Minas Anor ]

a) The Gem of Rage {destr}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Ghoul on level 49 of Mordor.
b) Gruumsh's Bottle of Death {ltele}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Death quasit on level 37 of Mordor.
c) a Greater demonic quylthulg (1600 hp)
    
d) a Silver Rod of Nothing (100/100)
e) a Mithril Rod of Simplicity of Nothing (160/160)
f) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Nurin (+7)
    It increases your strength, stealth and speed by 7.  It sustains your 
    intelligence.  It provides resistance to electricity, cold, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
h) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 105 of
    Angband.
i) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
k) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
n) The Filthy Rag 'Marme' (-16,-67) [1,+6](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to acid, fire and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark, confusion, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 50 of Mordor.
o) The Cloak of Halar [1,+10] (+3 to stealth)
    It increases your stealth by 3.  It provides immunity to fire and cold
    .  It provides immunity to paralysis.  It provides resistance to life
    draining and acid.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Small Leather Shield of Mingbar [2,+10]
    It provides immunity to fire and cold.  It makes you completely
    fearless.  It provides resistance to life draining, light, dark, sound
     and shards.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Erebor.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
r) The Dagger 'Dethanc' (E:1958958, L:38) (1d4) (+13,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It makes you invisible.  It provides
    resistance to electricity, fire, cold and nether.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Delob' (1d4) (+8,+21) (+3 attacks)
    It increases your attack speed by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80 of
    Angband.
t) The Long Sword of the Dawn (E:442676, L:32) (3d5) (+46,+28) (+5 to
infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma, infravision and ability to tunnel by 5.  It
    does extra damage from fire and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold, light and blindness.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It can clone monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 70 of Angband.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 49 of Mordor.
b) 5 Sprigs of Athelas
    
c) a Silver Rod of Nothing (100/100)
    
d) a Silver Rod of Nothing (100/100)
    
e) a Golden Rod of Nothing (125/125)
    
f) a Golden Rod of Nothing (125/125)
    
g) a Mithril Rod of Nothing (160/160)
    
h) an Adamantite Rod of Nothing (200/200)
i) The Ring of Power of Uvatha the Horseman (+1)
    It increases your constitution and charisma by 1.  It makes you
    invisible.  It provides resistance to acid and nexus.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It provides resistance to electricity, cold, 
    poison and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 52 of Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 48 of Mordor.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
r) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
s) a Dragon Shield [8,+16]
    It provides resistance to blindness and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 31 of
    Mirkwood.
v) The Scimitar 'Haradekket' (2d5) (+3,+5) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 33 of Mirkwood.
    
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 45 of Moria.



Posted on 22.12.2008 07:34

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1573. on the Ladder (of 19090)
610. on the ToME Ladder (of 3155)

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On 22.12.2008 07:34 mastercontrol@gmail.com wrote:
My first win. woo.

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